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Sat 20th Jul 2024 01:09

The River Riots to Heilagur- Session 11

by Harvoni Bodma

Session 11 - 07/19/2024
***the story so far***
Captain Mathur remarks we can hold our own in combat. Despite Mathur's comments, Roger insists he did not get hit.
Diaga asks Captain Mathur what the creatures are, and Mathur informs us that the town of Eyju calls them "Howlers", since they screech and remove sound.
We agree to take a long rest as Captain Mathur resumes sailing the boat to the town of Eyju, and gather some materials in the process.
As we turn into the town of Eyju, we were approached by a large Goliath figure, who proceeded to instantly grope Roger. The Goliath proclaimed that Roger was here to save us, and gives Roger 13 silver pieces, mentioning that "you'll hear the voices soon".
80% of the town is dedicated to Roger now, as Roger is the "God Who Will Kill The Ezlekhs", a Bardagi, the God of War.
Roger is now referred to as "Roger The Bloody".
As the party went to sleep, Diaga had a dream, hearing a hole calling out to him, from the south, southeast. It's an eerily familiar feeling.
During the long rest, one of the Sending Stones that Roger and I took received a transmission saying to "meet up at the docks." Roger threw them in the street and went back to bed. Someone may be on to us...
As we wake up at the inn, the town is still covered in a blanket of fog.
I managed to find:

  • Petals (+0)

  • Wood Stick (+1)

  • As the sun rises, we deduce that Bardagi doesn't really have a Church in a town this small, but there's probably some small gathering spaces near craftsman where worksmans worship the God of War. The town seems more active, as people are bustling about, but we catch some glances of awe as we wander through town. We approach a small market, with a larger raft connecting all the small shops together. This market seems to be making fishing gear, but each shop also seems to be making armors for a war- or seafaring battle, and even some harpoons and crossbows.
    Through the merchant, I buy:
  • 2 petals (+0)

  • 1 fin (-1)

  • I also help Roger craft some armor by lending him by Eyes (+2).
    We approach the Bardagi altar - its very simple, but its hard to make out what we see. There's a sort of male on an anvil piece, but its very worn down. Roger tried giving the altar some blood, nearly killing himself in the process. The Sending Stone in his bag gave him advice to go north. Willow met a Giant Goliath, by way of shoving, and learned how to make Wallflower Moonshine. Willow also got a note about her sister (big pog).
    As I'm walking around, I notice a rather eccentric figure wearing fancy clothes - this person is really out of place. I don't recognize this figure, but they're maddeningly jotting stuff down in a notebook. I cutestly skip to the old man, and peer into his notebook, and the notebook is filled with Runic notes, almost as if they're trying to combine Runes.
    I ask the man their name, and learn the old man is named Glen Envis. I learn Glen is a Rune Artist by trade, and came to Eyju for inspiration for new enchantments. Rune Artists specialize in Runic Arts (see: Runesmith), but Envis' dad insists we're artists. I offer up my name. Glen tells me more about some enchantments he's working on - its tough because of Mystic dominating the arts and tech nowadays. Envis remisses that nobody really cares about Runes anymore. I share up my weather notes from Kappi. Glen Envis tells me about his shop, entitled Heilagan Runes, if you want to learn REAL Runes. Glen whispers that we're the oldest Rune shop. He's gonna head off via boat in about a day, in the afternoon. I thank Glen for his time and give him a wink ;).
    I meet back up with the group, and they let me know they had an amazing performance with out me (a small tear....). Willow hands me 11 silver from the performance.
    We wander over to a fisher guild - yet another market selling wares.
    Willow spots a large Goliath woman standing at the back of the fisher market, and ascertains this Goliath woman is in charge, providing instructions to other workers. Turns out, *this* is the Yarl! Or so they claim. Willow questions them if they're the Yarl, but there's no recognition. This "Yarl" is at least aware of Roger the Bloody, but figures we're traveling with Roger given that we're asking weird questions (we're apparently the talk of the town).
    We make our way back to the rest of the town as the sun dips under the horizon. Roger scuttles away with Willow back to the market to get his items as Diaga leads me back to Captain Mathur's house for the night.
    Captain Mathur's place is very... quaint. A very small shack, if you will. But hey, it's a roof and a place to sleep.
    Willow and Roger return from the market with Roger's items to Captain Mathur's shack. Mathur comments that he's just packing up a few things.
    The four of us follow Captain Mathur to his boat, who hobbled his way to the boat. This Captain Mathur is more of a purple dwarven man, with a bright white beard. Despite my unease about Mathur's present condition (i could be tripping) and the fact we're leaving in the dead of night, I push aside my suspicions and take the first shift sleeping.
    During my shift keeping guard, I see Roger stirring, but I can't make out why. It looks like Roger is talking to a mildly annoyed rat. After the annoying conversation with the rat, Roger turns to me, mumbles "Death is upon us", and chucks the Sending Stone before falling back to sleep.
    Come morning, Diaga recounts another weird dream about a bear and a pit. I pretend to make sense of it, but it's a strange dream so who knows what it means. Diaga insists we should head South.
    As we sailed North, I manage to gather:
  • Petals (-1)

  • Straw (-1)

  • As we sail North, the Captain seems a little less funnier than usual.
    The Captain tries to get Roger to share with the class the phrase he was shouting, as Captain Mathur gets struck with a crossbow bolt right between his eyes. Just over the port side of the ship, there seems to be a scuffle happening between some very serious bands of fighters. In front of our eyes is a group of Promaticans fighting a group of Vomethndans
    < BEGIN BATTLE 15 - THE RIVERSIDE SCUFFLE>
  • As we dock, its clear there's a scuffle going on between a small group of Vomethnda fighters and Promatican soldiers are fighting. It's concerning that Promatican soldiers are this deep in Vomethndan territory, much less *fighting*.

  • WE DECIDE TO ASSIST THE VOMETHNDAN FIGHTERS AND TAKE DOWN THE PROMATICAN SOLDIERS (World Politic - Altered)

  • I move forward and cast Entangle on a large mass of the enemies.

  • Willow casts Shatter on the back rank of Promatican soliders

  • Roger summons a weapon and walks forward.

  • Diaga sprints forward to attack a Promatican solider in the vines.

  • A Vomethndan Warforged Bombadier tosses a Lightning in a Bottle at the front rank of Promatican soldiers.

  • The Promaticans push forward, starting to escape from the Entanglement, as one of them greases Diaga up and tosses a Firebomb on the whale diesel spill.

  • Willow steps forward and casts Fairy Fire, enveloping the entire Promatican forces.

  • Roger effectively slices a Promatican mercenary's head off.

  • Diaga pummels the mercenary who lit him on fire, right into the ground.

  • The Warforged Bombadier heals up Diaga

  • The last Promatican gets sliced down, ending the battle.

  • < END BATTLE 15 - THE RIVERSIDE SCUFFLE>
    Before the Vomethndan soldiers have time to look around and thank us, a giant tank shell descends from the sky, shattering the boat.