- Emerald Green
- Long black, with purple highlights
- 120 lbs
Short with a toned body built for speed and flexibility. Average strength. Fit for desert life and suited for her occupation.
Human Form: Toned skin, long black silky hair with purple highlights. Voluptuous body with smooth skin, built for agility rather than strength.
True Form: Green scales, a cobra-like cowl, would still be considered voluptuous.
Human Form: Angled emerald green eyes, smooth skin with a celestial nose, fullish lips and well maintained eyebrows.
True Form: Angled emerald green eyes, a celestial nose, fullish lips and cobra-like cowl.
She's a fucking snake, and when incognito the most beautiful human *ever*.
She can remain still for an eerily long period of time, seemingly only taking small breaths. Seemingly looks everywhere at once for threats.
Apparel & Accessories
Chain mail armour & shield, holster with twin pistols, Fulminate Circlet, Bag of Holding & assorted other weapons.
Afterthought: Also a big storm-immune bird (Stormrider) named 'Sassir'.
Ranged combat with her pistols, the handling of animals, deal making, information finding, with a growing knowledge of ancient texts and languages.
a poison-like spray, the art of *suggestion* and the ability to talk to snakes.
Born in a cave in 30236, surrounded by a small community of Tussari Centhiri. Izha was the only youth, witnessing her community over four-score years slowly tear itself apart, some leaving, some coming to a violent, and often bloody, end. All the while focused on learning what should could about her people and the outside world from the limited texts in the commune.
At the age of 40, being the last of her people (her parents seemingly having the foresight to remove her before their untimely end) a group of humanoids; led by a half-elf, found her and coaxed her into the broader and sun-warmed world.
She took to the drills and teachings as if she were born for it, The Hooded Eye became her friends (though she'd never admit it), her family, and her comrades. Adopted by that self-same man who showed her a different path, she was gifted the rare knowledge of firearms, whilst studying culture, the art of deceit and deal making. She vowed quietly to herself to do *anything* to protect these people, even if they didn't strictly abide by the laws of the land she recognised them as inherently good.
Her trials and tests she took to with vigor, her wit being tested by her father and uncle on a seemingly constant basis. Groomed for a role she dreads the day she inherits, constantly wanting to prove her worth.
Self-taught in languages, martial and guns training under Issad, Diplomacy and wits honing tasks under Ta'aka.
Accomplishments & Achievements
The last known survivour of her community.
The first Hooded Eye to tame a Stormrider (besting her father, Issads accolade - Ha!).
Heir-apparent of the Khabrel faction of The Hooded Eye.
Rescuer of Blood on the Dawnflower.
Survived the encounter within 'The Last Resort' against the Necromancer Shiera.
The curing of the plague in Kattala.
Failures & Embarrassments
Not being able to connect with her former comrade, Berun.
Not foreseeing Kaladins disappearance.
The loss of Lina.
The death of The Enlightened One.
Getting pulled in many directions, not knowing which path to take.
Struggles with the fact her people were tyrants and slavers, going to incredible lengths (The Last Resort) to seek revenge or ways to regain their former position.
Pragmatic, driven and goal-focused mind, while constantly analysing circumstances for ways to take advantage.
Morality & Philosophy
Izha believes there is good in the world. She has her code of honour, in which once she gives her word, she never abandons it. She believes no-one should be persecuted based upon the faults of their forebears.
Bi-sexual with a heightened awareness of her own body.
Unreliable people. The killers of the young and defenseless.
Dominean (Common), A'Drekh (Dragonborn), S'Vetla Lyndë (Abyssal), High, Low & Old Centhiri.
Izha is motivated by four things, in order of importance.
Quotes & Catchphrases
*"I don't have friends."*
*"You have my word."*
Virtues & Personality perks
Her unwavering loyalty.
Vices & Personality flaws
Is *very* goal oriented, to the exclusion of all else.
Considering it's a desert, she's always clean - Perhaps it's her sand-scrub technique.
Undisclosed cave, in the region of Khabrel
Contacts & Relations
Blood on the Dawnflower (companion & friend), Fatima (companion & charge), Hadrea (companion & friend), Heather (companion & friend), Issad Windrider (adopted father), Ta'aka Sunspinner (adopted uncle), Plays for the Stars (companion).
Associates: Daneýla of the Fanes, Larien of the Dominean forces.
Honorary & Occupational Titles
'The Snake', seemingly because of her quick wit and willingness to strike at her foes.
Wealth & Financial state
Izha knows that through The Hooded Eye she could obtain much, but unless the mission desperately calls for it, is loathe to ask Issad for money. That being said, she knows the value of money, and it's importance in how the world works. Due to recent spending, her personal monies are at an all-time low.
Sa'ad & Ishta Mostana (parents, deceased), Issad Windrider (adopted father), Ta'aka Sunspinner (adopted uncle).
The Gods do not shape us, we shape the Gods. Our beliefs make them what they are: bold, terrifying, caring, or distant.
That being said, Izha hopes to reshape Kyst'Teth into a being of acceptance rather than that of slavery and torment.
Knows social forms and procedures, is able to gauge peoples' intentions and wishes. Her belief in her skills is that they are less than they are.
Hobbies & Pets
Pets: Desert Taipan (unnamed) & Stormrider (Sassir).
Hobbies: Telling jokes (intentionally) at the worst times, dressing up fancy to show off her assets, cleaning her guns & poking fun at Issad.
The major events and journals in Izha Mostana's history, from the beginning to today.
The list of amazing people following the adventures of Izha Mostana.