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Machinery of Dawn

Ship Points: 50
Profit: 40

Class: Sword Class Frigade (40sp)
Crew Type: Incompotant Crew (20 rating) +5 additional ship points to spend
Total Crew Morale: 104
Total Crew Population: 100
Total Space: 40

Odities: Blasphemous Machine Spirit
Some unidentifiable aspect of this vessel’s spirit resonates sympathetically with the Immaterium. Captains find this ship swims through the warp more easily, as if it was more at home there... All Navigation Tests made to pilot this vessel through the warp gain a +15 bonus. However, while aboard the ship, all crew suffer –5 to Willpower based Tests.

Past History: Reliquary of Mars
Somehow, this vessel has been outfitted with ancient archaeo-tech systems from mankind’s forgotten past. When constructing this vessel, players must select 1 Archeotech Component of their choice. However, any Tech-Use Tests to repair the ship suffer a –20, due to the highly complex nature of the machinery. Additionally, the tech priests of Mars regard the vessel as holy, or at least having holy components. Some may petition to visit the vessel, others may want it for themselves.


Jovian Pattern Class 3 Drive: Generates 60 Power — uses 12 Space.
The STC standard drive for smaller capital-grade warships.

Miloslav G-616.b Warp Engine: uses 8 Power — uses 10 Space.
Many ancient vessels, particularly cruisers, heavy cruisers and grand cruisers of the early Imperium utilised a variety of highly advanced experimental technologies. Many of these technological advances have since been discredited in the eyes of the adepts of Mars, and are now regarded as unreliable and prone to catastrophic malfunction. The H-616.b warp engine sits on the border of such suspect designs, not quite heretical, but somehow tainted with the scent of the profane. Capable of great speed during warp transits, the engine is notably less secure than later designs, more prone to attract hostile warp entities and generate dissonant warp currents capable of swamping the entire ship.
  • Haste of the Damned: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table (page 186 of Rogue Trader) every three days rather than every five days.

Geller Field: uses 1 Power.
Protects the vessel from the myriad dangers of the Immaterium.

Multiple Void Shield Array: uses 7 Power — uses 2 Space — Adds 2 Shield Points.
Twin, multiple-layered void shields. Provides 2 Void Shields.
Combat Bridge: uses 1 Power — uses 1 Space.
A holdover from the ship’s Navy days, this bridge was laid out and equipped with combat in mind.
  • Damage Control Station: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.

(Archeotech) Ancient Life Sustainer: uses 2 Power — uses 1 Space — uses 2 Ship Points.
This life sustainer uses extensive conduits and purifiers to do a thorough job of cleaning the air and water through methods lost to the Mechanicus.
  • The Air is Sweet: Increase Morale permanently by 2, reduce all losses to Crew Population due to non-combat sources by 1. This can be used as a ship’s Life Sustainer.

Voidsmen Quarters: uses 1 Power — uses 3 Space.
Standard living quarters for the voidsmen of a long-distance trader.
Deep Void Auger Array: uses 7 Power — uses 1 Ship Point.
These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels.
  • External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
  • Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.

(Archeotech) Teleportarium: — uses 1 Power — uses 1 Space — uses 1 Ship Point.
These relics from the Dark Age of Technology are highly sought after, able to send individuals instantaneously through the immaterium to appear on a ship or planet many thousands of kilometres away.
  • Surprise Strike: Characters may make Hit and Run Attacks without a piloting test, as they travel directly to the heart of the enemy vessel. When using the teleportarium to perform such an attack, the attacker receives +20 to his Command Test. (The teleportarium may be used in any number of other ways, such as guaranteeing escape from sticky situations on a nearby planet, at the GM’s discretion.)

Titanforge Lance Weapon: uses 9 Power — uses 4 Space — uses 2 Ship Points.
The Titanforge Lances are an STC standard for lance weaponry, found on naval warships throughout the Calixis Sector.

Stygies-Pattern Macrocannons Battery: uses 4 Power — uses 3 Space — uses 1 Ship Point.
This variant of the macrocannon is designed to fire heavier ordnance than the Mars Pattern. These alternative shells contain an adamantium core that cuts through the heaviest armour.
  • Penetrator Rounds: When calculating damage dealt by a salvo that includes shots from a Stygies pattern Macrocannon that were not absorbed by Void Shields, reduce the vessel’s armour by 3. This reduction is not permanent, and only takes place while calculating that particular salvo’s damage.

