Jiang-Shi Alternate Racial Traits in Zheng-Kitar | World Anvil

Jiang-Shi Alternate Racial Traits

Strong-Bodied Dead: Ability Score Bonuses become (+4 Strength, +2 Wisdom, -2 Intelligence). Modifies Ability Scores.   Their bodies enhanced with incredible power, these Jiang-Shi are mightier and more physically imposing than their kin, but are less dextrous and charismatic.
 
Uttercold Body: Gain immunity to cold, and deal 1d4 points of cold damage that bypasses all resistance and immunity each round you maintain a grapple, a grapple is maintained on you, or a creature successfully strikes you with a melee attack. You can convert a number of damage dice worth of cold damage equal to 1/2 your HD (Minimum 1) into Uttercold Damage whenever you deal cold damage, which bypasses all cold resistance and immunity. Gain Vulnerability to fire. Replaces Freezing Body.   With bodies even more frigid than their normal kin, these Jiang-Shi are so cold that their skin is deep blue, icy crystals growing from their skin in places over time as a shard of primordial cold sits in their bosoms - though in exchange, this makes them more sensitive to sudden bursts of heat.
 
Frostsmoke Body: Gain Cold Resistance 20. By removing your Onmyo Talisman as a swift action, you can discorporate your body into a Gaseous Form as per the spell. However, while in this Gaseus Form, your Talisman floats with the cloud and, if attacked and broken, forces you back into corporeal form and renders this ability unusable for 1 hour. In the cloud, the Talisman has AC 15, Hardness 10, and 10 HP/2HD possessed. Enemies inside of you in this gaseous form take 1d6 points of cold damage plus an additional 1d6 points of cold damage for every 6HD you have. Replaces Freezing Body.   Their bodies more akin to ephemeral ghosts like the Soshigeist or Yuki-Onna, these Jiang-Shi are able to remove their talismans from their forehead to vanish into smoky clouds of stolen breath, ghostly chi, and frost that drift, intangible, allowing for much more freedom of movement.
 
Hyper-Flexible State: Lose the normal bonuses of your awakened state aside from Compression and movement speed increase. Instead, while in your awakened state, when a creature makes an Attack of Opportunity at you, you take half damage from the base weapon damage and added attribute modifier damage and may, as a free action once you have been hit by an AoO, deliver a body blow that either moves the attacker 5ft without provoking or halves their movement speed the next round. Modifies Awakened State.   Reaching a level of flexibility that borders on divine, these Jiang-Shi in their awakened state are more akin to a semi-solid than an actual solid creature - capable of bending their feet up and around their backs and putting their feet to their chest and over their shoulder. With this extreme level of flexibility, they are notoriously hard to hit while on the move, and are capable of deft responses to incoming strikes aimed at them while moving, wrapping their twisty limbs around others in unexpected ways to retaliate before they can defend themselves.
 
Supersonic State: Lose all bonuses of your awakened state aside from the movement speed increase, which begins at +30ft base and scales by +10ft every 5HD instead of +5ft. While in Awakened State, you may use your incredible speed to move into any unoccupied space within your normal movement range without provoke AoO or suffering from difficult terrain. You cannot use this ability if it was used in the previous round, or if your movement is currently hindered in some way(Such as a tanglefoot bag or a grapple). Modifies Awakened State.   Their bodies brimming with raw sonic energy, these Jiang-Shi become startlingly and terrifyingly quick when in they enter their Awakened State, moving around the battlefield at such unmatched velocity that none can see or follow with the naked eye.
 
Massive Arms: You are treated as one size category larger for the purposes of your reach with melee attacks. You gain two primary Claw attacks that deal 1d8 base damage for a medium sized creature, and have the 'Grab' Universal Monster Rule. You also get the 'Grab' UMR with your unarmed strikes. Replaces Deadly Claws.   Their enormous titanic and enormous and reaching all the day down to their shins or knees, these Jiang-Shi put their enormous hands and arms to good and excellent use to slash and crush their foes to bloody smears and ribbons.
 
