Eldragi Racial Feats in Zheng-Kitar | World Anvil

Eldragi Racial Feats

Eldragi Mindbender:   Prerequisites: Eldragi race, 'Hypnotic Mystic' Alternate racial Trait, Character level 5th   Effects: Add +2 to the DCs of all spells from the Enchantment school you cast. This Bonus increases to 3 against creatures without the Giant subtype.   Though their births are rare, some Eldragi are born or train until such a time when they find themselves able to intricately know the ins and outs of the minds of their enemies, especially the smallfolk they so often hunt and brainwash into slavery…though doing so sends them into outcast from their people, they are beings consumed by vengeance, and a powerful desire to see pain spread upon the world as it was done to them.
 
Zaltrexxa's Inheritor:   Prerequisites: Eldragi race, 'Eye of the Phoenix' Alternate Racial Trait, Character level 9th   Effects: The range of 'Eye of the Phoenix' becomes 1 mile per HD, and you can throw your hearing and speech in addition to your sense of sight.   Honing their connection to the forgotten Phoenix, these Eldragi borrow even more of their matron's powers, gaining the ability to see, hear, and speak at long distances in addition to their normal capabilities, and at much further ranges to boot...giving Zaltrexxa all the more glimpses beyond her infinite prison into the world that she once loved.
 
Multi-Grappler:   Prerequisites: Eldragi Race, 'Four-Armed Terror' Alternate Racial Trait, Character level 7th   Effects: You may grapple up to two creatures at no penalty so long as they are two sizes or more smaller than you. You can maintain all grapples you are in control of as a swift action.   Special: At 9th and 11th level, you can grapple an additional creature according to the same rules listed above.   With four-arms of rippling muscle, these Eldragi find it quite easy to snatch up their targets and place them within their powerful palms, manhandling their prey without much detriment to themselves.
 
Dimension Stomp:   Prerequisites: Eldragi race, 'Sundering Stomp' alternate racial trait, Character level 7th   Effects: When using 'Sundering Stomp', you may choose to teleport yourself and any allies within your square or adjacent to you as if by the spell Dimension Door.   Rarely, when an Eldragi begins to favor the tactic of sundering the ground by using her massive foot to break it apart into shards to create difficult terrain, she sometimes uncovers a secret technique that lies within this stomp that allows her to teleport herself and allies of her choosing a short distance away. These Eldragi often become excellent scouts for their village and ascend to great heights.
 
Teleportation Stomp:   Prerequisites: Eldragi race, 'Dimension Stomp' racial feat, Character level 9th   Effect: You may affect yourself and any allies within your square or adjacent to you with the spell Teleport instead of Dimension Door when using 'Dimension Stomp'.   A rare gift that many Eldragi don't learn, the Teleportation stomp is reserved for the Eldragi who, upon learning the Dimension Stomp, focuses on it exclusively until she masters the crash of her footfall upon the ground in such a manner that she can sunder space itself, and send herself and her allies hurtling through the space between reality to a far-flung destination...
 
Planar Leap:   Prerequisites: Eldragi race, 'Dimension Stomp' racial feat, Character level 13th   Effects: By using all 3 uses of 'Sundering Stomp' at once, you may, as part of a jump you make, crash through the planar boundaries and plane shift to another plane(As per the spell of the same name). You can bring yourself, your gear, and any allied creatures you can hold or carry up to your maximum load. You cannot use this ability the next day after you use this feat to plane shift in this way.   Among those rare few Eldragi who discover the secrets of the Dimension Stomp, even more rare is the Eldragi who discovers that, by using her massive size in combination with the Dimension Stomp, she can crash through the dimensional boundaries and move to another plane of existence! Though these Eldragi often die quickly after discovering this power due to the often hostile nature of the planes they end up on, sometimes they do survive and return to their village to report of their success. Said to be those who show evidence of being descendants from the legendary titans such that they inherited some of their power, these Eldragi are sometimes treated with suspicion but are often praised as powerful paragons of Titankind.
 
Unbreakable Gigax:   Prerequisites: Eldragi race, 'Eldragi Gigax' Alternate racial trait or 'Gigaxian Blessing' Racial Feat, character level 7th   Effects: You gain +6 hit points. For every Hit Die you possess beyond 3, you gain an additional +2 hit point. If you have more than 3 Hit Dice, you gain +2 hit points whenever you gain a Hit Die (such as when you gain a level). You gain +4 on all saving throws vs poison and disease.   Thanks to their immense size, the Eldragi Gigaxes are even more insanely durable than their sisters, their bodies nigh invulnerable and possessing supernatural resilience against attacks, poison, and even disease...making them even more feared by all other races as unkillable monsters, and terrifying beyond compare.
 
