Scope
The motivation behind building Afterlight
Homebrew roleplay setting for a tabletop game. We are running multiple simultaneous games using the Fate RPG system. As with many Fate games, the world is being created as we go and the game is also a group storytelling and world building session.
The goal of the project
We are playing several Fate RPG campaigns in this setting and having fun worldbuilding as we go. That's all we want and that's what we're getting.
Afterlight's Unique Selling point
Cyberpunk, but with supernatural monsters. Cyberpunk is already a setting prone to the darkside of mankind, here we have real monsters as well.
Theme
Genre
Cyberpunk, Horror, Mystery, Adventure
Reader Experience
The world has a surreal feeling, walking around among the normies who don't know what you know can make you feel lonely and frustrated. For most the world is a bright place with technological luxuries catering to their needs, but not for you. You know the truth, and its terrifying.
Reader Tone
Adventurous, the player characters are exploring and discovering in each session. They will always feel as if there is something they don't know around the next corner.
Recurring Themes
Secrets, the world is full of wonderful and terrifying secrets.
Character Agency
High. The player characters are free agents able to chose their own path.
The only restrictions will be the in game consequences those paths inflict upon them. Including the choice to ignore what the BBEGs are up to.
Focus
Occult Mysteries: The parties will be focused around monster hunting and paranormal investigations.
Personal Story: Each character's backstory and trouble will be explored.
Apocalypse: All the mysteries seem to indicate the end is coming. Unless someone stops it.
Drama
Neo-Boston has a crisis of missing persons. The most significant of these is the large number of Missing Children that have disappeared in the recent months.
There is an evil lurking beneath the surface of White Crest and it is awake.