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5e Cultivation Journey

Scope

The motivation behind building 5e Cultivation Journey

I want a world where D&D 5th Edition rules make sense. A world where "meta knowledge" (EXP, HP, Class Level or CR for example) is common knowledge. To this end, I took a lot of inspiration from Eastern Fantasy and other "Cultivation" stories.

The goal of the project

I want the world detailed enough to start playing a D&D 5E campaign in it. I want it to be vibrant enough so that there are never just two sides to any issue. I want there to be lots of various sects, clans, and guilds, not just kingdoms and racial factions.   I want common magical items to be common and rare magic items to be rare. Magic is everyday stuff here.

5e Cultivation Journey's Unique Selling point

In this world the cultivation journey is a big deal, but the majority of people don't have access to it. Even if someone has the ability to cultivate, they may not have access to the knowledge required to achieve it.   I want the level system to be in the hands of the players, they gain EXP how and when they want to. At the same time, I want to make the search for knowledge a bigger priority to the players than gaining EXP. With knowledge comes power.   To achieve this, the players gain EXP by absorbing monster cores, which can only be found in the brain of a monster. The size of the core depends on the monster's CR and the amount of EXP a core will give you depends on your own level in relation to that core's size (a level 5 character absorbing CR1 cores will get only a fraction of the XP from it compared to what a level 1 character would get). These monster cores are a valuable component for the creation of magical items, so there is a booming market for them.   On the other hand, players don't always know what they need to advance their cultivation. Classes, subclasses, spells and more, all are often withheld from the general populace or those who are not part of the trusted "inner circle" of an organization.

Theme

Genre

This world is a fusion of eastern and western fantasy. Magic is fairly accessible (at least at low levels) and basic machinery / mechanics / engineering is well known to those with the right education (Gnomes mostly).

Reader Experience

I want this world to feel exciting and full of possibility and opportunity. I want the players to feel like they can build something lasting in this world, becoming one of the "movers and shakers" of the world.

Reader Tone

People are taken care of in this world. However, at the same time, death is common and those in power tend to be a bit callous towards it. This is a world of monsters, demons, devils, cults and evil gods. At the same time, many of these "evil" organizations are accepted or at least tolerated in the world. That is because power is king.

Character Agency

The players will have the power to change the political landscape of the world.