Ambush Feats:
Requirements may use sudden strike instead of sneak attack
Feat Requirements Benefits
- Bloody Sneak Attack SA 3d6, BA +4:
- Disemboweling Strike: 1/R, w/Slashing weapon, forgoe 4d6 sneak attack to deal 1d4 CON. 12 ranks of heal,+1 CON
- Arterial Strike: 1/R, for each 1d6 sneak attack you forgo you deal a bleeding wound 1. 10 ranks-bleeding wound 2.
- Hamstring: 1/R forgo 2d6 sneak attack to reduce base speed by ½ for 24 hours or until cured.
- Craven SA, can’t be immune fear: -2 on all fear saves, +1 damage per character level with a sneak attack.
- Deadly Precision dex 15, BA +5: Reroll 1’s on SA dice, ranged precision/death attacks is out to 60’.
- Debilitating Sneak Attack SA 3d6, BA+4
- Headshot: 1/R, w/bludgeoning weapon forgo 2d6 sneak attack, cause will save or confused USoNT.
- Stunning Strike: 1/R, w/ sneak attack, deal none, foe fort save DC = damage, fails stunned 1 round.
- Throat punch: 1/R forgo 2d6 sneak attack 3 rounds, 50% spell failure with verbal, -5 skills rely on speec
- All’s Fair in War: You gain sneak attack damage against a foe that is dazzled, entangled, or nauseated.
- Kick ‘em when they are Down: You gain sneak attack damage against a target that is prone.
- Backstabber: When dealing SA, bonus to confirm critical hits = +1 per die of SA.
- Telling Blow SA/SS/Skirm W/critical hit, Deal SS, SA & Skirmish damage.
- Twist of the Knife WF dagger/tanto, SA 1d6 SA/SS w/dagger attack, +1 dam/die, Phy stat dam or bleed +1.
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