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Sat 27th Jul 2024 12:46

The Storming of the Fort - Session 12

by Harvoni Bodma

Session 12 - 08/03/2024
***the story so far***
 
Having slain the last of the Promatican troops that were flanking the Vomethndan soliders in front of us, all of a sudden, a giant tank shell descends from the sky, shattering the boat.
Diaga strolls up to one of the other Vemthndans to ask what happened. The Vomethndan soldier tells us they were trying to reclaim a base that was overseiged. The Vomethndan states that the Ezlehks bought out the Promatican mercenaries in the area, which would explain why they were fighting. The Vomethndans tried coming up to the fort by the river, but they were caught and forced to battle. To the Vomethndan, this seemed like a warning spar, as other soldiers ran back. (Here's to hoping there's not another shell inbound.)
I walk up to the Warforged Vomethndan, who appears to be repairing the launcher embedded in his arm. I put my hand on his shoulder and cast Guidance, while asking if he needs help. The Warforged thanks me, and I ask why there was fighting. The Warforged explains, how they were cut off from the river, and that a few other troops ran back to the fort.
We're told there's a high-ranking Vomethndan inside the fort, and that if we get this high-ranking official to Heilagur, we'll be compensated nicely.
As we approach the fort, we're told of some objectives:
- clear out the mines
- disable the magic suppressor generator
- get power to the gate so the tank can be rescued from the fort
< BEGIN BATTLE 16 - THE RIVER BASE BRAWL>

  • As we enter the front gate of the portcullis, Roger smacks me upside the temple, dealing 4 damage. At least his packed weapon works -_-. Roger then heals me.

  • Diaga tries to detect hostiles - Diaga senses some hostiles, but they appear in-animate.

  • Roger and I split towards the left door, while Willow and Diaga split towards the right door.

  • Diaga spots a tripwire and a mine in the Right corridor, and calls us over to look at it so we know.

  • I return to the Left corridor, while Roger stays in the Right corridor.

  • I pick off a torch from the wall, and use it to slowly make my way across the hall. I manage to spot a mine, and avoid it.

  • - I enter into the next room to the Left. I inspect a suit of armor - its very Ornate, with Sigils (could be enchanted)? could be a husk of a Warforged. The Sigils are meant to animate the armor - it could be operated remotely. I learn that Sigils are a more modern version of Runic Magic.
  • The suit seems to contain a Power Cell. With the Warforged's assistance, I manage to take the Power Cell from the suit of armor, along with a piece of a hand still attached to the Power Cell (this may be important later owo)

  • With the Warforged's assistance, I lower the suit of armor down, on its back, almost as if its sleeping.

  • As I proceed to the next room, the Promatican Guards were ready for me, and launch a ballista bolt that strikes me square. I duck to the side. The Warforged prepares to charge the door. I prepare to follow behind the Warforged.

  • As we enter, the Warforged aims a Rifle at the Promatican guards, hitting the two front soldiers with a Lightning in a Bottle.

  • I equip my Rocket Skates, and move past the Warforged to chuck a Firebomb at the soldiers. It lands, but they manage to dodge.

  • The two front guards advance on me. One of them slings bones my way, landing a hit, while the other tosses a can of Whale Diesel Oil, drenching me in the process.

  • The Warforged advances forward and fires off two Rifle shots, nailing the Promatican who doused me in fuel. The Warforged chucks a Healing Potion Lvl 1, healing me for 8.

  • The Promatican soldiers advance hard, managing to Poison me and dealing lots of damage. The third soldier charges the Warforged, plunging a Spear at it.

  • Growing weary of this battle, I Wild Shape into a Giant Elk. I draw back with the intent to Charge, but get Opportunity Attacked by two of the soldiers, taking half my health out.

  • The Warforged manages to Shove one of the soldiers, and I move forward to crush it under my Hooves.

  • The third soldier lays down a Bear trap to block my path, and backs off, to fire two bolts at my head. It's strong enough to knock me out of my Giant Elk form, as the second soldier follows up to deal additional damage to my physical body.

  • I dodge to the right of the Bear Trap, transforming into a Saber-Tooth Tiger, Pouncing on the third ranged soldier, managing to knock him Prone in the process. I slash greatly at the soldier with my claws and my ferocious bite.

