The First Breach of Derabo Dwellings
"Yes, yes. We're here to destroy a government building. Totally. You heroes can totally see our plan to destabilise The Hallandary. What, you think us as Orcish Amateurs? Hah! I've seen greater deductions from blind sleuths!"The Silvergarde, an elite group of assassins, had been banished to the uninhabited island beyond the Wayfarer's Belt. In the hundreds of years since that event, the group had devolved into a wildling survival camp, with remnants of their once-infamous powers and capabilities lingering on in their most powerful members. They had ensured that most members of the Silvergarde, as well as any other criminals that were banished to Derabo Dwellings, would remain on the island. Their musing on their banishment had led them to believe that being isolated from the rest of the world would be to their benefit. They had only let very few groups leave the island, in order to chase after the freedom that they desire. It had come with a clause to potentially reinstate the Silvergarde as an elite group, and so they must succeed on some form of conflict, and return to bring more Silvergarde survivors away from their banishment.
- Silvergarde Descendent, moments before his final battle.
One of the earliest groups that had ventured beyond the shorelines of Derabo Dwellings was a group of bandits that had planned to travel eastbound until coming into contact with civilisation. They had travelled for weeks, before coming into contact with Ramanian navy ships within the shallows of Halland Island. It was there, that they discovered their first, and only, target. The Hallandary is a peaceful nation that operates on Halland Island , it'd be known as simply Halland if the island was not home to their own independent microstates, such as Beetlesmasher Village, as well as Townsville. The Silvergarde's first expedition had seem remnants of Maisin Maw, their captors, within the very essence of their operations, and due to it, they were labelled an immediate threat. However, on a more informative operation on how they operated, they were under the assumption that the Hallandary were much weaker, and more pathetic - due to their lack of a king that could fight confidently - and with magical weapons. They were also able to see the effects of Hallandarian Muscle Dystrophy , which they believed to be a sign that they could easily thwart their schemes.
The Silvergarde Bandits knew that their attack must be efficient. With only two dozen members of their team, they had to steal from a large amount of trade routes before the battle could commence. They had engaged in weaker adventuring parties, and merchant caravans. After some time, they were able to pick up a map of Halland Island , as well as armour and basic weapons for all of their allies. Another piece of information that they found out about was some Forbidden Knowledge, a concept or string of trivia that can cause great changes in an individual, warping them and turning them into a horrific monster - as punishment for consuming the information. Lastly, they were able to steal a few airships, rigged with explosives, in order to begin their first attack on the city of their choice, Placenaimsaharrd. Inside the city rests the forbidden knowledge, which they intended to use to create monsters to take down any resistance in the city.
The Conflict
Prelude
The Emerald Claw's defeat from adventurers from Townsville had established a force that could potentially aid Placenaimsaharrd in their defence against the Silvergarde's forces. Being able to defeat the Orc King, Yeltz, was a great feat that established them as great heroes for the town and island as a whole. The bandits that had conducted their raid had established an intersection on a trade deal from other adventuring parties in Raman, where they had stolen explosives to be dropped on the city's walls and the outer defences of the capital.
Outcome
Many from the city had to flee to neighbouring regions from The Hallandary, such as Cliffside and Raman. Very few went to Townsville, and none had decided to venture into the mountain ranges to any Emerald Claw camp, or Beetlesmasher Village. The library had been destroyed within the fortress, too, which meant that libraries in Halland Island had to begin a copying process for the development of a new library. The streets of the city had to be immediately cleaned to aid any survivors, and hasten the act of escaping to other regions.
Related Session Reports
Downtime cut short, it was dusk on the second day that trouble had arisen. Aelius, Brutus' brother, bruised and battered returning from PlaceNaimsAHarrd, on how it has been invaded by enemy forces. Topped upon by a lone zeppelin, Aelius described them similar to the pirates he has seen off of the coastlines of Cliffside, and with the help of Kaze, and Riree, that they were bandits and pirates, based off of the actions caused. Mainly, buildings were stolen from and then burned down. According to Aelius, the businesses were targeted alongside the main walls to The Hallandary government building. Up to the three adventurers, they all unanimously agreed to head off to aid those they can. It did not take long for them to arrive in the city. A shambled, fugue remnant of what used to be of this prosperous city. An airship was above the city, raining down arrows and small explosives, directed primarily at the main fortifications of the city. The shop of enchantments they had bought from the last time they were in town was in ruins, which prompted Gormand to begin searching through the rubble to see if the shop owner was okay. As he'd find him, as did a bandit, who would beat the paladin to taking him hostage. The man knew he could not fight the three off, and so he bound the shopkeeper with rope, tethered to the airship that now loomed directly above them. Grog had managed to keep the man from proper danger by intimidating the Bandit into submission before he could do much more. With the shopkeeper safe from the bandit, they'd now focus on entering the city's keep.The keep itself was surrounded by ice, made by cryomancers of the city in order to protect the aristocrats and archives from the flames. Infiltrating it was no problem, Riree's guile and stealth had enabled the others to enter as well. Withing the confines of the Hallandary Keep, the duo had split to take care of the enemies that'd be facing them. Riree took on a green drake that had been prowling the halls, having eaten all the guards it had come across since then, whereas Grog and Gormand had caught the attention of an Allip, an undead being that was, moments ago, a scholar that had undertaken the knowledge of a terrible secret, which was torn apart with the human's body. The two fought against the writhing form valiantly, and with maximum destruction of the library as well, said to have been a mistake, the Allip was no more. With the Allip's defeat, so too came the defeat of the forbidden knowledge that caused such a monstrosity to be formed. It was wiped from the library.
After collecting Riree once more, the trio had found a secret exit within the Library, once many bookshelves had burnt to cinders. Riree froze over the remaining flames, and Grog managed to push the secret door without using the book contraption, making way for them all to delve further into the keep. The ice was being removed from outside, caused by an Ice Mephit, who was consuming the frigid border for itself, whereas its intellect devourer ally had been sapping the intelligence of any passerby. The two faced off against the three but hadn't succeeded in ending the heroes' story. The fight however, had carried over to a thin hallway, where a statue of a titanic eagle could be found upon the other end of the hall, with beading, azure eyes. It's aura had instilled fear onto the demonic axe that Grog carried. According to Riree, she had seen this frightening object in her dreams. With it's complex arcane sigils, they were unable to decipher the codes and meaning behind the statue, and had instead left it alone, only to find the leader to these Bandits within a War Room.
Riree had wasted no time, and had initiated a fight with the captain, before he could explain why he was residing inside of the War Room of The Hallandary. After her initial dash, it was revealed to the party that a Darkmantle resided in the War Room, which would enter combat alongside the captain of the raiders. The fight saw the captain get easily defeated, only after Gormand was able to pacify the Darkmantle - leaving Riree to have the captain devoured by the beast. This monstrosity became the new pet of Riree as they cleared out the last of the castle, leaving the raiders at a devastating loss. What they found inside of the War Room was an Elvish Tome of Forbidden Knowledge, one that none of them could read. They decided to keep the book, to figure out a method to destroying it, as they deduced that the Allip that they fought had originated from the Tome of Forbidden Knowledge. With a small bookstore existing in Townsville, they took the book with them, guarded by Gormand with divine power, to ensure that no thief may take the tome to be read.
Conflict Type
Invasion
Battlefield Type
Land
Start Date
The 5th of the 4th, 20 ML
Ending Date
The 6th of the 4th, 20 ML
Conflict Result
The Party emerged victorious, and the Silvergarde bandits had been wiped out completely. The tome they had been searching for had been destroyed.
Location
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