Dimensional Grasp:   Prerequisites: Eldragi race, Character level 5th   Effects: Whenever you make a grapple check, you can choose to do so against a foe outside your reach up to 120ft away from you but who is still in your line of sight. If you succeed the grapple check, they move 10ft closer to you in a straight line, and move an additional 10ft for every 5 with which you exceed the target's CMD. If they would reach a space within your reach, you grapple them as normal. This movement does not provoke AoO.   Special: At 9th level the distance you drag them doubles.   Special: At 13th level, once per combat you can automatically teleport a creature you successfully grapple within 120ft into your reach and grapple them as normal. Movement you force other creatures to move with this ability now provokes AoO.   A technique that goes far beyond the realm of the mundane and enters the realm of the arcane and the supernatural, the way of the Dimensional Grasp can be oversimplified as being so strong as to compact space itself, "crunching" the space between them and a target to forcible move them closer.
 
Moving Grappler:   Prerequisites: Eldragi race, Character level 7th   Effects: You can move at full speed while grappling, moving your grappled targets with you. You can maintain grapples without being considered grappled yourself at no penalty if the grappled creatures are two sizes or more smaller than you.   Training themselves in the ways of grabbing their prey, these Eldragi can move at blistering speeds while grabbing others.
 
Crush Stunner:   Prerequisites: Eldragi race, Character level 11th   Effects: When a creature is affected by your constrict damage from Mighty Grip, they must succeed on a fortitude save (DC 10 + 1/2HD + STRMOD) or be stunned for one round. If they succeed the save, they are instead staggered for 1 round. Once a creature has failed its saved and been stunned, it is immune to this ability for 24 hours.   Whereas their icy kin focus on trampling and crushing their enemies beneath their icy blue feet, the Eldragi naturally develop their arms and arm muscles due to their roles as apex predators who snatch up caravans and beat other foes into unconsciousness to maintain their apex position. With their powerful biceps and their massive frames, with a bit of training they can learn to compact the bodies of their foes in such ways as to stun and crush them in their red palms.
 
Bicep Breaker:   Prerequisites: Eldragi race, 'Crush Stunner' Racial Feat, Character level 13th   Effects: The DCs on all checks to break items are lowered by 10 for you. Once per day, when you either have a foe grappled below 50% health or you successfully stun a foe with Crush Stunner, you can immediately make the target make a fortitude save (DC 10 + 1/2HD + STRMOD) or immediately fall unconscious for 1d6 rounds. Each turn, an unconscious creature may attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity.   Special: At 15th and 17th level, you can use this feat one additional time per day.   Taking the Crush Stunner technique even further, the Eldragi who spend decades and even centuries as raiders, scouts, defenders, and warriors take their grip strength to such massive and terrifying heights that they can easily match the crushing force their Icy sisters can exert with a powerful Death Stomp with their palms alone, instantly rendering a foe into unconsciousness.
 
Blast Cannon Arm:   Prerequisites: Eldragi race, Strength 20+, Character level 5th   Effects: You gain the Rock Catching and Rock Throwing universal monster rules, though you can throw rocks up to one size smaller than you instead of two sizes smaller.   With their training and emphasis on arm strength over leg and feet strength, it is no surprise that Eldragi, even more than their icy kin, can hurl boulders even better than the most towering giants...throwing them so fast and so powerfully that they resembled blurred cannonballs that smear foes into paste than normal thrown rocks.
 
Flaming Grip:   Prerequisites: Eldragi race, 'Blast Cannon Arm' Racial Feat, Character level 9th   Effects: All rocks you throw deal 2d6 hellfire damage(bypassing normal fire resistance and immunities) in addition to their normal damage, and you can toss rocks up to your size.   With a bit of learning and training, Eldragi can learn to emulate the technique of Fire Giants to catch the rocks they throw alight midair, turning them into flaming lightspeed projectiles that often hit and smash their targets into paste before many realize they've even been thrown.
 
