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Maximilian's Milita

Characteristic's: +2 Weapon Skill, +3 Agility, –3 Toughness and +3 to any two of the following Characteristics—Fellowship, Toughness, Willpower.

Skills: Common Lore (Ecclesiarchy), Common Lore (Imperial Creed), Intimidate, Navigate (Surface) and Linguistics (Low Gothic).

Starting Talents: Air of Authority, Sprint, Frenzy and Hatred (Choose one) or Peer (Ecclesiarchy),

The Blood of Martyrs: The penitent do not regard death in the Emperor’s service as anything to fear, and face the prospect of righteous sacrifice gladly. Penitent characters start with one of the following Talents: Nerves of Steel, Orthoproxy, or Unshakeable Faith.

Only One Life to Give: So driven to martyrdom are the penitent, that it can drive them to take unnecessary risks, lamenting that they can only sacrifice themselves once. Penitent characters must pass an Ordinary (+10) Willpower Test in order to retreat from combat or otherwise act in the interests of self-preservation.

Untempered Zeal: The pious spirit of the penitent is almost unmatched in its ferocity, and while their faith is closer to the violent ardour of the fanatic than the divine clarity of the Adepta Sororitas, it is nonetheless inspiring to behold. Penitent characters may re-roll any failed Charm Test to inspire religious fervour or righteous hatred in others.

Starting Wounds: Penitent characters increase their starting Wounds by +2.

Standard Kit: The regiment may choose to gain a +10 bonus on any Logistics Test. However, on any test where this bonus is used, if any doubles are rolled (22, 33, 44, etc.) whether the Test was a success or a failure, then the scavenging and stealing attracts unwanted attention from higher authorities within the Imperial Guard or the Departmento Munitorum.

Regimental Rivalry

Talents: Hatred (Choose one†) and Enemy (Choose one†)

When selecting this Regimental Drawback, a single Imperial Guard regiment must be chosen. The Hatred and Enemy choices must be the same regiment, and cannot be another unit from the Player Character’s own regiment.

Assets

Every regiment gets the following as standard basic kit: Per Player Character.
Type
Military, Paramilitary/Militia
Ruling Organization
Parent Organization
Location

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