Dirge Alternate Racial Traits
Duergar Dirge: These Dirge are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities. Gain Undercommon as a starting language instead of common. Replaces Hardy and Skilled.
Some amongst the mysterious, rare Dirge have skin the color of the palest ash, their hair whiter than bleached bone and their eyes lacking pupils of any kind or shape. These Dirge, though few make their way to the surface world, are instead bastard children of the evil Duergar, or grey Dwarves, that lurk far below the lands of the world, usually the offspring of a slave and their captor that is quickly either killed, enslaved, or abandoned...though, there are rare exceptions. These Dirge inherit the immunities of their Duergar parent, and are all the stronger for it.
Eternal Hope: Some Dirge gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, they may reroll and use the second result. Replaces Dual-minded.
Though rare, some Dirge, rather than become dour and bitter with their treatment, find their souls and spirits hardening and strengthening with each insult and beating they receive...to these Dirge, who sometimes see slavery from birth, they have witnessed the worst life can throw at them...and they believe that only through hope for a better tomorrow can one hope to live to see the dawn. Such drive and zeal grants them a resilience to fear and despair, and whenever they would fail a task, they sometimes find themselves able to redo it.
Human Spirit: Gain a bonus feat at first level. Replaces Dual-minded.
Rather than their Dwarven parents, some Dirge take after their human ones. These Dirge demonstrate the power and variance that is typical of humans.
Dwarven Trained: Become proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Replaces Stonecunning.
In their lives, some Dirge are, rather than abandoned and forgotten, instead kept by their dwarven parents and put to work within the Dwarven military, their dwarven parents seeing the vast, untapped potential that slumbers within such a halfbreed and happily embracing it. These Dirge, thanks to their time within the military, are heavily acquainted with typical Dwarven warfare and are deftly able to handle the weapons of the Dwarves.
Eye for Value: Gain a +2 racial bonus on Appraise checks made to determine the price of non-magical or magical goods that contain precious metals or gemstones. Replaces Hardy.
A rare, rare case of the offspring showing greater ability than the parent race, some very rare Dirge find that the traditionally spoken of greed of their dwarven heritage has manifested itself in odd and unpredictable ways...they find themselves capable of easily assessing the worth of valuables minerals, gemstones, and even other items that possess great worth, magical or not. They are coveted by all races for this ability, and even the normally stubborn dwarves soften a bit when seeing this odd, powerful ability.