Transmutation Alchemists Profession in Abholos | World Anvil
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Transmutation Alchemists

An Artificer Subclass.

An Elf quickly draws a symbol on the ground as she dodges a bandit's serrated blade. She throws her chalk to the side and slams the palm of her hand on the glyph she created, and during a flash of blue light, a newly forged sword emerges from the symbol. She swiftly and skillfully begins to strike down the bandits until those remaining begin to flee. Drawing another symbol on the sword blade, she transforms it into 3 daggers, which she hurls into the backs of those running. When the fighting is over, she draws one last circle and returns the daggers to the earth. A Human snaps his fingers as fire erupts from thin air, bathing the zombies in flame. He then draws a symbol on the ground, slamming his palm on to it as shackles of earth bind the necromancer forevermore in the dark cave where he held court.   A Dragonborn kneels over the body of his fallen comrade, weeping tears and covered in blood. He frantically begins drawing a large and elaborate symbol on the floor around him. Out of the ground a suit of armor rises as the Dragonborn is suffused with black energy. Wiping away the tears he paints a blood seal in the armor using the blood from his own wounds to call his friends soul back from the afterlife. The suit of armor sits up, and with a hollow voice, thanks the Dragonborn.   Transmutation Alchemists are those who utilize the art of alchemy to alter their surroundings. Alchemy requires an extensive knowledge of chemistry, physics, magic, and ancient alchemical theory. Although anyone can preform alchemy, only a few are trained to this level and even fewer become truly great.  
- Passage from Elric's Tome
   

Tool Proficiency

  When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. You also gain proficiency in Arcana.    

Spellcasting Ability

  Transmutation Save DC: 8 + your Intelligence modifier + Proficiency   Transmutation Attack Modifier: your Intelligence modifier + Proficiency      

Transmutator Spells

Level Spells
3 Magic Weapon, Mold Earth (Metal), Magic Stone, Mending, Darkvision
5 Detect Metal and Minerals, Elemental Weapon, Erupting Earth, Slow, Gaseous Form
9 Fabricate, Stone Shape, Passwall, Elemental Bane (Acid Only), Transmute Rock
13 Bones of the Earth, Investiture of Stone, Move Earth,
17 Time Stop, Control Weather, Shapechange

Talisman's Alchemy

  In order to cast a Transmutator Spell, you must create an arcane sigil in a book or tome. When you create this sigil, it glows a mystical colour of your choice before erasing itself, proving the spell is in works. After this, you can cast your chosen spell at will once. Once it's duration time is over, it will be unable to be casted at will until the end of a long rest. In between this time, if you wish to cast the spell, the casting time is doubled (Bonus Action = Action, Action = 2 Actions). In order to cast a spell as an Alchemist without your book, you must create a circle rune on the ground using a liquid or writing utensil.    

Tome's Resistance

  At 5th level, The Book or Tome is resistant to all forms of non-magical damage and fire. When a page is ripped out of the book, another page is formed to replace it and the other page withers into dust.    

Holder's Traps

  At 9th level, If somebody touches your book without your choice, it activates a spell of choice which affects the holder. The most common 5th or shorter spell choices are: Magnify Gravity, Burning Hands, and Eldritch Blast. At 14th Level, these spells can exceed 6th level spells, like: Gravity Fissure, Reverse Gravity, Flesh to Stone.  

Shift Metal

  At 13th level you can terraform and change metal to other objects at will. This works on metal traps and locked doors. These different minerals can be other forms of metal too, but can't be a sentient mineral. It can be at will for changing it to another metal, but it will expend a spell slot.    

Metallic Telekinesis

  Lastly, at 17th Level, you can use Telekinesis on any non-magical, metallic object not held in the hands of somebody at a range of 120 feet. This does not have any affect on it's size, weight, or connection to other materials.
Type
Arcane

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