Cora's Chokers & Combs Building / Landmark in World of Wonder | World Anvil
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Cora's Chokers & Combs

Founder:

  Cora Carrington is a heavy set woman with an attraction to unique items and goods. She has short brown hair that bobs around her olive skin, and is almost always seen wearing pants. Those who claim to have seen her in a dress, are often never heard from again.  

Shop Appearance

  Cora's Chokers and Combs is operated out of a rolling gentlemen's chest. Each locked door protects a unique magical item, and each lock has a unique key that opens it. Cora is fast with her gentlemen's chest, but those looking to steal from her, will have a much harder time trying to break in to the chest to relieve her of her wares.  

Purchasable Goods

 
Item Effects Cost
Brass Collar of the Reverent Dragon When attuned to this necklace, you gain the ability to use the Reverent Dragon’s Breath. As an action, you can use your Reverent Dragon’s Breath to deal 1d8 Radiant Damage. You can use this action 1/day and the ability resets at dawn. You also gain advantage on all charisma checks made against good-aligned dragons and dragonborn. 210 gp
Butterfly Comb Hairclip While this clip is in your hair, illusions of butterflies flutter around you. Once per long rest, you are able to conjure a kaleidoscope of butterflies that fill a 5 ft cube in an area of your choice (120 feet range). All creatures in the cube must make a DC 12 Wisdom saving throw or become blinded by the butterflies. This effect ends when the creature leaves the cube or you dismiss the butterflies. You can move the location of the illusion, up to 30 feet, as a bonus action. 50 gp
Choker of the Reptile This golden snake-like choker wraps around the wearer's neck twice, leaving the tail to sway against their neck with every step taken. When attuned to this necklace, the wearer can use an action to remove and activate the necklace. Once activated, the golden snake turns into a live, poisonous snake. This enchantment can be used once per day, and resets at dawn. 260 gp
Collar of Find Animal This matching necklace and collar set ensures that a pet can always be found by its owner. When you place this collar over a bonded creatures neck, it will adjust to fit them. When the bonded person is wearing the matching necklace, they will always know where to find that animal. 180 gp
Collar of Dominate Mind When this collar is placed on a wild animal, that animal must make a DC 13 Wisdom Saving Throw or be charmed by you for the duration. If you or your allies are fighting this creature, it has advantage on the saving throw. While this target is charmed, you are able to issue simple commands that it will do its best to obey; “Fetch that object”, “Sit over there.” Every time the target takes damage, it makes a new Wisdom Saving Throw against the effects of the collar. 11,000 gp
Cora's Technicolor Dream Comb Using this comb allows you to change the color of your hair to any color that you desire. 25 gp
Emerald Dinglehopper This green fork-like comb can be used to double the food in any dish that it is plunged into. Some argue that it makes a pretty good comb as well. 110 gp
Fowl Comb This comb requires attunement. When this comb is used in one's hair or fur, that person is temporarily transformed into a bird. Affected creatures should roll 1d6 to determine what type of bird that they are transformed into: 1- Baby Chick, 2- Penguin, 3- Peacock, 4- Flamingo, 5- Albatross, 6- Seagull. This effect lasts for 1 hour or until the comb is again used on the creature. This ability can be used once per day. 8,500 gp
Jeweled Choker This antique necklace can make the wearer look 3d10 years younger then they truly are, but will not make a creature look younger then 20 years old. 70 gp
Queens Comb This silver and jeweled comb is fit for a queen. As a bonus action, you are able to brush, clean, and perfume your hair. 33 gp

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