Sentient Sleeves: You gain two primary slam attacks that deal 1d4 base damage for a medium sized creature, but that also gain the 'Grab' and 'Strangle' Universal Monster Rules. You also gain the 'Grab' and 'Strangle' Universal Monster Rules on your unarmed attacks. These sleeve slam attacks trigger 'drain warmth' as if they were claw attacks. The damage dealt by these sleeves is untyped, and you may make these attacks on a target through walls and doors(regardless of line of sight, as the sleeves can find the nearest target) so long as there is a thin enough gap for your sleeves to slink through(GM Discretion). You may maintain multiple grapples at no penalty - maintaining these grapples is one action for each type of attack(One action for all sleeve-grabbed targets, one action for all unarmed strike grabbed targets). Using the 'Grab' UMR to not gain the grappled condition yourself is only a -10 penalty instead of a -20. Replaces Deadly Claws.   With long flowing sleeves adorning their robes and outfits, these Jiang-Shi, when they are animated and brought to unlife, find their outfits and clothing imbued with a faint unholy presence that responds to their will and can move on its own - snaking around like living cloth to wrap around, crush, and strangle targets, extending as if making new cloth through magic.
 
Onmyo Etchings: Gain Knowledge Religion and Knowledge Arcana as class skills, gaining a racial +2 bonus to one of them. Replaces Hopping Masters.   Their Onmyo Talismans etched with awesome and terrible knowledge born from their time in the Outer Planes before their untimely return, some lucky or unlucky Jiang-Shi can channel these unholy etchings burned into their masks to draw upon knowledge not their own, learning things no living mind was meant to know or understand.
 
Flexible Form: Gain Acrobatics and Sleight of Hand as class skills, and gain a racial +2 bonus to one of them. You are treated as having the "Improved Steal" feat. Replaces Hopping Masters.   Their bodies less stiff and unbending as others of their ilk, these Flexible Jiang-Shi are not as skilled at hopping but are free to bend and twist their forms to their heart's content, allowing them an incredibly degree of dexterity to allow them to perform crazy feats of acrobatics and even for nefarious purposes, to take the belongings of others.
 
Shapechanger Talisman: Gain a +2 natural armor bonus to AC. Gain Disguise Self as an at-will Extraordinary Ability. Replaces The Unforgotten Dead.   With Talismans that thrum with the same eerie otherworldly energies as their kin but slightly different, these rare Jiang-Shi possess Talismans that ripple and move like quicksilver, allowing them to change their corporeal form at but a thought as their freezing bodies are infused with the essence of raw, primordial chaos - responding to thought to alter itself into another form, similar to how the great cities of the outer planes are built by thought alone, so too is their body reshaped and moulded.
 
Elemental Spirit: Gain a +2 natural armor bonus. Pick one of the Six Core Elements(Fire, Water, Earth, Air, Light, Void). You become immune that element and heal 1 point of damage for every 3 points of damage the attack would otherwise deal. If this healing would cause you to exceed your full normal hit points, you gain any excess as temporary hit points, up to a max equal to your HD. For Light and Dark, You may pick between Fire and Air for Light and Earth and Water for Dark. Replaces The Unforgotten Dead.   Their bodies suffused with elemental power, some Jiang-Shi lose some of the other benefits of their Dual Nature but in exchange let the Six Elements wholly suffuse them, such that upon an element's mere touch their bodies heal and stich themselves back together.
 
Ride the Elements: A number of times per day equal to their 1 + CHAMOD(Minimum 1), gain the ability to jet forward in a straight line up to 120ft, transforming into a bolt of the element of your affinity as a standard action and rematerializing in the new location as a free action. Enemies in the path of this movement must make reflex saves (DC 10 + 1/2 HD + CHAMOD) or be shunted aside and take 2d10 force damage, taking no damage and not moving on a successful save. You may make automatic strength checks at a +10 to break through any obstacle or wall in your way, stopping on a failed break check. By touching another creature as a melee touch attack, you can send them along the same movement path if they fail a will save (DC 10 + 1/2 HD+ CHAMOD). The charge is expended if they fail the save as normal, but not if they succeed. Replaces Unstoppable Advance.   The force of their purpose manifesting in an entirely different manner, these special Jiang-Shi are not as hard to keep nailed down or in one place, but their power allows them to burst forward in a flash of energy, blasting across the battlefield like living bolts of elemental power.
 
