Venomous Entanglement
The final sort of evolution of one of the most basic spell-forms of the Emerald Order, a true show of the natural way of things, the progression of adaptation and growth in nature.
Effect
Base Effects: Weaving the energies of Dulra in a much more complex pattern, you manifest the emerald currents in a twisting and ensnaring pattern all about the affected area, tangled vines and roots thick with spines and thorns beginning to manifest from the ground, lashing and gripping at everyone in the area. All creatures in the target area must make an Agility Defensive Test. If they fail, they are restrained and take 3d6 piercing damage and 3d6 poison damage, as well as becoming afflicted by the Toxic (1) Condition. If they succeed, they are not restrained, and only take half damage, as well as not being afflicted with the condition. Moving through the affected area is treated as difficult terrain, and every 5 feet of movement through this terrain deals 1d6 piercing damage and 1d6 poison damage. Those whom become restrained may attempt a Power or Agility Defensive Test at the end of their turn every round to attempt to escape.
Side/Secondary Effects
Tier II Effects: Increase the initial damage to 4d6 Piercing and 4d6 Poison, increase the radius by 10 feet, and now inflicts Toxic (2)
Tier III Effects: Increase the damage for movement through the terrain to 2d6 Piercing and 2d6 Poison, increase the radius by 10 feet.
Tier III Effects: Increase the damage for movement through the terrain to 2d6 Piercing and 2d6 Poison, increase the radius by 10 feet.
Manifestation
Natalya kept running, but now ran with purpose, as she saw the flickering of the fire, and heard the laughter of Joakim, cracking a joke with Thordun. "On your feet, weapons and all, Bravehearts! We have company!" she yelled to her companions, as she turned, weaving the manna of Dulra, letting her talent run a bit wild, as vines with vicious and barbed poison spikes erupted from the ground below the Nightmare and the fell minotaurs traveling with it. "Leave the minotaurs to me, I can do nothing against the Ravening Nightmare, Thordun that thing needs to be banished and smited with all the holy fervor you can muster. They feed on arcane magick, so keep the foul thing away from me!"
Gestures & Ritual
Casting TN: 22, Tier II: 27, Tier III: 32
Related Discipline
Emerald Order
Related School
Druidic
Related Element
Dulra (Nature)
Effect Duration
Maintained up to 1 minute
Effect Casting Time
2 actions
Range
300 feet
Applied Restriction
Target: 20 foot radius area centered on a spot in range you can see.
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