Petrify/Depetrify

Petrification is a rather permanent state of affairs most of the time. However it should come as no surprise that Topaz magisters of significant enough skill have a level of power over that truth.

Effect

Base Effects: This spell-form has two modes, and as such it is important to know which you are using;

Depetrify: This mode is the simplest, and the one that occurs instantly as its duration. You touch the target and depetrify them. So long as they have not been petrified for more than a week, they suffer no ill effects other than a sense of time displacement. They are not starving, dehydrated, or exhausted. However if the target has been in this state for more than a week, then they have a level of Exhaustion for every day beyond that time frame they were petrified for.

Petrify: You touch the target with the powers of Domhan, weaving the energy of earth into their very flesh and bones. They must make a Toughness Defensive Test. If they fail, they take 2d10 bludgeoning damage, but this damage is non-lethal. They also are afflicted with the Slow (1) condition. Every round they will take this damage again, and if they fail another Toughness Defensive Test, the numerical indicator of their Slow condition advances by 1. Should they take an amount of damage equal to or in excess of their maximum wound total, or get to being Slow (4) they instead are petrified, and this is a permanent effect unless removed by some magickal means. If they succeed the initial test, they take half damage and are becoming petrified, and furthermore take no subsequent damage from the spell. If they succeed subsequent defensive Tests, but failed the initial one, they take half damage that round and do not advance their Slow condition, but are still at risk of petrification.

Side/Secondary Effects

Tier II Effects: For Depetrify The target suffers no ill effects so long as they have not been petrified more than a month. For Petrify Increase the damage to 3d10 and the initial afflicting of the Slow condition to Slow (2)

Tier III Effects: For Depetrify The target suffers no ill effects so long as they have not been petrified more than a year. For Petrify Increase the damage to 4d10 and the initial afflicting of the Slow condition to Slow (3)

Manifestation

Ducking the ogre's ever slowing and lumbering swings, Durzi kept his focus, watching with grim satisfaction, as second by second the creature's flesh greyed over, its joints began refusing to bend, its motions slowed and froze. After but a few moments, where once had stood the raiding band's leader, a terrifying monster of an ogre, there stood but an ugly and offensive statue of the creature, face still twisted in an expression of pure blood rage.
Gestures & Ritual
Casting TN: 23, Tier II: 28, Tier III: 33
Related Discipline
Topaz Order
Related School
Geomancy
Related Element
Domhan (Earth)
Effect Duration
Instant OR maintained 1 minute
Effect Casting Time
2 actions
Range
Touch
Applied Restriction
Target: An already petrified creature, OR a non petrified creature.

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