Class- Rogue
Rogue
The Rogue is another very common class. Not everyone has a strong sword arm or impressive magic or mystical abilities. For those who need to get by with stealth, intelligence, and guile, the rogue is a good choice. Found everywhere and with just about every culture, the rogue thrives because of its versatility.HD: d8, Class Skills: (10+INT): appraise, balance, bluff, climb, craft, decipher script, diplomacy, disable device, disguise, escape artist, forgery, gather information, hide, intimidate, jump, local, listen, move silently, open lock, perform, profession, search, sense motive, sleight of hand, spot, swim, tumble, use magic device, use rope.
LV | BA | Frt | Ref | Wil | Class Feature |
---|---|---|---|---|---|
1 | 0 | 0 | 2 | 0 | Sneak attack +1d6, trapfinding |
2 | 1 | 0 | 3 | 0 | Evasion |
3 | 2 | 1 | 3 | 1 | Sneak attack +2d6, trap sense+1 |
4 | 3 | 1 | 4 | 1 | Uncanny dodge, Rogue Bonus Feat |
5 | 3 | 1 | 4 | 1 | Sneak Attack +3d6 |
6 | 4 | 2 | 5 | 2 | Trap sense +2, |
7 | 5 | 2 | 5 | 2 | Sneak Attack +4d6 |
8 | 6 | 2 | 6 | 2 | Improved uncanny dodge, Rogue Bonus Feat |
9 | 6 | 3 | 6 | 3 | Sneak Attack +5d6, trap sense +4 |
10 | 7 | 3 | 7 | 3 | special ability |
11 | 8 | 3 | 7 | 3 | Sneak Attack +6d6 |
12 | 9 | 4 | 8 | 4 | Rogue Bonus Feat, trap sense +5 |
13 | 9 | 4 | 8 | 4 | Sneak Attack +7d6, special ability |
14 | 10 | 4 | 9 | 4 | |
15 | 11 | 5 | 9 | 5 | Sneak Attack +8d6, trap sense +6 |
16 | 12 | 5 | 10 | 5 | Rogue Bonus Feat, special ability |
17 | 12 | 5 | 10 | 5 | Sneak Attack +9d6 |
18 | 13 | 6 | 11 | 6 | trap sense +7 |
19 | 14 | 6 | 11 | 6 | Sneak Attack +10d6, special ability |
20 | 15 | 6 | 12 | 6 | Rogue Bonus Feat |
- skill feats Rules- Feats: Skill Feats
- any luck featRules- Feats: Luck Feats
- ambush feat. Rules- Feat Ambush Feats
- Crippling Strike: foe damaged by your sneak attack also takes 2 STR damage.
- Defensive Roll: 1/day when you would be reduced to 0 or fewer hit points make reflex save DC = damage taken, if successful take only ½ damage, full if failed. Evasion has no effect on this save.
- Improved Evasion: you take only ½ damage on a reflex save you make.
- Opportunist: 1/round make AoO against a foe that was just struck for damage by ally.
- Skill Mastery: pick INT + 3 skills, you can take 10 on these skills at all times, may take this ability more then once.
- Slippery Mind: the round after failing a will save against an enchantment affect, make another save at same DC to end the effect.
- Feat: you may take a feat instead of a special ability.
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