Session 2 - 4/19/2024
*the story so far . . .*
Captain Osman offered us some supplies from a crate they had lying around in the camp.
We're asked to gather some firewood out in the forest - in exchange for doing so, we ask for protection for our bardic musician friends back at the tent. The Vomethndan soliders agree.
Lieutenant Sune is looking off in the distance, explosions in the background, lighting up the backside of the mountains. I think he's looking out Ezlekh forces.
We look around the camp for additional tools. The Captain's tent has a rifle lying around, with a bayonet attachment. I slip the bayonet attachment off and gain:
. +1 tin (-1)
The explosions continue rattling off in the distance. There's a halfling woman who appears, badly wounded, mangled almost beyond recognition. She locks eyes onto Diaga. There's shouting everywhere A heavy silence falls over the room, but it's clearly a losing battle. She comments that Diaga is dead inside? Not sure if that's a fair assessment but the vibe's certainly there, but I could be projecting. Maybe she was the one projecting? Soon after her passing, a hulking man shows up named Private Jorey. He's wielding the Tiger Claws arcthestic. He offers our support.
Before we head out, I manage to salvage some:
. +1 dirt (-3)
Private Jorey (in a weirdly familiar voice . . .) tells us about a prison in the city of Gol-Duulga, located in the Bambai region. We start heading to a clearing near the Feramonto Woodlands, just north of the Feramonto Mountains. Our group decides to gather about 15 pieces of wood to gather about 5 ballast's worth of wood for the Vomethndan soldiers.
I gather:
. +1 hardwood (-2)+1 sap (+0)
As I do so, a Twig Blight appears out of the shadow and slashes at me, dealing damage.
<-Begin Battle 2 - The Feramonto Woodland Scuffle->
. .The Twig Blight that slashed at me does 5 damage, as it then targets Diaga and Roger.
. .I duck around a tree and use Wild Shape to transform into a Dire Wolf, and charge towards the Twig Blight attacking Brynhil.
. .Diaga, Roger, and Private Jorey all handle 3 other Twig Blights.
. .A re-animated Vine Blight and another Twig Blight appear from the shadows.
. .I charge at the Vine Blight and ensnare its stomach in my jaws, dealing 7 piercing damage. It manages to resist being knocked prone.
. .Willow manages to psychically shatter the Vine Blight's mental, and it collapses to the ground.
<----End Battle 2 - The Feramonto Woodland Scuffle->
Coming out of Wild Shape, disoriented and exhausted a little, I stumble my way over to the Vine Blight. Feeling the death of this creature, I solemnly carve it, preparing it to be accepted back into Nature. I gain:
. .+1 sap (+0)
. .+1 NUTS (+1)
. .+1 dirt (-3)
. .+1 hardwood (-1)
Willow, realizing that I'm lacking armor, hands me a set of:
. .-1 Medium armor dex mod max 2-Creatures of the same type (humanoid, beast, etc.) have disadvantage on attack rolls against you while wearing this armor-Gain +1 to all charisma checks while wearing this armor-Gain up to three material effects-This armor cannot be enchanted with "Armor" enchants
As I mine a rock, another Twig Blight stumbles about and makes a cry for help. Nothing immediately appears. Willow and I sync up and start attacking it, fearing the worst. I get close and shoot off Poison Spray, making the Blight wither away into nothing. Soon after, a wave of Twig Blights emerge from the forest. We retreat back to the Vomethndan tent camp, and the band members light up seeing our return.
We donate our hardwood to the Vomethndans. I donate:
. .-1 hardwood (-2)
. .-1 hardwood (-1)
The Vomethndans gather up supplies for a trek up the mountain. This will be another long climb surely.
I donate a tin (-1) to Willow so she can craft a weapon. She manages to craft a weapon.
. .-1 tin (-1)
Sensing a potential Ezekhian invasion if we stay the night, we pack into the wagon with the rest of the band members, and we head north, hoping that nothing else comes to attack us.