2017 - 05/24 - Deep in the Dungeon
General Summary
Feff also directs the party to the southern entrance of his second room, which leads to a dismal space filled with devices of torture. “I really want to play in here, but the metal stuff is scary. Can you get rid of it? I’ll share shinies.” In short, if the party removes or disposes of the torture devices and cleans up the room to Feff’s satisfaction, he’ll share treasure out of his hoard.
Feff offers the party to use his rooms as a base of operations while they’re exploring the rest of the dungeon. They may sleep, eat, and store treasure here. He also suggests that they could take John with them, since he “knows all the traps and stuff.” John does not look pleased to be offered up in this way, but will accompany the party if they want him.
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