Regenerative Touch
One of the most powerful uses of Emerald Magick, one of the most complex and difficult spell-forms to execute, drawing inspiration from those creatures of the natural world like geckos and frogs.
Effect
Base Effects: Weaving the currents of Dulra into a creature that has lost part of its body, but is still living. This spell is kinder the sooner after losing the body part it is applied, though it can work even hours, days or even years later though the likelihood of survival becomes questionable. For a full leg or arm, for every hour it has been missing the individual takes 3 points of damage immediately. If it is a hand, eye, or a foot, this is true for every day it has been missing. If it is something smaller like a nose, ear, finger or toe, they take 3 damage per week its been missing. However it immediately regrows. Someone affected by this spell should note for reference, that particular body part can never be affected by this spell-form again. No Emerald Magister truly understands why this is, but it is recorded that the last times it was tried....the victim was horrendously mutated beyond recognition, losing their minds and becoming vicious and unreasonable, as if possessed, though it is not by any true horror or nightmare of the Void. They become abominations, tainted by the Void, hearing its whispers, horribly and terrifyingly mutated, yet still not possessed. As such, magisters of the Emerald Order will keep records as best they can, especially those with adventuring companies, they will keep most meticulous records, to insure they never make such a mistake.
Side/Secondary Effects
Tier II Effects: Reduce the damage taken per time interval to 2 damage.
Tier III Effects: Reduce the damage taken per time interval to 1 damage.
Tier III Effects: Reduce the damage taken per time interval to 1 damage.
Manifestation
Voris bit down on the branch, shakily going through the motions to weave and knit the flows of Dulra, and letting his head fall back, as he screamed, muffled by the branch, as his foot rapidly regrew swiftly. Sweat beaded down his face and yet through the pain he still reached down to pull a little notebook from a belt pouch, with an inkpen. Shaking he turned to the page he had marked for himself, and added to a three item list his left foot.
Gestures & Ritual
Casting TN: 27, Tier II: 32, Tier III: 37
Related Discipline
Emerald Order
Related School
Druidic
Related Element
Dulra (Nature)
Effect Duration
Instant/1 hour
Effect Casting Time
2 actions
Range
Touch
Applied Restriction
Target: target missing a limb or extremity (noses, lip, eyeball, ear, these all count). The longer its been missing the more of the 1 hour duration it will take.
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