Emerald Claws
A simple, instinctual application of Emerald Magick, as many of its spell-forms are, and one that even before they are truly trained, this is the most common spell-form that presents itself in young folk with the connection to Dulra, guiding them to be taken into the Magisterium and taken up as an apprentice.
Effect
Base Effects: Weaving the emerald flows all about you, like vines growing along your arms and hands, as crackling emerald claws sprout from your knuckles, slick and sharp. You are proficient with these claws. The claws deal damage equal to your Channel Dice. When you strike a target with an unarmed attack, they must make a Toughness Defense Test. If they fail, they take 1d6 poison damage and gain the Toxic (1) condition. If they succeed, they take half damage, and do not gain the Toxic condition.
Side/Secondary Effects
Tier II Effects: Poison damage increases by 1d6, and inflict Toxic (2)
Tier III Effects: Poison damage increases by 1d6 and inflict Toxic (3)
Tier III Effects: Poison damage increases by 1d6 and inflict Toxic (3)
Manifestation
Voris let his hands come from his sleeves, realizing he had been cornered, and had no choice but to fight back against the owlbear, or become lunch. From his knuckles came the crackling and poison slicked emerald shimmering claws, and as the beast burst forth into the dead end valley, Voris moved forward to meet it.
Gestures & Ritual
Casting TN: 9, Tier II: 14, Tier III: 19
Related Discipline
Emerald Order
Related School
Druidic
Related Element
Dulra (Nature)
Effect Duration
Maintained up to 1 minute
Effect Casting Time
1 action
Range
Self
Comments