Elemental Focus, Void
Edict: Protect the natural cycles and fundamental properties of the world. Seek out and punish those who break them or manipulate them for their own ends and desires. You are the silent, unseen hand that keeps this reality spinning.
Bonus Feats: Toughness, Great Fortitude, Dodge, Mobility, Improved Drag, Improved Reposition, Cleave, Great Cleave, Blind-Fight, Cerberus Style, Crashing Wave Style
Spell-Like Ability: Shadow Anchor
Blurred Strikes: At 1st level, the Sacrament Striker may apply the Agile special weapon quality to their unarmed strikes or any weapon they wield which would normally qualify for it. Additionally, when dealing damage via the Powerful Strikes Class Ability, the Striker can choose to sacrifice iterations of this damage on the primary target(Up to removing all bonus ability score damage dealt by the attack) to deal an equal amount of damage to another enemy within his natural reach - this bonus damage hits the target automatically. The striker can choose multiple targets to recieve this bonus damage, but each must recieve at least a full iteration of his primary ability score modifier normally added to damage rolls. At 7th level, the Striker totals up all damage dealt to targets via melee attacks before applying Damage Reduction. Weightless Adept: At 3rd level, the Sacrament Striker gains control over their own weight - allowing them to gain the effects of the Light Steps ninja ability. Additionally, each time they deal an iteration of their primary melee damage ability score modifier to a target, the damaged target is pushed 5ft directly away or pulled 5ft directly towards the striker - this movement cannot move the target into environmental hazards, off cliffs, through walls, etc. At 6th level, the Striker can instead choose to prevent the target from taking 5ft steps for 1 round rather than pushing or pulling them. At 8th level, targets damaged by this ability are infused with gravitic energy that allows the next ally of the Striker that charges the target to ignore all obstacles in their path that would normally prevent them from charging(Aside from distance, which the target must be in range of normally) as they glide across the ground at hypersonic speeds, arriving at their target in an eyeblink. Mask of Multitudes: At 7th level, the Sacrament Striker can, as an extraordinary ability, take the appearance of any Humanoid or Monstrous Humanoid Creature so long as they have a sample of that creature to use(Tooth, lock of hair, skin, etc) - when taking this form as a full-round action that does not provoke AoO, the Striker can choose to appear as a living or undead version of that creature. While appearing as undead, they detect as the Undead type, mindless undead will not attack them unless provoked, and intelligent undead will consider them one of their own unless a careful and purposeful inspection is carried out(GM-Discretion). While in this disguise, they detect as the chosen type and Subtype(Humanoid, Monstrous Humanoid, or Undead) and the chosen creature's alignment, and attempts to divine their original identity's(Not the one they have assumed) location fail as though they were not a valid target. Taking on this disguise does not consume the sample used to generate it. While in a disguise, the Striker gains a +4 on all survival, perception, and attack and damage rolls made against creatures of the same species or applicable subtype(GM-Discretion) of the creature they are taking the form of(For undead, GM may determine type of undead that would best fit the form they take). At 13th level, this bonus increases by +2. No Second Strike: At 13th level, the Sacrament Striker can channel all their gravitic, deathly power into a single mighty blow - by making a melee attack against a living creature as a full-round action, the Striker can force them to make a Fortitude Save(Wisdom-Based) or die instantly. If the target has broken the terms of a Geas or violated a Natural Law or Cycle of the world in a significant and notable manner(GM Discretion) within the past year, using this ability is a standard action, the DC is increased by 5, and the target is left branded with a visible mark of the Striker's Temple upon their skin that, until removed(A curse with a CL equal to the striker's HD), allows the striker to 1/day gain a status effect on the target for 1 minute. This is a death-effect. Alternatively, the Striker can choose to place a willing target into a death trance wherein the target appears dead to all mundane and magical senses for a period of time of the Striker's choosing not exceeding one day per HD the Striker possesses. The Death Effect version of this ability is usable once a day, plus one additional time at 15th and 19th level.
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