Blood Moor (kingmaker adjacent)

A Pathfinder 2e game In the world of Tesslutut
1/3/202 | Full
Maps

Maps

  • Blood Moor Isle The stolen Lands
    Hex Map Of Blood Moor
Supporting Cast
  • Anders Azuviir
    When in Anders physical vecinity there is always a looming presence that demands attention some attention. Even though he is very causal even in a seat of power, as though it was always meant for him, his body language is relaxed yet coiled with barely restrained energy. His appearance is striking: scars running down his face and neck, his dark eyes sharp and assessing as they take in other beings in his vacinty. Always has a measured gaze.
  • Arven
    Chill fishermen who had a few runs in with Old Crackjaw. He can tell you all the information about the lake. Is also the head of the Navy at times of war.
  • Chief Soot Scale
    Leader of the Sootscale Kobolds Located about 25 miles east of Sphants Pass. Is very willing to help Serpents pass.
  • Ekundayo
    Ranger by trade, came home one day after an adventure to find his wife and daughter were killed by a gang of trolls. The party saved him from being killed by a troll. Has sworn a vengeance on all trolls. He really fk'n hates trolls.
  • Harrim
    Dwarf Cleric who worships some old god named Xehor. Alawys talking about the end of times.
  • Kundal
    A trapper named Kundal who recently moved outside of Serphants Pass. Before meeting the party Kundal spent his days hawking his wares in a marketplace or simply on the streets, While each night he drinks himself into a stupor. Afflicted with Lyconthamy the party arranged for his safety whilst looking for a cure.
  • Linzi
    The halfling bard sees the heroic inspiration in PC'. She is always close by and on long daring adventures, she’ll trail behind them observing and taking notes. Linzi’s personality is one of mirth, hope, and optimism. Nothing she encountered in revolution-torn Griltish inspired her. She turned the oppressive regime in Redrum into opportunity and inspiration!
  • Octavia
    A Chaotic Good half-elf trained to be a wizard who is also a self-trained rogue. She was formerly a slave of Numeria's Technic League, a past she shares with her lover Regongar, who she has been with for most of her life in bondage. Party Influence:
  • Regongar
    Born to an orc mother and non-orc father in one of the Kellid tribes of Numeria, Regongar remembers little about his past before he was sold into slavery. He does remember some details Party Influence Level:
  • Sargeant Colbroin Larlete
    Drow Half-Elf, Sargent of The Failed Marksmen.
  • Serinty Blackwater
    Twin of Trinity Blackwater
  • Trinity Blackwater
    Twin of Sernity Blackwater

Sessions Archive

11th May 2025

5/11/25 A test of Strength

The party journeyed to the Lizardfolk village, They headed to the gates where a small confrontation occurred. A few moments later they were met at the gates by the lizardfolk leader King Vesket himself. The king accused Feng Chu—whom the party had recently befriended, of being The Night Terror, a mysterious beast said to have slaughtered many lizardfolk over the years. Vesket demanded that the party dispose of him.   However, Flimmsy was able to negotiate a diplomatic compromise, persuading the king to allow a small group into the village to learn more about the alleged killings and Chu’s supposed connection. Flimmsy, Leo, and Avira entered the village, escorted—rather tensely—by several lizardfolk warriors. These warriors showed signs of being afflicted by lycanthropy, a curse introduced to the village by the new outsider Jok. A former member of the Serpahnts Pass Council.   Vesket explained that he had invited Jok to empower his warriors, seeking greater strength for his people. This decision, he claimed, was not his alone—he had been guided by visions of the great Lizard King Stisshak, a revered spirit who ruled From Beyond the veil. Vesket offered to bring the diplomatic party to the Spirit Hut to commune with Stisshak directly.   Inside the hut, after ritual offerings were made, the spirit appeared briefly, only to vanish in a flash of eerie green light. Suddenly, a will-o'-wisp emerged and attacked. The group managed to repel it, but the encounter left Leo deeply shaken. In a panic, he teleported out of the hut—and out of the village—right in front of the lizardfolk guards watching over Feng Chu and Xat Fu Lee. Thinking quickly, Leo used his silver tongue to convince the guards that King Vesket was under siege and needed their help.   As the group reconvened and took shelter from the approaching supernatural storm—it began to hail shards of ice cutting through the air like a thousand knives— during this time they came to a tense but crucial understanding with Vesket. The king revealed that half of the village was under the influence of Jok M’off, who was leading the village's warband towards Serpent's Pass.   Vesket turned to Avira, asking if she would challenge and defeat Jok to prove to the warband who truly deserved to lead. Cautious and strategic, Avira requested the aid of her companions in the confrontation. Vesket considered, and ultimately agreed, persuaded once again by Flimmsy, who warned that unchecked power, especially when fueled by curses, would threaten not just the village but the entire Stolen Lands.   The party further convinced Vesket that Serpent’s Pass, if handled carefully, could be a source of mutual benefit rather than ruin. Swayed by reason and diplomacy, Vesket offered a Tree Feather Token, a symbol of Safe Passage that would prevent the warband from attacking the group.   Lastly, Vesket formally tasked the party with lifting the lycanthropic curse afflicting his people—by eliminating its source: Jok M’off. The party waited out the storm in the village and took a long rest. It is now 3:00 am. And you have about 36 hours before the first of three full moons.


