Casserton’s Chewey Gooey's Building / Landmark in World of Wonder | World Anvil
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Casserton’s Chewey Gooey's

Owner

 

Clifford Casserton is a kind but clumsy Minotaur. Though his stall is always well stocked in his mystery candies and grab bags, he is always experimenting with new flavors and ingredients. He loves candy so much, that his horns and ears are covered in various candied earrings and charms. Though his fur was once a beautiful chocolatey brown, one of his candy experiments went awry and all of his fur turned a deep red.

 

Appearance of Establishment

Casserton's Chewey Gooey's is an attractive cart with shelves of colorful candies in glass jars and a few grab bags of mystery candies. One side of the cart has all the items for sale, and the other side is full of ingredients and production supplies. The cart is pulled by his trusted Great Dane, The Great and Powerful Daney, which he casts enlarge on when its time to move the cart.

 

Purchasable Goods:

 
Item Effects Cost

Blue Lightning Hard Chews, Single

Consuming this blueberry candy will deal 1d8 Lightening Damage to the consumer. For the next hour, all melee attacks made against the consumer will result in 1d8 Lighting damage being dealt to the attacker. 5 sp
Blue Lightning Hard Chews, Pack of 6 Consuming this blueberry candy will deal 1d8 Lightning Damage to the consumer. For the next hour, all melee attacks made against the consumer will result in 1d8 Lighting damage being dealt to the attacker. 2 gp

Chocolate Covered Ants, Vial

(1d20 Pieces)

Consuming these small morsels will grant the consumer a +2 to all strength checks and saving throws for the next hour. 1 gp

Casserton's Chewy Gooey's, Jar

(1d6 pieces

These green gummy candies in the shape of a grasshopper, grant the consumer the ability to jump double their normal distance for the next 4 hours. 2 gp

Lemon Suckers, Jar

 

(1d20 Pieces)

This lemon candy is so sour that you can't help but pucker your face and lose track of your thoughts. You must make a DC 10 Constitution saving throw or you be forced to answer all questions directed towards with with complete honesty and truthfulness. 1 gp

Mystery Bag of Catastrophic Candies

The first time you open this bag it is filled with 1d100 of your favorite candies. The bag can only be emptied by devouring all the candies within the bag, and upon being emptied, will automatically refill with more candies. Please see the Mystery Bag of Catastrophic Candies notes below for additional information. 100 gp

Peppermint Thinking Stick, Single

While sucking on this delectable Peppermint stick, you gain a +2 to all Perception and Investigation Checks. The candy lasts for 1 hour and must be consumed fully. If you choose to not consume the entire peppermint stick it must be discarded and you forfeit any remaining time. 1 gp

Peppermint Thinking Stick, Pack of 6

While sucking on this delectable Peppermint stick, you gain a +2 to all Perception and Investigation Checks. The candy lasts for 1 hour and must be consumed fully. If you choose to not consume the entire peppermint stick it must be discarded and you forfeit any remaining time. 5 gp

Red Hot Candy, Jar

 

(1d20 Pieces)

Upon eating this hard candy, you will need to make a DC 10 Constitution Saving throw. If you save, you gain a +1 to charisma checks for the next 1 hour. If you fail, take 1d4 fire damage. 5 sp
       

Mystery Bag of Catastrophic Candies

  The first time you open this bag it is filled with 1d100 of your favorite candies. The bag can only be emptied by devouring all the candies within the bag, and upon being emptied, will automatically refill with more candies. Please reference the table below to determine what type of candy the bag will be refilled with. All refills only yield 1d20 candies.  
Item Effects Dice Roll

Candy of your choice

These candies are exactly what you were looking for. They can turn even the most sour of moods around with just one piece. These candies have no special effects, and if you opt for one of Clifford's many specialties, they will reflect the taste of the item with none of the benefits. 1

Bog Water Chews

These olive green gummies smell of sulfur and stagnant water. If the bag remains open for too long, they have a tendency to draw the attention of flies and mosquito's. These chews are absolutely disgusting, and all who consume them must make a DC10 constitution saving throw or they regurgitate the contents of their stomachs. Due to their smell, any attempt to convince someone to try one of these candies is done at disadvantage. 2

Chocolate Covered Ants

Consuming these small morsels will grant the consumer a +2 to all strength checks and saving throws for the next hour. 3

Candy of your choice

These candies are exactly what you were looking for. They can turn even the most sour of moods around with just one piece. These candies have no special effects, and if you opt for one of Clifford's many specialties, they will reflect the taste of the item with none of the benefits. 4

Peppermint Thinking Stick

While sucking on this delectable Peppermint stick, you gain a +2 to all Perception and Investigation Checks. The candy lasts for 1 hour and must be consumed fully. If you choose to not consume the entire peppermint stick it must be discarded and you forfeit any remaining time. 5

Red Hot Candy

 
Upon eating this hard candy, you will need to make a DC 10 Constitution Saving throw. If you save, you gain a +1 to charisma checks for the next 1 hour. If you fail, take 1d4 fire damage. 6

Blue Lightning Hard Chews

Consuming this blueberry candy will deal 1d8 Lightening Damage to the consumer. For the next hour, all melee attacks made against the consumer will result in 1d8 Lighting damage being dealt to the attacker. 7

Lemon Suckers

This lemon candy is so sour that you can't help but pucker your face and lose track of your thoughts. You must make a DC 10 Constitution saving throw or you be forced to answer all questions directed towards with with complete honesty and truthfulness. 8

Bog Water Chews

These olive green gummies smell of sulfur and stagnant water. If the bag remains open for too long, they have a tendency to draw the attention of flies and mosquito's. These chews are absolutely disgusting, and all who consume them must make a DC10 constitution saving throw or they regurgitate the contents of their stomachs. Due to their smell, any attempt to convince someone to try one of these candies is done at disadvantage. 9

Casserton's Chewy Gooey's

These green gummy candies in the shape of a grasshopper, grant the consumer the ability to jump double their normal distance for the next 4 hours. 10
Type
Kiosk / Small store

Traveling Merchants of Volkyr

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