  • The Warforged Bombadier, having two full shots, fires at the close soldier, missing the first shot but critically hitting on the second, the bullet blasting open the Promatican soldiers' head.

  • Tackling the third soldier, I once again Bite and Claw at it, dealing the finishing blow.

  • < END BATTLE 16 - THE RIVERSIDE SCUFFLE>
    Uncontested in the Western Hallway, I loot the three soldiers in the corridor, gaining:
  • 2 Smokescreen

  • 1 Bloody Shortsword

  • 1 Venon Longbow

  • 3 Blood (+2) done

  • Leaded Bone Caestus

  • Feathered Bow Sling

  • 8 Sling Bullets

  • Whetstone

  • 1 Spear

  • 1 Shortsword

  • 1 Firebomb

  • Tag-teaming with Roger and Diaga, we prepare to breach the remaining northwest corner.
    As we breach, we're greeted with a sight of horror. In the middle of the room stands a suspicious figure, alongside three patients lying in beds.
    Immediately suspicious of our surroundings, I critically observe the room:
    These "patients" are undead of sorts, but not brought back to life via magic, but rather via pumps and machines that are manipulating the bodies to move. This "doctor" is tinkering with something that either controls it, or is trying to improve it in some way. Each creature is wearing Vomethndan gear, very similar to the Vomethndans that we met at the shoreline. I spar with words with the Doctor, who irritates me at the abject horror of using death Vomethndan soldiers as "undead" warriors. I cannot stand this perverse violation of Nature, so I lunge at the Doctor.
    < BEGIN BATTLE 17 - THE DOCTOR OF UNDEATH>
  • I lunge at the Doctor with my dagger, failing to land a blow.

  • Roger tries to Hex the Doctor. In one fell swoop, Roger manages to kill the Doctor.

  • Diaga assists with the murder of the Doctor, and finishes by striking at the "undead" Vomethndan soldiers, killing one of them

  • I Spear the remaining zombie.

  • < END BATTLE 17 - THE DOCTOR OF UNDEATH>
    On the table to the side, we discover a schematic of sorts. This schematic is meant to be used in the construction of Reanimators.
  • 2 Teeth (-1)

  • 1 Root (-1)

  • Rooted Thorn Dueling Cane

  • Unidentified Consumable

  • Poison Lvl 2

  • 4 Medicinal Tincture Lvl 2

  • 4 Healing Potion Lvl 2

  • 1 Draught of Plague

  • 1 Choke Dust

  • 1 Potion of Madness

  • I hand Diaga and Willow:
  • 1 Medicinal Tincture Lvl 2 (remove 2)

  • 1 Healing Potion Lvl 2 (remove 2)

  • We exit the Northwestern Tower, and make our way back to the courtyard. We find a center room locked shut. I assist Diaga by using my torch to weaken the lock. Diaga manages to strike the lock, breaking it open.
    I hand the Vomethndan soldiers the Power Cell, with the hand very much still attached. The Vomethndans manage to get the vehicle powered back up using the Power Cell.
    I keep the Armored Hand for myself.
    - +1 Armored Hand
    As we stroll over to the front of the Fort, we get sprung by the remaining Promatican troops in the bunks and kitchen.
    < BEGIN BATTLE 18 - THE REMAINING FORT FUCKERS >
  • The battle promptly ensues with Roger casting a sphere of Darkness on the group of 4 soldiers. Our ultimate goal is to stall long enough for the Tank to start up.

  • Diaga and I charge at the witch doctor and the blind woman, dealing considerable amounts of damage.

  • Willow does her best.

  • The Promatican soldiers fight back in full force, dousing Diaga and I in a Firebomb.

  • It's a little unclear what's happening to the Witch Doctor, but the Blind Woman pummels me to near-death with her Caestus.

  • I retreat, drawing an opportunity attack that reverts my Wild Shape, returing in a field of blindness. As I exit the field, my vision is restored, and I catch the Witch Doctor fleeing to the side of the building.

  • Willow tries to Ram - it doesn't work.

  • The armada of Warforged assist in the defense, raining considerable hellfire.

