Earthquake
One of the most powerful and devestating spell-forms in a Topaz Magister's arsenal, a spell that can turn back armies, shatter formations, break sieges, and break through fortifications.
Effect
Basic Effects: One of the most devastating spell forms of any school, you carefully carve, cut, and reassemble the energies of Domhan in an area making them entirely unstable in the Aether, until it has no alternative but to manifest in the Material Realm as an earthquake. The ground will shake, shift and crack. Fractures, bits of sudden raised earth and lowered drops will form, the earth cracking and fracturing wildly. Those within the target area must make a Power Defensive Test. Should they fail, they will take 5d6 Thunder Damage and 5d6 Bludgeoning Damage, and be thrown prone and stunned for a round. Should they succeed, they take half damage and are not thrown prone or stunned. Over the course of the duration, on your turn every round their will be an aftershock. When this happens all creatures within the area must attempt an Agility Defensive Test against the Momentum. Should they fail, they are tossed prone and take an additional 2d6 bludegeoning damage and are tossed prone. The entire area affected is also counted as difficult terrain to cross, and remains so even after the spell has ended, this spell causes permanent damage.
Siegecraft: Structures and Constructs take 5d10 Thunder damage and 5d10 Bludgeoning damage instead.
Siegecraft: Structures and Constructs take 5d10 Thunder damage and 5d10 Bludgeoning damage instead.
Side/Secondary Effects
Tier II Effects: Increase instances of damage by 1d6 or 1d10 as appropriate, increase radius by 25 feet.
Tier III Effects: Increase instances of damage by 1d6 or 1d10 as appropriate, increase radius by 25 feet.
Tier III Effects: Increase instances of damage by 1d6 or 1d10 as appropriate, increase radius by 25 feet.
Manifestation
Durzi eyed up the warcamp of the greenskins. The ogres had retreated here, those that had survived, and this rather large warband had erected some level of moderate defenses. Truth be told it was a matter of some concern, but that would be an issue to be addressed by his superiors. For now, his and this patrols job was to find, and if possible, eliminate the greenskin raiding band that had been causing trouble on the trade routes around here. Focusing his arcane efforts, he carefully went to work, whilst his allies moved into position stealthily, carefully, ready to exploit the gaps once Durzi struck the camp and its shoddy but effective stone and timber defensive wall. The earth began to shake violently all about the camp, and the panicked cries and screams of the orcs and ogres brought a smile to Durzi's face, a smile that only widened as the dwarven magister watched the ramshackle wall collapse under the earthquake. Soon enough the sounds of gunfire rang out, and as the aftershocks ended, the sounds of warcries and his allies charging in to clean up any survivors. A job well done.
Gestures & Ritual
Casting TN: 29, Tier II: 34, Tier III: 39
Related Discipline
Topaz Order
Related School
Geomancy
Related Element
Domhan (Earth)
Effect Duration
Instant/1 round
Effect Casting Time
2 actions
Range
5000 feet
Applied Restriction
Target: 100 foot radius area centered on a point you can see in range.
Comments