Phoenixian Seed:   Prerequisites: Eldragi race, ‘Sirocco Aura’ racial trait, character level 7th   Effects: Sirocco aura bonuses and penalties increase or decrease by 2 and the radius of the storm increases to 80 feet. You no longer take penalties to stealth due to your size inside your Sirocco aura.   Though they survived the Age of Descent thanks to a combination of luck and the efforts of the Celestial Host as well as a few cultural heroes, the Eldragi were a race downtrodden and forgotten even after they arrived in their new desert home...it was not until the great Phoenix Zaltrexxa saw potential in this once gentle giants and blessed them with her mark, declaring the races of the desert accept them as kin - this blessing proved a salvation for the Eldragi, who used the chance given to them to claim their spot as dominant apex predators of the land. In the modern day, this blessing manifests in many Eldragi and greatly boosts their Sirocco Auras.
 
Sandstorm Aura:   Prerequisites: Eldragi race, 'Phoenixian Seed' racial feat, Character level 11th   Effects: A number of rounds per day equal to (1 + CONMOD, Minimum 1), you may treat your Sirocco Aura as being a Sandstorm for the purposes of weather conditions and effects. When active, your aura reduces all visibility to 30 feet, those within take a –6 penalty on Perception checks, and take 1d6 points of nonlethal damage per round they are caught within its radius. These effects replace the normal penalties for those within your aura as long as this feat is in use. You may use these rounds in 1 round increments, and activating this feat is a free action.   Among the Eldragi who have adapted to life in the Desert, there are those who, much like their northern kin, begin to show signs of their supernatural heritage more than others...yet, instead of becoming capable of summoning white-out blizzards like their northern kin, these Desert-Dwelling Eldragi instead become capable of summoning vicious Sandstorms around them that sap the very consciousness from those inside.
 
Supercell Aura:   Prerequisites: Eldragi race, 'Sirocco Aura' racial trait, ‘Phoenixian Seed’ racial feat, Character level 9th   Effects: Your Sirocco aura is now treated as a "Windstorm" level of severe winds rather than "Severe wind". Ranged weapon attacks become impossible within this aura, and siege weapons take a -4 penalty to all attacks.   Special: For a full detail of the effects of "Windstorm" level winds, please see the "Table: Wind Strength" on this page: (https://www.d20pfsrd.com/gamemastering/environment/weather/)   Though not common, some Eldragi find their Sirocco auras picking up such speed, power, and might that it begins to grow even more powerful and makes ranged attacks nearly impossible as hurricane-force winds whip about the area and make all nearby blind and unable to see or attack.
 
Trackless Village Scout:   Prerequisites: Eldragi race   Effects: You do not leave tracks or evidence of your passing no matter where you go unless you consciously wish to do so. You also become aware of any attempts made to locate you using survival or through divination, but do not learn where or who is doing so.   Skilled at scouting the lands around their hidden village, some Eldragi become so adept at hunting and navigating terrain unseen that they no longer leave a trace when they move...and they become aware of any that try to locate them, whether through magical or material means.
 
Eldragi Slaver:   Prerequisites: Eldragi race, Character level 7th   Effects: Gain a gaze attack with a range of 30ft. Creatures caught by this attack must make a will save (DC 10 + ½ HD + STRMOD) or be charmed as per the charm monster spell. Creatures who fail the save by 10 or more are become affected by the dominate monster spell instead. A creature affected by this attack cannot be affected again for 24 hours, regardless of their save.   Though they are considered evil and outcasts by other Eldragi, some Eldragi become so enraptured with their hatred and their thoughts of vengeance on those who hunt or persecute them they delight in hurting them as they have been, bending their minds and breaking them asunder to forge them into toys for their amusement.
 
Enhanced Heritage:   Prerequisites: Eldragi Race, Cannot have the 'Gigaxian Blessing' Feat, Character level 7th   Effects: You gain the See in Darkness Universal Monster Rule, Telepathy 100ft, and Acid Resistance 10 OR Cold Resistance 10.   Channeling their inner fiendish ancestry, many Eldragi gain enhanced aspects from their heritage once they begin to grow in power.
 
Gigaxian Blessing:   Prerequisites: Eldragi, Cannot have the 'Enhanced Heritage' feat, Character level 11th   Effects: You become a gargantuan sized creature. You gain none of the normal ability score bonuses from it.   Though most Gigaxes are born that way, it is not unheard of for Eldragi to sprout into Gigaxhood later in their lives after traumatic life experiences or sometimes even overnight as they double in size at a terrifying pace.
 
