Tempestpine
Wood from this tree absorbs and channels electrical energy. Ships crafted with Tempestpine are capable of creating electrical barriers for defense, and weapons made from it can deliver shocking attacks.
Use in Weapons
Deals an additional 1d4 lightning damage on a successful hit.
Use in Armor
Grants advantage on saving throws against lightning-based effects.
Use in Spell Focus
Amplifies electrical spells, granting advantage on spell attack rolls and saving throws for lightning-based spells.
Used in Vehicles
Grants advantage on Dexterity saving throws made by the ship against lightning-based attacks.
Properties
Geology & Geography
Grows in high-altitude, stormy mountain ranges or regions prone to thunderstorms.
History & Usage
Byproducts & Sideproducts
Tempestpine Bow:
Damage: 1d8 piercing.
Additional Effect: Once per short rest, the bow can channel electrical energy into the arrows. On a hit, the target must succeed on a Dexterity saving throw (DC 15) or take an additional 1d6 lightning damage.
Hazards
Tempestpine Guardian:
Thunderbolt Warden (CR 9)
AC: 17 (Natural Armor)
HP: 152 (16d10 + 64)
Speed: 40 ft., fly 60 ft.
STR: 18 (+4)
DEX: 16 (+3)
CON: 18 (+4)
INT: 10 (+0)
WIS: 14 (+2)
CHA: 12 (+1)
Skills: Perception +6
Damage Resistances: Lightning
Senses: Darkvision 60 ft., passive Perception 16
Languages: Common, Auran
Challenge: 9 (5,000 XP)
Actions:
Multiattack: The Thunderbolt Warden makes two storm strike attacks.
Storm Strike: Melee Weapon Attack, +8 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) lightning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Type
Wood
Odor
A crisp, fresh aroma reminiscent of a thunderstorm.
Taste
Tangy and slightly metallic.
Color
Pale yellow with faint streaks of electric blue.
Density
Average density, neither too heavy nor too light.
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