Sylphreed
This ethereal and lightweight wood is obtained from the elusive Sylphreed Tree. Ships made from Sylphreed can harness the wind's power, enabling incredible speed, and weapons crafted from it can slice through air resistance, allowing for swift strikes.
Use in Weapons
Increases the weapon's attack speed, allowing the wielder to make an additional attack as a bonus action once per turn.
Use in Armor
Increases the wearer's movement speed by 10 feet.
Use in Spell Focus
Accelerates enchantment spells, reducing the casting time of enchantment spells by 1 bonus action or 1 action (minimum 1 action).
Use in vehicles
Increases the ship's speed, granting a bonus of 10 feet to its movement.
Properties
Geology & Geography
Only found in elusive, ethereal forests or the domains of ethereal creatures.
History & Usage
Byproducts & Sideproducts
Sylphreed Bow:
Damage: 1d8 piercing.
Additional Effect: Once per long rest, the bow can channel the power of the wind. On a hit, the arrow unleashes a gust of wind, pushing the target back 10 feet and dealing an additional 1d8 force damage.
Hazards
Sylphreed Guardian:
Zephyrblades (CR 18)
AC: 20 (Natural Armor)
HP: 310 (25d10 + 175)
Speed: 50 ft., fly 60 ft.
STR: 24 (+7)
DEX: 24 (+7)
CON: 24 (+7)
INT: 12 (+1)
WIS: 18 (+4)
CHA: 16 (+3)
Saving Throws: Dex +13, Con +13
Skills: Athletics +13, Perception +9
Damage Resistances: Force, Lightning
Senses: Blindsight 60 ft., passive Perception 19
Languages: Common, Auran
Challenge: 18 (20,000 XP)
Actions:
Multiattack: The Zephyrblades makes two windblade attacks.
Windblade: Melee Weapon Attack, +13 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 7) slashing damage plus 24 (4d8 + 7) force damage. The target must succeed on a DC 20 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Type
Wood
Odor
A delicate and fresh fragrance reminiscent of spring.
Taste
Crisp and refreshing, like a cool breeze.
Color
Pale silver or pearlescent white, with a slight translucency.
Density
Light and airy, almost weightless.
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