Phistophilus Spawn   Prerequisites: Eldragi Race, Devil Subtype   Effects: As a full-round action, you can produce an infernal contract. To receive the contract’s benefit, a mortal creature must sign its name of its own free will. When it does so, that mortal’s soul is sworn to your possession, ensuring that once it dies it will be damned to an eternity of torment in your grip. As long as the infernal contract remains in effect, the victim cannot be restored to life after death save by a miracle or a wish. If the mortal is restored to life, you immediately sense it and gain the benefits of a discern location spell targeting the resurrected creature. When holding the creature's soul, you have access to all of its memories and have a constant discern location and status effect active on the creature at all times if it yet lives. When the mortal dies, its soul is fully given to you, and it becomes your eternal property, doomed to an existence of torment within your body until you willingly release it or die(At which point it is released with a 35% chance of being damned to hell).   Special: The 'benefits' given to mortals who sign the contract are intentionally left vague - while not as powerful as Devils, Eldragi can draw on their devilish heritage to grant the signatory a vast amount of desires. GMs are the ultimate arbiter of what this can grant, but should keep in mind that effects such as a wishes are likely out of their grasp, as are more powerful things that overwhelmingly outmatch the power of the Eldragi. Common benefits could be Restoring a Creature to Life, Granting permanent ability score bonuses, the ability to read minds, great luck and fortune, etc.   Special: If you have the 'Hellfire Physique' Alternate Racial Trait, you may damn the soul to The Nine Hells instead of claiming it yourself.   As Eldragi who trace their lineage back to the legendary Contract Devils that serve as the cogs of the devilish machine known as The Nine Hells, these Eldragi are more common than many would think - Eldragi 'Contractors' are somewhat common in each tribe, and are incredibly useful to their tribe and deadly to their foes, for the pages of the contracts they can write and the seductive power they can offer can be nearly as seductive as that offered by devils themselves.
 
Avatar of Hatred:   Prerequisites: Eldragi Race   Effects: Gain +1 on attack rolls as well as a +2 dodge bonus to AC and a +2 racial bonus on CMB checks to grapple creatures of a single type or single humanoid subtype of your choosing. You may change this type by spending 1000gp in an 8hr ritual. You can also change the types/subtypes chosen on weapons with the 'bane' enchantment with the same ritual,   Channeling the hatred that boils inside their blood both from their natural history of being hunted and persecuted as well as their fiendish tendencies, these Eldragi embrace the demon inside and learn to channel their infinite rage into a potent force to slay their foes.
 
Soulshredding Rage:   Prerequisites: Eldragi Race, Character level 5th   Effects: Creatures you slay cannot be brought back to life unless the caster passes a CL check (DC 10 + 1/2 HD + STRMOD or CHAMOD, whichever is higher).   Though many would not commonly think Eldragi the type prone to outbursts of screaming rage, the secret to their outward veneer of cool, amazonian warrior mentality lies in their cultural belief in "Small Anger" - a cultural tradition that sees each Eldragi believe that their rage and negative emotions prove literally poisonous to the body in large doses, such that it is best to constantly let out a tiny bit of anger in each strike or attack, and during each daily activity. Venting these tiny amounts of anger in day to day life in unnoticable ways lets them stay calm and collected - in reality, the secret to this practice lies in the fact that they poison the souls of those they strike and kill with their rage, corrupting them with their own anger and preventing them from easily coming back to life.
 
Silencing Crush:   Prerequisites: Eldragi race, 'Demonblight Blood' Racial Trait, Character level 7th   Effects: Creatures you teleport onto and crush with 'Demonblight Blood' are silenced as per the spell with no save as long as they remain pinned. So long as you do not move after teleporting, you gain a racial +10 to stealth checks.   A technique that evolved as a result of cultural exchange between the Eldragi and the terrifying boogeymen of the northern forests, the Gloomgaunt, these ability lets Sandskins crush and flatten those they fall on top of, making no noise and silencing them as they break and crush others beneath their titanic weight, completely unnoticed by the world at large...
 
Far-reaching Crush:   Prerequisites: Eldragi Race, 'Demonblight Blood' racial trait, Character level 9th   Effects: The range at which you can teleport with 'Demonblight Blood' is increased up to 2x your movement speed.   Their feet glowing with arcane power, these Eldragi can focus their devil ancestry into their teleportation when they utilize it to teleport atop and crush other creatures - this allows them to go further than ever before.
 
Gluecrush:   Prerequisites: Eldragi Race, 'Demonblight Blood' racial trait, Character level 15th   Effects: Moving no longer automatically breaks the pin established when you crush creatures. Creatures no longer get cumulative bonuses to escape the pin each round they fail to escape.   Their skin slick with sticky devilish adhesive, these Eldragi are legendary and feared far and wide for their ability to crush onto others and keep them pinned even while moving - for there is no escape until one escapes on their own power.

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