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The Sinking Ruins

Deep within the Howling Marsh, veiled by perpetual mist and shifting waters, lie the Sinking Ruins—the remnants of an ancient civilization, now slowly being reclaimed by the bog. Once a great structure, possibly a temple, fortress, or arcane research site, the ruins have long since crumbled, their once-proud walls sinking beneath the peat, water, and tangled roots of the marsh.

Scholars, treasure hunters, and mystics alike are drawn to the ruins, believing them to house long-lost knowledge, magical artifacts, or even a slumbering entity. However, the ruins are anything but abandoned. Strange whispers carry on the wind, flickering lights dance in the fog, and something unseen watches from the shadows.

The Sinking Ruins stand as a monument to a lost era, shrouded in mystery, danger, and supernatural forces. Whether they hold the key to a forgotten civilization, the remnants of an arcane catastrophe, or a force that should never be disturbed, they remain one of the most intriguing and perilous locations within the Howling Marsh.

Those who enter do so at great risk—for the ruins are not just sinking into the marsh, but are dragging those who seek them into an ancient, forgotten fate.

Purpose / Function

The Sinking Ruins remain a forbidden and dangerous place, though many factions seek to unlock its secrets.

  • The Ruin Delvers – This organization frequently sends teams to the ruins, hoping to retrieve artifacts, scrolls, or magical relics. However, few return with anything but curses and unsettling visions.
  • The Drowned Circle – The cult believes the ruins hold divine revelations, possibly connected to their worship of the Everstorm or something even older. They conduct rituals near the altar, hoping to awaken the forces slumbering beneath the waters.
  • The Fenstalker Clans – Many of the marsh-dwelling clans view the ruins as a cursed place, warning travelers to stay away. Some clans, however, claim ancestral ties to the ruins, whispering of an ancient betrayal that led to their downfall.
  • Treasure Hunters and Scholars – Despite the dangers, many seek knowledge or riches from the ruins, lured by rumors of lost treasures, forbidden tomes, and arcane relics.

Architecture

The original builders of the Sinking Ruins are unknown, but the architecture suggests an advanced civilization, possibly one that predated the current known histories of the land. What remains of their work includes:

  • Sunken Stone Foundations – The ruins consist of massive, weathered stones, many of which have collapsed into the water or are overgrown with thick moss and vines. Their smooth carvings suggest mastery of stonecraft, yet the script etched upon them is unreadable.
  • Flooded Chambers – Parts of the ruins remain intact, though they are partially submerged, accessible only to those willing to wade through dark, chest-deep waters or traverse crumbling walkways. Some corridors are sealed beneath the mud, their entrances lost.
  • Pillars and Archways – Once-grand stone archways still stand, partially sunken and twisted by time. Some are engraved with runes, though few have managed to decipher them. The towering remains suggest that the original structure was built for something monumental, possibly of religious or arcane significance.
  • A Central Altar – Deep within the ruins lies a circular stone platform, believed to be an altar or ritual site. The symbols carved into the floor faintly glow under the right conditions—particularly during storms, eclipses, or high tides. It is said that when the Everstorm rages overhead, the ruins awaken with a forgotten power

Defenses

Though the ruins are abandoned by mortal hands, they are far from unguarded. Those who enter the Sinking Ruins face numerous threats, both natural and unnatural:

  • Bogborn Wretches – Twisted, humanoid creatures known to dwell near the ruins, attacking intruders with unnatural ferocity. Some claim they were once human—pilgrims or explorers who stayed too long and became something else.
  • Lingering Spirits – Strange wailing echoes drift through the marsh, growing louder near the ruins. Those who enter often hear whispers in an unknown language, and some claim to see ghostly figures moving through the fog.
  • Living Vines and Witherweed – Sections of the ruins are overgrown with sentient plants, their thorned tendrils grasping at intruders and draining the life from those they ensnare.
  • Flooding and Cave-Ins – The unstable nature of the ruins makes exploration treacherous; sudden floods, collapsing floors, and hidden sinkholes can quickly turn an expedition into a death trap.
  • Marsh Predators – The waters surrounding the ruins are infested with Leech Serpents, bog lizards, and other unnatural creatures drawn to the residual power of the ruins.

History

Many theories exist about who built the ruins and why they were abandoned. Some of the most common beliefs include:

  • A Forgotten Civilization – The ruins could belong to a lost marsh-dwelling people, wiped out by war, disaster, or supernatural forces.
  • A Sealed Prison – Some claim the ruins were not a city, but a prison or vault, meant to contain something—perhaps a powerful entity, a cursed artifact, or an ancient secret.
  • A Gateway Between Realms – The altar and symbols suggest possible connections to the arcane, leading some to theorize that the ruins once functioned as a conduit between planes—or perhaps still do.
  • A Sacrificial Ground – The eerie energy surrounding the ruins has led some to suspect that the site was used for ritual sacrifices, offerings to something beyond mortal comprehension.

Type
Ruins
Parent Location
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