Choking Ashes

Pyromancers of great skill come to truly surprise, as they learn to manipulate the manna at their disposal, shape and manifest it in forms rapidly, to use the by products as a weapon. Such is the case here, with this particular spell form. The aftermath of a volcanic eruption, brought to life in the realm of the Aether, never touching the Material Plane. Only the dangers of the toxic ash clouds cross over, infused with the magister's sheer will.

Effect

Basic Effects: Weaving the flowing veins of Doitean you can gather in the Aether, moving, swirling and clashing them faster and faster, you create and control all the energy of a volcanic eruption, keeping it safely in the Aether, to avoid any manna cascade. But as the reaction ends, you swiftly force the by product, which would otherwise be consumed by Lobhadh and renewed eventually, out into the Material Realm, and it manifests as a toxic and burning hot cloud of gases and ash. The ash cloud lasts for the duration or until a strong wind disappates it. It is very obstructive, basically impossible to see through, counting as 3/4 cover. Creatures within it cannot see out of it properly at all, and everything is obscured. They should not be aware, via visual means, of their orientation or what shadowy figures outside of it are friend or foe.

Furthermore, the area occupied by the ash cloud counts as difficult terrain, and any creature that starts its turn within the cloud must make a Toughness Defensive Test. Failure results in taking 2d8 fire damage and 2d8 poison damage, and gaining both the Blind (1) and Toxic (1) conditions until one round after escaping the ash. On a successful defensive test, creatures take half damage and do not suffer either condition. Creatures are effected even if they are holding their breath or don't need to breath.

The ash cloud moves 10 feet in a random direction each round, as if being carried by the wind, much like the aftermath of an actual volcanic eruption.

Side/Secondary Effects

Tier II Effects: Damage becomes 3d8 fire damage and 3d8 poison damage.

Tier III Effects: Inflicted Conditions become Blind (2) and Toxic (2), and radius increases by 10 feet.

Manifestation

"The foul beastmen could not know the death that had befallen them. One moment, they were charging down, a pack of ravenous nightmares upon what they thought were some helpless travelers. The next, Ambrose had risen from his seat beside the coach driver, swirling his hands rapidly, his eyes an almost ashen grey, with the barest fleck of orange and red. A cloud of grey-black swirling ash materialized on the breeze, the heat within it enough to cause the air to shimmer and snow beneath it to melt. He positioned it perfectly to meet the charging yetis head on, leaving them no time to react or alter course. As they entered it, their choking coughs and terrified snarls filled the air, visceral and nightmarish. Nae cousin, I don't think I'll ever forget that old man."

Duncan Byfor, describing one of his most vivid memories of his time traveling alongside the infamous warmage, Pyromancer Ambrose Verner.
Gestures & Ritual
Casting TN: 19, Tier II: 24, Tier III: 29
Related Discipline
Ruby Order
Related School
Pyromancy
Related Element
Doitean (Fire)
Effect Duration
Maintained, up to 1 minute
Effect Casting Time
2 actions
Range
120 feet
Applied Restriction
Target: A 20 foot radius area centered on a point you can see in range.

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