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Wayfarer-Class Station

Hull: Space Station
Class: Wayfarer-class
Dimensions: 5km in diameter, approx.
Mass: 22.1 Megatonnes approx.
Crew: 10000 rated crew, 80000-100000 inhabitants, approx.

Speed: Immobile
Manouverability: Immobile
Detection: +20
Armour: 18
Hull Integrity: 50
Space: 80
Turret Rating: 2
Ship Points: 60

Weapon Capacity: 3 Keel Weapons

A general class of small space stations, designed to operate without constant support on the frontier. typically built into asteroid fields or other exploitable resources, many have evolved into independent trading communities or refuelling depots, cut off from regular contact with the Imperium.

Complications

Space Station:

By its very nature a space station is completely immobile, including both realspace and warp travel, this means it does not require the same components, a space station requires the following Essential Components: Hull, Genatorium, Void Shield Array, Bridge, and Life Sustainer. In combat, a space station never moves or performs Manouver Actions. Otherwise, it should be treated as a starship during combat.

Huge Constructions:

Although a small station, the Wayfarer is still large enough of a formation to have certain advantages. The Wayfarer class of station is able to take Light Cruiser class components.

Spacedock Piers:

Any space station is designed to dock with space faring vessels, the hull space has already been removed from the vessel for these piers, but 5 power will be required for the component. The Wayfarer station can allow 1 Cruiser class ship to dock with it, or 3 Escort class vessels in its place. These vessels can be repaired, resupplied, stocked with new crew and loaded with cargo. Installing components and other more complex tasks however, require the Drydock component from the station components list. This component also counts as a Strength 2 Landing Bay.
Rogue Trader: Core Rules
Expanded Stations, and Orbital Colonies

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