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Zantin

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A world undergoing constant change and engraved by years of conflict between dark and light, good and evil, and right and wrong. Its valleys are scars of great battles, its oceans deep graves for the brave and foolish. Heroic leaders and devilish tyrants alike have ruled over her lands, changing their very nature. Zantin is doomed to host the most feared from curses, creatures, and catastrophes, and blessed to receive the greatest of heroes. So is the cycle of Zantin and endless power struggle between the merciful and the damned.   Zantin is separated into eastern and western hemispheres as well as northern and southern. Climates near the equator are often hot and arid while those just north or south are mild and temperate. The far north and far south are extremely cold.   Two large oceans, the West and the East, divide the large continents, and several smaller seas populate the coasts. The Eastern Hemisphere holds Xanthar, Myrthul, Saloria, and Ivaguicha. In the west lies Kiamera, Raadosenn, and Vorthal.