Moving pieces on the Chronicles board | World Anvil

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Moving pieces on the Chronicles board

Feature Upgrade · Chronicles · Created by LVWerneck
accepted

What functionality is missing? What is unsatisfying with the current situation?

Currently, the Chronicles feature is very static. You can create several events, but in the event of a character moving, you can only see either where they started or where they finished their journey.  

How does this feature request address the current situation?

A moving pin (or, for differentiation, Piece) could address this issue. One would set it up the same as any marker. However, upon creating an event, users would then be able to choose whether that event involves a Piece that moves. If they choose a piece, they would then be able to add two locations to that event (starting and ending), so as the user slides the bottom bar, the Piece would transition between the two.  

What are other uses for this feature request?

This would make it easier for me to know exactly where my travelling characters are at any given day. Speed would self adjust based on distance and time. It helps DMs know where characters and NPCs are, and it helps authors know where their characters are if they have multiple protagonists. It also helps in battle simulations if I can make pieces to represent different armies moving at different marching speeds. I would know exactly where they meet and where the battle would happen.

Follow up


Wow, thank you for the quick response. I did not expect it so early. I'm not a programmer, so I'm limited on how to implement it from a coding perspective, but I'm a designer, so I can easily create mock-ups and troubleshoot if needed. Let me know if there's any way I can further help :)   A quick idea of how I think it works is, if the timeline has timestamps, then each pin would have its x/y pixel coordinates defined at every timestamp. That would make it so as the user transitions between timestamps in the bottom timeline bar, the pins would automatically move from one location to another.   Again, not sure exactly how to implement it and how I can make it clearer, but I'm entirely open to discuss more if nedded <3

The Team's Response

There is a lot of meat to this idea but it needs a better implementation than what it is suggested. The spirit and intent of the idea are accepted. The implementation will need to be thought-out
Current score

27/300 Votes · +5305 points

Votes Cast