Orzammar Kingdom Organization in Zin | World Anvil

Orzammar Kingdom

Orzammar, named after the founder of oldest house: House Aeducan(Eye-doo-can), known as Orzammar Aeducan the Tower.    

Caste system

Where your birth determines your future.   Castes are inherited from the same sex parent. Once born into a caste one can never leave it(ie. A smith can never be a warrior, etc.)  
  1. King: final decision maker
  2. Paragon: most esteemed and honored position a dwarf can earn. Most often given to dead dwarves, though there have been two cases of Living Paragons in Dwarven history
  3. Desher’s Assembly: made up of all the heads of the oldest standing houses, of which there are dozens
  4. Thane: Noble who’s title was granted by the king, owns land
  5. Desher: Dwarf of noble blood who belongs to one of the seven original Houses
  6. Shaper: Keepers of all Dwarven knowledge and history, crucial role in court cases
  7. Warrior caste: Made up of Second Sons from noble houses and mostly of family’s that serve the army
  8. Smith Caste: upper middle class, held in high esteem for their contribution to the kingdom as armorers and weapon-smiths
  9. Artisan Caste: any skilled worker other than Smith
  10. Mining Caste: lifeblood of the dwarves and the largest of the castes
  11. Merchant Caste: those granted permission to leave the undercity, brings in resources otherwise impossible to gain alone
  12. Casteless: Those born as bastards, out of wedlock, and those who went to the surface without permission or were banished from their House are branded as Casteless.
Type
Geopolitical, Kingdom
Ruling Organization
Leader Title
Location
Notable Members
Related Species
Related Ethnicities

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