Dragonfire
The City of Endless Flame
Smoke rises in thick, rolling plumes above Dragonfire, the beating heart of Ragna Island and the furnace of the Scareguards Archipelago. It is a city where metal meets flame, where iron is shaped by the relentless hammer blows of master craftsmen, and where the people are as unyielding as the steel they forge. The streets hum with the sound of clanging anvils, the hiss of quenching steel, and the steady roar of forges that never grow cold. Here, the artisans of Ragna shape the finest firearms, blades, and siege weaponry the Republic has ever known, their weapons carried by mercenaries, warlords, and kings alike.
To live in Dragonfire is to embrace hardship. The island is a land of scarred rock and deep mines, where resources are pulled from the earth with sweat and blood. The people here are a hardy, pragmatic folk, bound by a code of craftsmanship and survival, knowing that only the strongest steel can endure the trials of time.
A City Built in Fire
Dragonfire’s skyline is a jagged silhouette of forge towers, smokestacks, and stone foundries, built upon the rugged cliffs of Ragna Island. The city itself is divided into three primary districts, each dedicated to a different aspect of its industry.
In the Ironclad District, the city’s blacksmiths and gunsmiths ply their trade in massive foundries, forging weapons that are sought across the archipelago. The most renowned among them is Diego, the Arm of Ragna, a figure of quiet authority whose craftsmanship is legendary. It is said that every blade he forges carries a piece of his soul, and those who wield them do so with the weight of Ragna’s legacy in their hands.
Beyond the foundries, the Gilded Market serves as the center of commerce, where merchants, traders, and smugglers barter for rare metals, specialized munitions, and the finest weapons money can buy. It is a place of both fortune and deception, where coin speaks louder than law, and where a single misplaced bid can earn a man both wealth and enemies in equal measure.
To the north, upon the highest plateau of Ragna Island, lies The Furnace Keep, a fortress-temple dedicated to the worship of fire, metal, and the relentless pursuit of mastery. Here, priests, war-smiths, and warriors gather to honor the sacred bond between man and forge, believing that steel is the truest form of devotion, and only those who shape it are worthy of power.
The Masters of Steel
Dragonfire is ruled by Diego, the Arm of Ragna, a man whose silent demeanor and unwavering control have kept the island strong in times of war and prosperity alike. Though the War Council advises him, it is Diego’s word that shapes the fate of Ragna Island, and none dare to challenge his authority outright., an assembly of the most powerful artisans, generals, and mercenary captains who ensure that the city’s industry and defense remain unparalleled. They are men and women of iron will, whose authority is earned not through birthright, but through skill, leadership, and the ability to wield both blade and bargain in equal measure.
At the head of them all, Diego, the Arm of Ragna, rules with a quiet but iron grip. A man of few words but many secrets, his mere presence commands respect, and his judgment is absolute. Under his rule, Ragna Island has flourished, its weapons sought after across the known world. No weapon leaves Dragonfire without his approval, and those that do are considered flawed, incomplete, unworthy of the name Ragna. A man of few words but many secrets, his presence alone is enough to silence even the boldest smiths, his reputation forged in both battle and craftsmanship.
A City of Fire and Resolve
Dragonfire is not for the weak. It is a city of relentless industry, harsh discipline, and unbreakable pride. Those who call it home do not merely survive—they thrive in the heat of their forges, shaping the weapons that will shape the future. To the outside world, Dragonfire is a place of smoke and steel, of crime and corruption, of power won by the strength of one’s hands. But to those who understand it, Dragonfire is more than a city—it is a crucible, where only the strongest emerge unscathed.
"Some cities are built on trade, others on conquest. But Dragonfire? It is built on the backs of those who wield hammer and flame, whose hands know no rest, whose lungs breathe smoke as others breathe air. To live here is to endure, to create, to carve your name into the steel of history. And yet, I wonder—when the fires cool, and the forges grow silent, will Dragonfire be remembered for its weapons… or for the hands that made them?"
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