Talisman-Maker: Instead of dealing damage to another creature when you move over them, they must make a Fortitude Save (DC 10 + 1/2HD + STR/DEXMOD(Whichever is higher)) or be flattened into a paper talisman resembling the one upon the Jiang-Shi's forehead beneath their crushing stomp. If the save is successful, they are merely shaken for 1d4 rounds. If they fail the save, they must make a Will Save each round for 1d4+1 rounds, taking 1d6 untyped damage for each failed save - escaping automatically after the time has elapsed. During this time, any who hold the talisman can probe the target's mind as per the Mind Probe spell with no save(and no bluff check) by focusing on the talisman as a move action. The damage dealt each round increases by one dice at 5HD and every 5HD afterwards. If this damage would kill a creature, they are trapped as that Talisman forever and any creature who holds it may continue to access their memories and knowledge they had in life. Tearing the talisman with a DC 15 Strength check or damaging the talisman for ANY amount of damage(Hardness 10) while the creature is alive immediately frees them. Only one talisman can exist at a time in this way - while a Jiang-Shi can choose to move over a creature without provoke AoO and without forcing a save, if they force the target to make the save, the previous target is immediately freed if the new target fails the save. Replaces Unstoppable Advance.   With their legs, soles, and bodies in general inscribed with swirling Onmyo Magic Lines and Symbols, these rare Jiang-Shi have a strange ability to create paper talismans much similar to those used by Onmyo Mages and those stuck to their forehead - though they do so by turning other creatures into them, flattening them down into small paper talismans that contain their knowledge and experiences. Armed with this powerful information, they stomp and crush their foes flat in a single mighty leap, rendering a foe into flat paper much to the horror of their allies and foes alike. Often, these Jiang-Shi collect the Talismans of those they kill in this way, either as mementos or trophies.
 
Advanced Talisman: You no longer have a talisman stuck to your forehead, and instead have a small onmyo magic circle inscribed on your body somewhere(tongue, back of neck, thigh, etc) that serves a similar purpose - you do not get SR, but are treated as having regeneration 5 that cannot be suppressed by any means - you will regenerate even if disintegrated, obliterated, or otherwise. If you fail a save that would kill or destroy you instantly, you return from death 3 rounds later with full HP - you may be banished or transported, but cannot otherwise be killed. Instead, the specific location of your Onmyo Circle is your vulnerable point - if it is injured by Bludgeoning, Piercing, or Slashing damage it will nearly kill you outright and inflict many penalties(Described Below), and you lose any Immunity, Resistance, or DR to an attack made against this vulnerable point. This must include a sunder attempt, but unlike normal sunder attempts ranged weapons, spells, and effects that require an attack roll may be used in this attempt, though they still require a combat maneuver check - though for ranged attacks the opponent applies her Dex instead of STR to CMB. This Vulnerable Point is considered a seperate weapon with hardness 0 and HP equal to 5 plus double your HD, plus 5 Hardness for each 6HD you possess. Once the point is brought to 0 HP, you cannot attack, your regeneration is suppressed, as are your defensive abilities, DR, immunities, resistances, and SR, and you take a penalty to your AC equal to your HD, suffering 1d6 points of untyped damage for every 5HD you possess, at dawn each day until you die. Only natural healing can heal damage done to your vulnerable point. Replaces Onmyo Talisman.   An extremely rare breed of Jiang-Shi widely considered to be an attempt by a genius Necromancer to improve upon the Jiang-Shi base design, these 'Advanced' Jiang-Shi are somewhat of an evolution of standard Jiang-Shi, lacking the talismans that so often point their kind out to others and instead having small circles scribed onto their bodies that provide them with unmatched durability in exchange for unmatched weakness - should the location of this circle be found, it is even more crippling than if their talisman is destroyed.
 
Facehugger Talisman: You can throw your Onmyo Talisman as a ranged touch attack. Whichever target the Talisman successfully hits, you may perform one of the following actions, after which the mask returns to your face. The Talisman returns automatically even if you miss the attack. These Talismans cannot be removed by any but the Jiang-Shi themselves and cannot be stolen, but it can be targeted for a sunder maneuver - and for these purposes, is treated as having Hardness 5 and 5HP per HD of the Jiang-Shi. The Jiang-Shi loses its SR if the talisman is destroyed, but can make another with parchment, writing instruments, and ten mintues of uninterrupted work. Additionally, so long as their Talisman remains intact, a Jiang-Shi cannot be permanently destroyed - if slain while their talisman remains intact(This should go beyond simple sundering; though sundering may be a first step followed by potentially dispelling or total atomization. GM Discretion), they will reform from dust one hour later at the point they were slain. A wooden weapon carved from a cherry blossom tree slays them regardless of this. Replaces Onmyo Talisman.  
  • Swap places with the target, without provoking AoO.
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  • Impose Disadvantage on a single attack they make.
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  • Control half of the movement the target can move on their next turn.
Weaponizing their Talismans, these Jiang-Shi have learned how to tolerate the removal of their Talismans for extremely short periods so they can use it as a weapon, sticking it to the head of another creature to control their actions for a short period.

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