Human Species in Zanthia | World Anvil

Human

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.   Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human’s memory. They live fully in the present, making them well suited to the adventuring life, but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.   Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone. Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.

Additional Information

Geographic Origin and Distribution

Spread over most habitable geographies over the world, humans are less prevalent in forests and mountain areas

Perception and Sensory Capabilities

Basic hearing and sight, possibility for arcane aptitude

RPG Datasheet

It’s hard to make generalizations about humans, but your human character has these traits.   Ability Score Increase. Your ability scores each increase by 1.   Age. Humans reach adulthood in their late teens and live less than a century.   Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.   Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.   Speed. Your base walking speed is 30 feet.   Languages. You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.  

Variant Human Traits

If your campaign uses the optional feat rules from chapter 5, your Dungeon Master might allow these variant traits, all of which replace the human’s Ability Score Increase trait.   Ability Score Increase. Two different ability scores of your choice increase by 1.   Skills. You gain proficiency in one skill of your choice.   Feat. You gain one feat of your choice.

Human Portrait
Genetic Descendants
Lifespan
~60-70 years
Average Height
~5-7 ft. / 1.5-2.0 meters
Average Weight
125-250 pounds / 60-120 kg.

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