15th Mar 2025

Kingdom building

Working on updating the kingdom for Serphants Pass



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8th Mar 2025

"Through the Bog, Toward Blood"

The swamp stretches endlessly before you, its humid air thick with the scent of damp earth and decay. Somewhere in the distance, unseen creatures croak and chitter, their voices echoing through the murk. The fire crackles in your hastily made campsite, casting flickering shadows against the twisted trees. The night is uneasy, the memory of the battle with the Tatzlwyrms still fresh in your minds—the scent of blood and the grotesque sight of Avira’s magic warping flesh Inside Out lingering like a half-forgotten nightmare.   Garuum’s offer remains in your thoughts. The boggard exile spoke with bitterness, his words dripping with the weight of years spent in disgrace. Sepoko, the priest-king of M’botuto, must die. And you are to be his executioners. Somewhere in the heart of the swamp, the tyrant waits, unaware that his doom is already creeping toward him.   And then there is Nyrissa. A name barely spoken above a whisper from Avira to Filmsy. Avira’s meetings with this visitor raise more questions than answers. Who is she? What does she want? What does she mean love is all powerful?   The night deepens, and the swamp whispers its secrets. Tomorrow, you press on—toward vengeance, toward danger, toward the unknown.


1st Mar 2025

A Truuuuccceee

The Teal Veil still hums with unseen dangers as you break camp, the scent of last night’s frog roast lingering in the air. The Boggard, standing rigid in his patchwork shell armor, watches you intently. His deep, croaking voice echoes once more—“Truce.”   But what does that mean? A warning? A plea? A deception?   The swamp stretches ahead, thick with mist and Shifting Shadows. Somewhere beyond the sinking stone ruin, something stirs—something watching, waiting. The Boggard’s gaze doesn’t waver. His grip tightens on his javelin.   Will you trust him? Or will steel decide your path?



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22nd Feb 2025

Exploring the Teal Veil

After escaping from the Hag the party heads south back to Serphants Pass



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8th Feb 2025

Fasle Faces

Valerie, an integral citizen of Serphants, received a letter from her old teacher from the order of the eternal rose, Sir Fredero Sinnet . In the letter Sir Fredero has heard of Valries accomplishment for Serphant pass and disparages her saying that those are tiny accomplishes compared to those offered to her by the Arch Mage of the Tower the Eternal Shelyn. He also issued a challenge to Vallrei to face him in a duel. If she were to win the duel against Sir Fredero he would never trouble her again and come to the acknowledgment of her strength and convection. But if she were to fall she would agree to hear him consider a path back to Wheiala in the service of the Order of The Eternal Rose. Valerie not one to back down already had decided to answer his letter but asked the party to accompany her to which they agreed. The party began to head north into the teal veil to search out the Shrine of the Golden Grove. During their trek, they came upon the Large and Deadly boar of the area Tuskgutter. They dispatched the beast with ease and found nothing of note besides a few destroyed pieces of armor and weaponry from those previously brave enough to fight the beast . It is starting to get late in the evening and the horses are tired from the mapping of the area. What will you do?



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4th Jan 2025

Sesssion 0.1. Restarting the game and getting everyone togeater

We are going to sit down and figure out where to go from where we last left off with the game and introduce Brian to Bloodmoor.


17th Nov 2024

Anders and his Black Tears.

