Dulra's Pulse

Nature is the energy of life in many aspects, and as such it shouldn't come as any surprise that though they are not as adept at healing and empowering as those of the Diamond Order, the magisters of the Emerald Order do not lack for such things either.

Effect

Base Effects: Weaving the emerald currents, you push them outward and let out a pulse of Dulra empowered to heal and aid. All allies within range heal 2d8 wounds and gain resistance to poison damage for 1 minute.

Side/Secondary Effects

Tier II Effects: An additional 1d8 healing.

Tier III Effects: An additional 1d8 healing.

Manifestation

Voris heard the cries of pain as his companions fought back, the chimera now in a frenzy, lashing out, biting, ramming and clawing with abandon. He wove the spell on instinct, knowing now he needed to keep his companions standing, for the beast was in a bloodrage now and would not attempt to flee or take wing again. A sudden pulse of emerald energy embraced all, his allies feeling wounds from the beast's mighty claws stitching closed as they continued to fight it.
Gestures & Ritual
Casting TN: 11, Tier II: 16, Tier III: 21
Related Discipline
Emerald Order
Related School
Druidic
Related Element
Dulra (Nature)
Effect Duration
Instant
Effect Casting Time
1 action
Range
30 foot radius, centered on self
Applied Restriction
Target: You choose all creatures you deem not hostile in the affected radius

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