Main Cargo Hold: uses 2 Power — uses 4 Space — uses 1 Ship Point.
This hold was designed for moving bulk cargo.
  • Stowed and Secured: When working towards a Trade objective, the players earn an additional 125 Achievement Points towards completing that objective.

Medicae Deck: — uses 2 Power — uses 1 Space — uses 1 Ship Point.
A life of exploration invariably leads to encounters with unexpected life. This unexpected life can lead to unexpected injuries as well as novel diseases. Every living quarters includes a basic infirmary, but those are not equipped for every variety of injury or disease. Similarly, an infirmary is not equipped to treat the number of badly injured survivors from a badly damaged ship or planet-wide epidemic. A Medicae Deck offers the facilities and staff to address both of these possibilities.
  • Diagnostics and Treatment: The Medicae Deck adds a +20 bonus to all Medicae Skill Tests performed within this Component. The number of patients that may be treated without penalty is increased to three times the character’s Intelligence Bonus.

Observation Dome: uses 1 Space — uses 1 Ship Point.
A gigantic observation dome made of diamond panes and armoured glass adorns this vessel’s spine, allowing an unrestricted view of the surrounding void.
  • Engraved Star-Charts: When working towards an Exploration objective, the players earn an additional 50 Achievement Points towards completing that objective.
  • Cure for Claustrophobia: Increase Morale permanently by 1.

Temple-Shrine to the God Emperor: uses 1 Power — uses 1 Space — uses 1 Ship Points.
A section of this ship has been set aside to offer prayer and praises to the Master of Mankind.
  • Inspiration: Increase Morale permanently by 3.
  • Awe of the God Emperor: When working toward a Creed objective, the players earn an additional 100 Achievement Points toward completing that objective.

Librarium Vault: 1 Power — uses 1 Space — uses 1 Ship Point.
An ancient collection of writings and manuscripts has been collected aboard this vessel.
  • Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10.

Brig: uses 1 Power — uses 1 Space — uses 1 Ship Point.
Though almost any ship has a brig, some vessels have more elaborate facilities. Some brigs are filthy, open chambers where prisoners sit enchained in squalor, their jailers only visiting every few days to hose down the gutters and release the dead bodies into the void. Others are spotlessly efficient walled off oubliettes where the occupants live in maddening solitary confinement for years at a time.
  • Stern Discipline: Increase Morale permanently by 1. In addition, any Intimidate Tests made during Extended Actions gain a +5 bonus.
  • Prison Space: When working towards any objective in which the capture, storage, or transport of prisoners could be useful (such as the creation of a penal colony or holding prisoners of war during a military campaign) the Explorers earn an additional 25 Achievement Points towards completing that objective.

Luxury Passenger Quarters: — uses 2 Power — uses 1 Space — uses 1 Ship Point. Comfortable quarters for passengers earn Thrones—and make for jealous crew.
  • Paying Customers: When working toward a Trade, Criminal, or Creed objective, the players earn an additional 100 Achievement Points towards completing that objective.
  • Class Division: Decrease Morale permanently by 3.

Manufactorum: uses 2 Power — uses 1 Space — uses 2 Ship Points.
These small construction facilities are capable of synthesising additional parts required to perform Extended Repairs for a damaged starship. These parts are synthesised from raw materials—generally obtained by mining a nearby asteroid.
  • Manufacturing: If attempting extended repairs, each Manufactorum adds a +10 bonus to the weekly Tech-Use Test. If paying for repairs, each Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity.
  • Additional Templates: Manufactorums are equipped with a variety of templates for construction, so each Manufactorum adds an additional 10 Achievement Points for any Trade objectives. In addition, the Manufactorums may be able to manufacture small numbers of personal items. The GM is final arbiter of what can and cannot be manufactured, but generally it should not be more than a few dozen of a Common item.

Flak Turrets: uses1 Power — uses 1 Space — uses 1 Ship Points.
Designed to dump as much ammunition into the space surrounding a vessel as possible, Flak Turrets dump a steady barrage of explosive shells that strike incoming craft by chance more than by design. Because of the massive ammunition expenditure and the flak-wall’s interference with ship sensors, these batteries are not always used. The ship’s commander must decide at the start of each strategic turn (as a Free Action) if the Flak Turrets are in use or inactive that turn.
    Scattershot: When in use, Flak Turrets increase the ship’s Turret Rating by +1.
  • Wall of Fire and Steel: When the ship’s flak turrets are in use, it suffers a –10 penalty to Detection.

Owner
Crew
Owning Organization
Final Frontier (TTRPG) by CooledCross

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