  • Roger and Diaga work together to take on the fleet of soldiers as the field of Darkness dissipates.

  • I chase after the Witch Doctor, missing the Ram.

  • I dodge a second Draught of Plague.

  • The Tank corners the Witch Doctor, Mowing it down twice, fully destroying the Promatican Medicus and all its items.


  • As the Vomethndans start celebrating, a rumble is felt underneath the ground, as a Promatican Tank emerges from the ground, fully destroying the Vomethndan Tank.
    PHASE 2 NOW
  • The Promatican Tank spews a cone of fire directly on Roger, Diaga, and the Warforged Trench Breaker. Roger and Diaga manage to dodge, but the Trench Breaker sustains injuries.

  • I get Mowed by the Promatican Tank, and try to Ram it. I manage to hit the Tank, but don't deal any damage.

  • Diaga manages to put a significant dent in the Drill Bit.

  • The Promatican Tank (DT-30 Neavus) burrows.

  • We scatter.

  • The Promatican Tank (DT-30 Neavus) re-emerges from the ground.

  • The Promatican Tank (DT-30 Neavus) spews a cone of fire on Roger and one of the Warforged Bombadiers. Roger takes a meaty amount of fire, and the Warforged Bombadier burns to a crisp.

  • The Promatican Tank (DT-30 Neavus) spins around and spews a second cone of fire, aiming at the other Warforged Bombadier and Willow Ulgen. Willow spectacularly fails to dodge the fire and gets knocked down hard.

  • Roger casts Hex at the Promatican Tank (DT-30 Neavus), dealing a combined 6 damage to the hull, pushing over the damage threshold.

  • I charge at the Tank in all my Giant Elky goodness, but snag my antlers on the ground, rolling into the tank with my back.

  • The two remaining Warforged help Diaga flank the Promatican Tank (DT-30 Neavus). Diaga manages to squeak in some hits. The Fire Cannon is visibly damaged, but seems to still be able to work.

  • The Warforged Bombadier sets up two clean shots on the Promatican Tank (DT-30 Neavus), destroying the Fire Cannon and the Super Drill.

  • The Warforged Trench Breaker targets the Treads of the Promatican Tank (DT-30 Neavus), gaining advantage from the Flank, with its Lance and Blunderbuss. The Trench Breaker deals visible damage, making the Hull visibly troublesome.

  • A Promatican Mechanicus crawls out from the Promatican Tank (DT-30 Neavus) to heal the Super Drill. It works, and aims a crossbow at the Trench Breaker, killing it.

  • The Tank starts to burrow down, and Diaga and I Opportunity Attack the Promatican Tank (DT-30 Neavus). The drill is destroyed again, and the Promatican Tank (DT-30 Neavus) moves away.

  • Roger shoots the Tank with Eldritch Blast, using Hex as additional damage. His attack seems to visibly damage the Hull.

  • Diaga attacks the Treads of the Tank, managing to chip the Treads but deflecting off the Hull.

  • The remaining Warforged Bombadier uses a Healing Potion to heal Willow Ulgen, bringing her back up. It then shoots at the Tank, deflecting off the Hull.

  • The Promatican Mechanicus teleports back into the tank, as a second one pops out to Mend the Fire Cannon. It then aims a Hand Crossbow, pelting me.

  • I charge in my Giant Elky form at the Promatican Mechanicus, goring him to death.

  • Roger aims Eldritch Blast at the Hull, compromising its integrity. The Tank is definitely less sturdy now.

  • Diaga attacks the top turret, dealing a modest amount of damage and destroying it once more.

  • Diaga then attacks the Tank Treads, causing more cracks.

  • The Warforged Bombadier disables the Tank Treads, rendering the Tank motionless.

  • Two more Promatican Mechanicus soldiers pop out of the tank, waving a white flag. They are ushered towards the wall.

  • < END BATTLE 18 - THE REMAINING FORT FUCKERS >
    I trot up to one of the Mechanicus soldiers, and bash his head in using my Hooves.
    Diaga kicks the other Mechanicus' knees in, bringing him down, as Roger deals a headshot, finishing the job.
     
    The Promatican Fort has been vanquished, the field tattered with the remains of the proud Vomethndan soldiers and the slain Promatican mercenaries.