The Kirotera Incantation Spell in Zepharog | World Anvil

The Kirotera Incantation

Written by LordGalakrond

Trigger Warning: Body Horror, Manipulation of Flesh and Bone
  The Incantation of Kirotera was first seen used by the underground dwellers, the Zaegnah. The incantation is the magical art of manipulating flesh, bone, and liquids.

Effect

The use of this incantation is to transform the flesh and bone of the body into whatever image desired to the user. At first a Fleshcrafter will only be able to alter their body's visage: height, skin color, build, voice, facial features, among other things. But further on the Fleshcrafter will be able to manipulate the bones, muscle, fat, cartilidge, and even their own blood.   Another use for the Kirotera Incantation is the ability to control any liquid, not just blood, but water, coffee, tea, and many others.   There have even been accounts of Fleshcrafters disrupting another Arcanist's spellcasting with the use of this Incantation. Although, nobody knows for sure if those accounts are true or not, but whispers spread like Wildefire among the Sunshadow Council.

Side/Secondary Effects

Common side effects with the use of the Kirotera Incantation is: scars and mental depravity.

Manifestation

When the Fleshcrafter has done the proper hand gestures, then tiny symbols of ouroboros made from spiked-chains appears on each of the Arcanist's finger tips. After the ouroboros appears, then the manipulation of flesh and bone can occur simply by hovering and mental thought.  
Example: If a Fleshcrafter wants to grow horns, they would first need to invoke the Incantation and then think of the way their horns want to look. They apply the symbolic fingertips to upon their head and shape.

Source

The Kirotera Incantation draws it's unholy and diabolic power from the Weave of Chaos or Chaos-Weave as it's been called. This particular Weave is often the most dangerous. Users of this weave tend to show instabilities, whether they are mental, physical, or emotional, sometiems even all three.   Throughout Rakasha, nobody truly knows for sure how the Weave of Chaos came to be or even why the Incantations contained in the Weave exist.
A spiked ouroborous with an eye in the center of it.
The Kirotera Incantation symbol by LordGalakrond
Gestures & Ritual
The hand gestures to invoke this Incantation is as follows: Either one or both pointer fingers must first touch the forehead, then the fingers and thumb form an "E" before the user flicks their hand open. At the initial flick of the user's fingers, the symbols of The Kirotera Incantation flashes at the Fleshcrafter's fingertips.
Related Discipline
Zaegnah
Related School
Weave of Chaos
Related Element
Flesh, Bone, Blood, Water
Effect Duration
Until Reversed By Magical Means
Effect Casting Time
Instantaneous
Range
Touch
Level
Basic Practitioner- Expert
Applied Restriction
The Kirotera Incantation cannot function on constructs.
Kirotera Incantation Traits
  • ●○○○○
    • Malleable Appearance:
      As a bonus action, you can alter your bodily parameters: height, build, voice, facial features, voice, skin tone, hair color, tusk or horn color, and hair length. Manipulations on the user are purely cosmetic and have no additional benefit. Changes occurred with the user of this feature only last for 8 hours.   As you progress in rank with the Kirotera Incantation, Malleable Appearance's duration lasts for 1 day at Second Rank, 1 week at Third Rank, 2 weeks at Fourth Rank, and 1 month at Fifth Rank.
     
  • ●●○○○
    • Aqua Craft:
      As an action, you can shape water that you can see within 30 feet of you and that fits within a 5 foot cube. You manipulate it in the following ways:   You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn't have enough force to cause damage.   You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.   You change the water's color or opacity. The water must e changed in the same way throughout. This change lasts for 1 hour.   You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.   If you use this feature multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
    • Fleshsculpt:
      Your Malleable Appearance can now alter muscle, fat, and cartilage.   Additionally, you may increase either your Strength or Dexterity ability score by 1 as an action. This change lasts for 8 hours.   As you progress in rank with the Kirotera Incantation, Fleshsculpt ability score increase increases by 1.
     
  • ●●●○○
    • Contort Bone:
      Your Malleable Appearance can now alter bone, changing the length and size of horns or tusks. Additionally you may cause your body to grow spines and spikes.
    • Sense Fleshchange:
      Concentration, up to 10 minutes   As an action, you may sense the whereabouts of creatures affected by the Kirotera Incantation or any shapechanger within 60 feet of you.
    • Remove Magic:
      As an action, you can force one creature you can see within 120 feet with the capable of casting a Incantation to make a Constitution saving throw. On a failed save, the target cannot cast any Incantation until the end or your next turn.   Shapechangers make this saving throw at disadvantage and on a failed save, they are reverted back to their normal form.
     
  • ●●●●○
    • Horrid Transformation:
      Concentration, up to 1 hour   As an action, you can start to transform into a horrible monster of flesh, bone, and muscle. This process takes 2 rounds to complete. Once the transformation is complete, you gain the following traits:   You have advantage on Strength checks and saving throws.   You can make an additional attack when you take the Attack action.   You can make a claw attack. On a hit, the target takes 2d8 slashing damage.   You also have advantage on Charisma (Intimidation) checks during the duration.   During your transformation, if you are attacked, then you must succeed on a Constitution saving throw equal to 10+half the damage taken or the feature is wasted.
    • Mind Over Matter:
      You are capable of using the features of the Kirotera Incantation to one willing creature within 30 feet of you.
     
  • ●●●●●
    • Kirotera Immunity:
      As a 10 minute ritual, you gain the ability to become immune to the Kirotera Incantation for 1 day. You and only you are able to bypass this immunity.


Cover image: by LordGalakrond