Collusion to Collision by Meryll | World Anvil

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8th of September, 1349

Collusion to Collision

by Meryll

All the stories made the founders of Vulcrom seem immensely capable; the kind of folks that nobody could handle and together they were nigh unstoppable. Yet, those stories never mentioned an artifact, something that bends reality to the user's will. They wouldn't dare mention that because all of a sudden it makes folks realise that it isn't just willpower that gets a city like Vulcrom founded, as a matter of fact this artifact proves that all it really takes is being in the right place at the right time. I don't know what I would have done with something like that, but I can be sure that it's a hell of a lot better than what was done with it.
 
Nafoora destroyed the damn thing, which wasn't a bad thing on it's own, and caused the deaths of hundreds, if not thousands, of people at the same time. The majority of people died except for those in power who miraculously made it out, though not as miraculously as us.
An angel decided to let us know that we were worth saving in the eyes of a god. That's nice and all but what did everyone else do to upset this might deity? Was this really the best that the divine could think of for them, a death amidst the crushing defeat of a legacy?

We took the initiative and used our second chance to save as many people as possible. I barely made it out alive, but the rush I felt as I plummeted towards the ground was something I will never forget. I put faith in my ability and wasn't let down. What did let me down though was the crushing pessimism of Bo. He of all people calling me and idiot is pretty rich to be honest, and not something I was in the mood for. Grim and Astris did good work and didn't give me a verbal colonic after we were done, which is why I appreciate them right now.
 
On the worst day that this city has seen so far, while the legacy of my heroes crumbled to dust, and at the turning point of a new age dominated by the threat of the regencies, Bo decides to take issue with one of the great constants of the Isles for a long time. Kurtlemath, a symbol of this city's defence, who has watched over this city since before I was born is something that he cannot handle the concept of. I shouldn't be surprised to be honest, folks come to the isles from all over and plenty of them try and tell us that we're doing everything wrong, that we should be more like them and then profit from us at every turn. If it ain't moonstone then it winds up being criminals. A lot of these people bring their problems here and then their problems become our problems that we have to fix.
 
A few examples of this include,

  • A crime syndicate, which formulates a plan to steal a certian powerful artifact.

  • A devil, which I'm told somebody failed to deal with.


  • These isles are my home, they aren't some temporary retreat for me and I will endure the aftermath of the many changes that occur here until I'm dead and gone; I'm not about to let someone come along and tell me what should and shouldn't be.
     
    In other news we're leaving Vulcrom, hoping to find a lead. Maybe I can find Enrora before it all goes to shit, at least that way I can die amongst my remaining family.

    Continue reading...

    1. Here we go again.
      22nd of August, 1349
    2. Shit Outta Luck
      24th of August, 1349
    3. The Plague of Apathy
      25th of August 1349
    4. Time and Tide
      2nd of September, 1349
    5. Busy Days Ahead
      2nd September, 1349
    6. I Need To Stop Saying That Thing's Can't Get Any Worse
      3rd of September 1349
    7. Men.
      8th of September, 1349
    8. Collusion to Collision
      8th of September, 1349
    9. Just like old times.
      10th of September, 1349
    10. Old Acquaintances and New Accusations
    11. Misconceptions and Harsh Receptions
    12. A Night on The Town
    13. Second Chances