God of Booze, Siege Weaponry, Land Vehicles, Comradery, and Heavy Metal.
HexTank is the god of the City, the Forge, Protection and War. This god is the newest addition to the pantheon, having ascended within the past millennia. The form and shape of this being change, but remains made of metal and seems to be a being of unusual shape that traverses landscapes and destroys all in it’s path. Those that siege cities and bring war to innocent areas have been known to hear the menacing grinding of gears that accompany him. Many of his followers include Warforged and other constructs. They hold his being as high as some hold Primus, an extremely powerful being that oversees the plane of Mechanus. Most of the writs concerning him are in flux, with new priests constantly finding inspiration in the change and the tales of this new being. The HexTank by far is the most mysterious and least worshipped out of all of the Ithungsidan pantheon. Its worshippers are largely concentrated in Araetule, with a small number of chosen acolytes sent to wander the earth and spread the word of HexTank. The history of HexTank stems from the Funeral March Against Araetule, although details are sparse. It is said that only the High Priest of HexTank and a chosen few are aware of the true story of HexTank's Ascendancy.
City, Forge, Protection, War
Divine Symbols & Sigils
HexTank has few favored days across the spread of the year due to the newness of his origin. However, he favors being included in The Skirmishes. The Skirmishes: As the heat of the summer reaches its climax, followers of MeyGana and Rahz-Pluoht band together to host a massive tournament across the continent in which winners are provided with symbols of both deities and given the option to move on to a larger tournament held somewhere across Ithungsida. The Exact Place of the Tournament is rarely the same and ranges from the edges of the southern desert to deep within the bowels of the Feng Mountains. Winners are recognized across the land.
General Physical Condition
HexTank appears as a glorious version of a classical Araetule battle tank, but his component human aspects appear as fairly average Alluvians with fit builds and Araetulen Army uniforms.
Contacts & Relations
Firn, the Chilled Halfling: Comradery to a greater extent. She is community and home. Even Home lost, still has value. Chando Meywa, the Distant Locus: Exploration in pursuit of knowledge, an interesting pursuit. Karan, the Spelunking Half-Elf: Exploration in the pursuit of adventure and fortune, an interesting pursuit. MeyGana, Roar of the Sea: Safeguarding those that travel the wearied paths, a noble goal. The Raven Queen: The Safeguarding of those that travel to their end, a noble goal. Plospryn, The Thaw of Spring: An understanding of the joys of life and a renunciation of the sorrows, naive, but honorable. Rahz-Pluoht, The Fiery Blade: The Honor of battle and the celebration therein, an interesting choice. Garma, the Halfing of the Hearth: The meals around the hearth and the understanding of the psyche, a wise being. Rogalev, the Human Adventurer: A choice of growth at the expense of all else, a pitiable mind. MasToch, the Dwarven Flame: Celebration to celebrate a life well guided and to celebrate anything else. Honorable. Armide, the Sun Spider: A life wasted after it being returned, pitiable.