Solstice Ash Material in World of Stendaaris | World Anvil

Solstice Ash

This rare wood is found only during the solstice season, and ships built from it gain temporary invulnerability during the day or night, depending on the specific type of Solstice Ash used. Weapons made from it can harness the power of the sun or moon, dealing devastating damage accordingly.   Used In Weapons Deals an additional 2d8 radiant or necrotic damage during the day or night, respectively.   Used in Armor Grants temporary hit points equal to the wearer's Charisma modifier at the start of each turn.   Used in Spell Focus Enhances evocation spells, allowing the caster to reroll any 1s on damage dice for evocation spells.   Used in Vehicles Grants the ship the ability to temporarily become ethereal, allowing it to pass through other solid objects or creatures for a short duration.

Properties

Geology & Geography

Only obtainable during the solstice at specific locations aligned with the sun or moon.

History & Usage

Byproducts & Sideproducts

Solstice Ash Bow: Damage: 1d10 piercing. Additional Effect: The bow is attuned to the energy of either the sun or the moon, depending on the type of Solstice Ash used. During the day or night, attacks made with this bow deal an additional 2d6 radiant or necrotic damage, respectively.

Hazards

Solstice Ash Guardian:   Daybringer Phoenix (CR 22) AC: 24 (Natural Armor) HP: 450 (30d12 + 300) Speed: 40 ft., fly 80 ft.   STR: 26 (+8) DEX: 24 (+7) CON: 30 (+10) INT: 18 (+4) WIS: 22 (+6) CHA: 24 (+7)   Saving Throws: Dex +14, Con +17, Wis +14, Cha +14 Damage Immunities: Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned Senses: Blindsight 120 ft., passive Perception 16 Languages: Ignan, Common Challenge: 22 (41,000 XP)   Actions:   Multiattack: The Daybringer Phoenix makes two beak attacks and uses its Solar Flare ability. Beak: Melee Weapon Attack, +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 21 (6d6) fire damage. Solar Flare (Recharge 6): The Daybringer Phoenix unleashes a burst of radiant energy. Each creature within 60 feet of the phoenix must make a DC 22 Constitution saving throw, taking 77 (22d6) radiant damage on a failed save, or half as much damage on a successful one.
Type
Wood
Odor
A unique, earthy aroma evoking the essence of the solstice.
Taste
Warm and invigorating, with a hint of seasonings.
Color
Vibrant orange or deep indigo, depending on the solstice.
Density
Varies based on the specific type of Solstice Ash.


Cover image: Metallic Council Main Logo

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