The party arrived back from the Inconsequnt debates via traveling back though the Netherworld. This is where they encountered *Not a unbral dragon this time, but monsters covered in chains wanting to extract their pain for what seemed to be sustenance to those creatures. After defeating them they arrived home to find it has been four months and 8 days since they left. A new fetching who introduced himself as Anders greeted the group in the oligarchs table sitting Joks seat. Your seats you all know who you had in place during your time away.   Ruler: Mayor


25th Aug 2024

8/25/24 A long walk home

Previously, the Defenders of Serpent’s Pass embarked on a mission to rescue Eobald, Linizi’s former teacher and mentor, from the clutches of a coven of hags. The party successfully defeated the hags with relative ease and began their journey back to Serpent’s Pass.   While making camp in the swampy lands of the Narlmarchs on their way home, they were ambushed by a group of nuckelavees, a nightmarish creature from the darkest corners of the swamps, a grotesque fusion of man and horse that embodies the essence of corruption and decay. The party survived this harrowing encounter and attempted to rest for the night, only to be awakened by the hissing of bog striders and the approach of four marsh giants. In the ensuing battle, the defenders once again emerged victorious, though they suffered the loss of two of their horses.   After a well-deserved rest, the Defenders of Serpent’s Pass resumed their journey. However, questions linger as they press on:   Will they detour to search for more information about a flame dragon? Will they investigate the small lizardfolk village on the edge of Fang Lake? Or will they head straight home to recover, prepare for their next adventure, and see how the town has been rebuilt? Additionally, what new insights have Leo gained while exploring the green leyline?


4th Aug 2024

Hagging a Good time?

Last time, our intrepid adventurers discovered the remnants of a caravan that had been destroyed, likely the same one carrying Eobald. As you approached the site, you saw large vultures feasting on the bodies of both men and horses. You quickly sprang into action, attacking and swiftly defeating the vultures, saving what little remained.   Following the trail of large footprints, you journeyed deeper into the forest. After a few hours, you stumbled upon a clearing filled with collapsed wooden buildings, remnants of what once was a small hamlet. The weeds and shrubs around the ruins had been trampled into a mat by something large and heavy. Only one stone structure to the east stood intact, covered in clinging ivy vines. Through the gaps in the vegetation, you could just make out the hint of a stone door.   Nearby, you spotted a group of ogres in a heated argument. Without hesitation, you attacked, using powerful negative magic to dispatch them quickly.   With the path clear, you turned your attention to the stone structure. Upon opening the door, you found four Lurkers in the Light along with Eobald. As you entered, the Lurkers vanished from sight, and a glowing unicorn suddenly appeared and began to attack.   Through skill and determination, you defeated the summoned fey creatures and managed to drive away or kill the Lurkers. Freeing Eobald from his iron fingernail cage, you learned from him that an Anais Hag coven had captured him and that they were preparing to summon something ominous.   With this vital information, Linzi took Eobald back to the horses, accompanied by Amari and Kanerah, ensuring his safety.



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28th Jul 2024

Tracking Eobalds' Caravan

Previously the party concluded the feast of the Beast and headed out with Linzi, Kennreth/Kallike, Valrie, and Amari. Leoros decided however that he should head out to where the green leyline was to learn more about its secrets and power.   The party headed westward into the Hooktoughe Slough to the last known location of where Linizis last dream message she received from Eobald.



