After confronting and defeating the fallen brother of the Deathwardens, you have claimed the Codex of Corruption. Now you must get out of the Maze and return to Gwyndara with your new companion Bran The Runesmith.
After hiring Kaeven, the Eifer Hunter, the Umbra Nex approaches the strange mountain of the Sheared Summit to find the Wanderer and potential Deathwarden brother carrying the Codex of Corruption.
Now, with 2 ships where will the Umbra-Nex Go next?
The Umba - Nex found The Warship called The August at Sea.
Leaving the Town of Dunwell on the The Jabari the Heroes of the Nordring Rebellion, the Umbra Nex, seek out the rest of the towns garrison before they can reach Fort Solis and warn the Empire of the revolution.
Following Livia Magnus to the company town, what will await you there?
Returning to the Deathwarden camp, we found a scene of devastation. Nearly all the Deathwardens were dead, with Captain Wahn barely clinging to life. Eira and her daughter, hidden in a tree hollow, revealed a harrowing tale: the monstrous creature that had ravaged the camp was none other than a transformed Falvus Verus, who had abducted the young Eifer girl they had rescued. It turned out it was the Eifer girl who had snuck into Vass' tent and stolen the Nergalesh, then snuck into Falvus' tent to deliver the creature, into his ear. Amidst the ruin and loss, Isadora was missing, and Leona was discovered, brutally decapitated. We, weary and burdened with new revelations, face the daunting task of piecing together our next move.
Ash Escaped the government HQ but not without the death of their friend Gaius. It is now the evening of the 27 of Embermonth, the rebellion is set on the 29th at Noon. His allies some half hour walk away at the Death Wardens Camp.
As dawn's light begins to filter through the streets of Dunwell, the party is dispersed, each group intent on their respective tasks. Having just delivered a letter to Falvus Verus's housekeeper while cleverly disguised as a messenger boy, Lavinia regroups with Ash outside the residence, the two of them keeping a watchful eye for any movement. A short distance away, within the hallowed walls of the chapel, Gaius and Marcus find themselves deep in conversation with the priest, pressing him for answers. Meanwhile, below the chapel's floor, Vass and Allesandra navigate the eerie silence of the mausoleum, below the chapel.
In the encampment of The Deathwarden Brotherhood, a poignant reunion took place as Eira Gunnarsdottir was reunited with her daughter, a moment of tenderness amidst brewing chaos. Here, Warden Lucian Argentius unveiled his findings about the Codex of Corruption, identifying it as a sinister artifact linked to The Abyssal Shadow, a clandestine cult. He warned of the need for caution, especially with the return of Morgana Delphine, an associate of Valvus and the Governor, and the presence of three mysterious strangers guarding the mansion. The party's next move led them to the Midnight Orchid. A dangerous confrontation ensued, during which Vass narrowly escaped death. However, with Marcus's aid, they managed to capture Isadora, who shockingly revealed her true nature as a vampire. With Leona Eisenhart accompanying them, they transported the captured vampire to the Deathwarden camp, where Lucian secured her within a protective ward. Simultaneously, Ash, Lavinia, and Allesandra ventured to the Sable, meeting with William Milligan. Recognizing the need for a morale boost, they convinced William to instigate a riot near the docks that evening, aiming to divert the garrison's attention. Ash took it upon himself to discreetly tail Lieutenant Oglund during his patrols, gathering crucial intelligence. As night blanketed Dunwell, the party launched their assault on the unsuspecting garrison. While Allesandra, Marcus, and Lavinia heroically rescued Wahn and the Lead Man at Arms from the sinking ship, The Wind's Blessing, Vass, Ash, and Gaius embarked on a covert mission. They assassinated Lieutenant Oglund in his chambers, though not without causing a commotion that alerted the garrison. The session drew to a close with the assassination group stealthily exiting the barracks' second floor and the rescue group emerging from the mess hall onto the catwalk. Both groups found themselves confronted by more guards, in the courtyard with a battle to escape with your freed allies.
In the shadowed depths of the Aelesian ruins, our heroes stand at the precipice of discovery and danger. As they delve deeper into the ancient corridors, what secrets will they unearth? And as they seek a path back to the world above, what awaits them in the streets of Dunwell? Every choice, every step, draws them further into a web of intrigue and power. Join us next time, as destinies intertwine and the legacy of the past challenges the hope of the future. The adventure is far from over, and the next chapter promises to be the most thrilling yet.
Beneath the town of Dunwell, in the chilling darkness of the dried-up well, the heroes uncover a secret. As they delve deeper into the mystery, they'll find that the past is not easily forgotten, and some legends refuse to die.
In the mystic town of Dunwell, Ash and Lavinia's trade mission took a diabolical twist. Alongside Marcus, Vass, and Allesandra, they unearthed a sinister influence from Hell itself. While bridging relations with the north's tribes and delving into the politics of the Eifer, trust grew amongst the group. But Dunwell's secrets were far from over. Conversations revealed haunting truths: An orphan's demise, a devil's manipulations, and cosmic revelations that hinted at the vast expanse of Alderland's knowledge. As Vas seeks clarity from his guardians, Lavinia's intentions move political gears. Enter Gaius, the noble garrison soldier, whose path intertwines with a deepening mystery of missing children and a town blacksmith's involvement. But beneath the church's shadow, a profound revelation awaits. The local Warden is more than he appears, aligning with a clandestine brotherhood and hinting at dark ruins beneath Dunwell. As the session unfolds, an impending solar eclipse looms, suggesting that Hell itself might soon touch the material realm. The clock ticks, and the heroes find themselves in a race against celestial time.
As the sun dips below the horizon, a foreboding darkness blankets the land, shrouding it in an eerie stillness. In the heart of a backwater land, your paths converge, drawn together by fate. The air crackles with an unknown energy, sending shivers down your spine. The whispers of ancient secrets linger in the wind, urging you forward into the unknown. As you cautiously navigate the labyrinthine paths, a sense of trepidation intertwines with curiosity. You are about to face a series of harrowing trials, where shadows hold dark secrets and the line between reality and nightmares blurs. Brace yourselves, for the meeting of destinies is at hand, and the true test of your strength, resolve, and unity awaits.