Voidwood
This dark, mysterious wood is obtained from the heart of shadowy realms. Ships constructed with Voidwood have the ability to phase in and out of the Material Plane, rendering them partially intangible and difficult to target. Weapons crafted from Voidwood can temporarily send targets into the void, leaving them in a state of temporal suspension.
Used in Weapons
Banishes the target to the Shadowfell on a critical hit, requiring a DC 17 Wisdom saving throw or be banished for 1 minute.
Used in Armor
Allows the wearer to cast the Misty Step spell once per short rest.
Used in Spell Focus
Enables the casting of one additional spell of 1st or 2nd level per long rest.
Used in Vehicles
Renders the ship partially intangible, making it difficult to target, providing a +2 bonus to the ship's AC against attacks.
Properties
Geology & Geography
Found in the heart of the Plane of Shadows or in realms steeped in darkness.
History & Usage
Byproducts & Sideproducts
Voidwood Bow:
Damage: 1d10 piercing.
Additional Effect: Once per long rest, the bow can tap into the void. Arrows fired from this bow have the ability to pierce through magical protections. Attacks made with this bow ignore any resistance or immunity to damage from spells or magical effects.
Hazards
Voidwood Guardian:
Shadowmancer (CR 24)
AC: 25 (Natural Armor)
HP: 550 (30d12 + 390)
Speed: 40 ft., fly 60 ft.
STR: 22 (+6)
DEX: 26 (+8)
CON: 28 (+9)
INT: 24 (+7)
WIS: 26 (+8)
CHA: 24 (+7)
Saving Throws: Dex +16, Con +17, Int +15, Wis +16, Cha +15
Damage Resistances: Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Poison; Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Blindsight 120 ft., Truesight 120 ft., passive Perception 18
Languages: Common, Abyssal, Infernal
Challenge: 24 (62,000 XP)
Actions:
Multiattack: The Shadowmancer makes three shadow blade attacks.
Shadow Blade: Melee Weapon Attack, +16 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 8) slashing damage plus 24 (7d6) necrotic damage.
Umbral Detonation (Recharge 6): The Shadowmancer releases a burst of dark energy, creating a sphere of darkness in a 30-foot radius centered on itself. Each creature within the sphere must make a DC 23 Constitution saving throw, taking 77 (22d6) necrotic damage on a failed save, or half as much damage on a successful one.
Type
Wood
Odor
An unsettling scent, a mix of darkness and void.
Taste
If consumed you disappear to Shadowfell
Color
Jet black or dark violet, absorbing all light around it.
Density
Light and mysterious, defying conventional weight.
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