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23rd Jun 2024

6/23 Owlbear Steak for Serpents Pass

In our last session, the party achieved a significant victory by defeating the enormous The Beast of Serpents Pass. This fearsome creature, an Owlbear of legendary size and ferocity, had long terrorized the region. After the battle, the party spent the night carefully processing the Owlbear's remains to bring proof of their triumph back to the citizens of Serpents Pass.   The Descent into the Cavern The party had ventured into the midden of the cavern where The Beast made its lair. They skillfully deactivated shirker mushrooms, which would have otherwise alerted The Beast to their presence. However, this act did not go unnoticed by the other fungal creatures inhabiting the cavern, who reacted with hostility.   Encounter with The Beast Deciding to delve deeper, Lilith was the first to hear the ominous rustling of feathers. As they descended further, the party was greeted by the ear piercing screech of the Owlbear, which instilled fear in some members. The battle began abruptly when Lilith was snatched by The Beast's talons, suffering significant damage.   General Doctor Flimsly quickly acted, restoring Lilith with his mastery of negative energies. Drigg then heroically threw a molten hot metal net onto The Beast, forcing it to release Lilith as it struggled to free itself. Taking advantage of the distraction, the rest of the party launched a coordinated attack, eventually bringing the Owlbear down with their combined efforts.   Unexpected Visitors While the party rested, they were approached by a group of individuals displaying unusual powers. These intruders had two prisoners in tow: a striking half-elf woman with long brown hair and a handsome half-orc man with neatly trimmed black hair, tan green skin, and prominent tusks. Tensions escalated when it was revealed that the newcomers were slavers, leading to a confrontation.   A mind blast from the slavers incapacitated the half-orc, spurring the party into action. Rising from their rest, they engaged in a fierce battle featuring hand-to-hand combat and powerful black leyline magic, including the summoning of undead Owlbears. Despite the intensity of the fight, the party emerged victorious, ensuring that the fate of the slavers was sealed in death. Knocking one of the Slvaers unconscious the Orc was than handed a knife from Drigg. To which the orc went over and began to stab the slaver repeatedly with the half-elf woman looking away.     We enter the scene of the owlbears midden filled with pellets of its last meal, the smell of rot in the air with mushrooms along the cavern walls. The Orc is standing over the stabed slaver.


16th Jun 2024

6/13 A happy fathers day owlbear

The party reached the midden of the huge owlbear.



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2nd Jun 2024

6/2/24 Slaying a Beast

Previously, the players received a feather token instructing them to return to town. Upon their return, they encountered Easy Company, led by Captain Hiss, a Tengu heading south to deal with possible remaining trolls in the area. During this time, Flimsily successfully removed Kundal's curse, and the group camped with the 313.   When they returned to town, they found it in ruins. Houses were destroyed, the general store was gone, and the ship from Serpent's Pass Trading Company was shattered. The players immediately began tending to the injured, the dying, and the dead, learning about the enormous beast that had rampaged through the town.   During an impromptu town meeting, discussions began about the next steps for recovery. Avira revealed to the town that a political prisoner, Trinity, the twin of Serenity Blackwater, was being held in Redrum. Embarrassed by Serenity's unexpected comments, Avira left the meeting to review treasury logbooks for a discrepancy that had been brought to her attention.   Another issue raised was a recent crime, with the alleged perpetrator being an orange-skinned tiefling named Kenrith. Joks was the first to suggest casting Kenrith out of Serpent's Pass, while the Mayor argued for her, emphasizing her crucial role in driving The Beast away from the town.



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26th May 2024

5/26/24 The return to Serpent's Pass

Upon convincing some very aggressive thylacines to become helpful allies, the party received a message from the Mayor, indicating a Beast had attacked the town. While traveling back North they discovered a small encampment of lizard men on a small island.



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3rd Mar 2024

Fish Tales

After returning from a fishing trip on the lake (please name) with Arvan a few necessary kingdom things need to happen (armies, etc) -


25th Feb 2024

So many things to do, so many days to rest

The party got word of an impeding troll army in two months time.



Journals
19th Feb 2024

Clearing Wave Echo Cavern

11th Feb 2024

Session #X.X After some warewolfs

Welcome to Bloodmoor, a grim and treacherous frontier where survival is earned through cunning, courage, and steel. Nestled on the edge of the world these islands are known to be haunted by ancient evils and forces that even the Eternals do not dare to set foot.   Serpphants Pass was built atop the ruins of a small fortress that stands high on a hilltop at the mouth of the Wraithbone Cascade River and looking over FangtoothLake. Its inhabitants come from all different walks of life from across the single large connected of Tesslutut for various reasons. Everyone has a similar story about coming to get away.   As adventurers and conquerors, you’ve come to Bloodmoor driven by your own ambition, vengeance, or desperation. Banding Together you will manage the town of Serpahts Pass and defend your new home and citizens against this said uninhabitable land. Confront the different forces trying to pull your new kingdom apart. Your choices will shape the fate of all of Bloodmoor—if you survive long enough to make them.   Will you be its savior or its next victim?

This story is told by

The Protagonists

Treasurer Avira Zauviir

Level 9 Wizard.
Health
85 / 85

Leoros

Level 6 Bard.
Health
56 / 56

Major Flimsy

Level 7 Cleric.
Health
80 /