Minthe
The people of Minthe live deep in the ocean, deeper than even the ocean floor, at the bottom-most part of Titan's Abyss. The kingdom is made up of a single polis, nestled far away from other civilizations. Although there have been attempts to spread out and make other settlements, their efforts have proved fruitless.
For more information about Minthe as a city, check out the Minthe {polis} page.
Military/Intelligence. Despite Minthe's disinterest in other nations, spies have been caught every now and then. It's hard to miss them due to their deep-sea features, most with a partial blindness. This has not been a problem of late, and it's either assumed that they've stopped caring, or that their triton spies have better adapted to life outside the deep sea.
Their military are full of skilled hunters. They have to worry about dangerous beasts and monsters more often than they have to people.
Economy and Trade. Mintheans rarely do business with people other than themselves, but their ores, weapons, and armor are highly sought out items. Even amongst themselves, their magical weapons and inventions are wanted by all.
Erebos' Vision (522 BKD). Some of these towns began experiencing odd, cryptic and dream-like visions, sent by Erebos himself. Those that could decipher the dreams believed that Erebos would offer them protection, if they delved further into Titan's Abyss. Some settlements up and left, going further into the chasms. Those that stayed put would soon meet their untimely fate when the Archons eventually caught them.
The further down they went, the clearer Erebos' visions became. He certainly was offering these traveling settlers protection, but only if they agreed to fight off the Returned that dwelled at the bottom.
Minthe's Founding (520 BKD). These settlers agreed. After reaching the bottom of Titan's Abyss, they eradicated any Return and their Eidolons. The Returned had been trying to build there own city here at the bottom, one which the tritons would claim for themselves. With Erebos' blessing, they founded the polis of Minthe here.
Teleftaía Keep (500 BKD). Despite Erebos' promise to keep Minthe safe from the Archons, some doubted his ability to do so. So the city got together and Built Teleftaía Keep. If Trax ever did invade, the Keep would serve as Minthe's last stand against the archons.
Minthe's First Ruler (490 BKD). Minthe's downfall almost came from their lack of a leader. For those first few decades there was much conflict and infighting, until a follower of Ephara devised a new system. They created the eletive monarchy, which could be voted on by Minthe's most influencial. From this came Minthe's first leader, and the traditional moots that are still carried out today.
Discovering Minthe (200 AKD). A few centuries after Argyra and Eione became established nations, they found out about Minthe through an expedition led down into Titan's Abyss. After finding out that the Traxian Empire was no longer a threat, Minthe proved to be quite peaceful and welcoming. They became a respected nation, and for centuries the three ruled in harmony.
The First Gifting (220 AKD). Minthe worked hard to keep up relations with the newer nations. In 220 AKD, they started the tradition called "The Gifting". The king at that time gifted the leaders of Argyra a hand crafted magical staff before leaving one again for Minthe. This tradition was to be followed every 200 years, bestowing a new nation with another gift.
Queen Mahali's Reign (612 AKD). After the death of Minthe's old king, Queen Mahali has been elected to be Minthe's next ruler.
For more information about Minthe as a city, check out the Minthe {polis} page.
Overview
Structure of Society. Minthe's societal classes are divided by district. The poorest live in Myr, the middling class in Lampades, and the richest live in Panopeia. No one is forcibly placed into these cities, but prices of living do raise the deeper you are.Military/Intelligence. Despite Minthe's disinterest in other nations, spies have been caught every now and then. It's hard to miss them due to their deep-sea features, most with a partial blindness. This has not been a problem of late, and it's either assumed that they've stopped caring, or that their triton spies have better adapted to life outside the deep sea.
Their military are full of skilled hunters. They have to worry about dangerous beasts and monsters more often than they have to people.
Economy and Trade. Mintheans rarely do business with people other than themselves, but their ores, weapons, and armor are highly sought out items. Even amongst themselves, their magical weapons and inventions are wanted by all.
History
Escaping the Archons (523 BKD). Despite what people believed for quite a while, Minthe's been around longer than any humanoid civilizaion -- even Eione. Tritons found that Titan's Abyss was safe from the tyranny of the Archons. Many small camps and settlements littered the abyss, managing to avoid Trax's grasp.Erebos' Vision (522 BKD). Some of these towns began experiencing odd, cryptic and dream-like visions, sent by Erebos himself. Those that could decipher the dreams believed that Erebos would offer them protection, if they delved further into Titan's Abyss. Some settlements up and left, going further into the chasms. Those that stayed put would soon meet their untimely fate when the Archons eventually caught them.
The further down they went, the clearer Erebos' visions became. He certainly was offering these traveling settlers protection, but only if they agreed to fight off the Returned that dwelled at the bottom.
Minthe's Founding (520 BKD). These settlers agreed. After reaching the bottom of Titan's Abyss, they eradicated any Return and their Eidolons. The Returned had been trying to build there own city here at the bottom, one which the tritons would claim for themselves. With Erebos' blessing, they founded the polis of Minthe here.
Teleftaía Keep (500 BKD). Despite Erebos' promise to keep Minthe safe from the Archons, some doubted his ability to do so. So the city got together and Built Teleftaía Keep. If Trax ever did invade, the Keep would serve as Minthe's last stand against the archons.
Minthe's First Ruler (490 BKD). Minthe's downfall almost came from their lack of a leader. For those first few decades there was much conflict and infighting, until a follower of Ephara devised a new system. They created the eletive monarchy, which could be voted on by Minthe's most influencial. From this came Minthe's first leader, and the traditional moots that are still carried out today.
Discovering Minthe (200 AKD). A few centuries after Argyra and Eione became established nations, they found out about Minthe through an expedition led down into Titan's Abyss. After finding out that the Traxian Empire was no longer a threat, Minthe proved to be quite peaceful and welcoming. They became a respected nation, and for centuries the three ruled in harmony.
The First Gifting (220 AKD). Minthe worked hard to keep up relations with the newer nations. In 220 AKD, they started the tradition called "The Gifting". The king at that time gifted the leaders of Argyra a hand crafted magical staff before leaving one again for Minthe. This tradition was to be followed every 200 years, bestowing a new nation with another gift.
Queen Mahali's Reign (612 AKD). After the death of Minthe's old king, Queen Mahali has been elected to be Minthe's next ruler.
General Information
Type of Nation | Polis (city-state) |
Type of Government | Elective Monarchy |
Founded In | 520 BKD |
Population | 40,000~ |
Current Rulers | Queen Mahali Ileer |
Societal Information
Capital | Minthe |
Common Races | Triton |
Common Languages | Primordial (Aquan), Undercommon |
Common Religions | Athreos, Erebos, Purphoros |
(Minthe's Flag)
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