Rimebirch
This wood remains cool to the touch and radiates an icy mist. Ships built with Rimebirch have improved resistance against cold-based attacks, and weapons made from it can inflict frostbite or freeze targets on contact.
Used in Weapons
Freezes the target on a critical hit, requiring a DC 15 Constitution saving throw or be restrained for 1 minute.
Used in Armor
Grants resistance to cold damage while wearing the armor.
Used in Spell Focus
Augments cold-based spells, increasing the spell's area of effect by 5 feet.
Used in Vehicles
Adds a layer of icy protection to the ship's hull, giving it resistance to cold damage.
Properties
Geology & Geography
Thrives in frigid, icy landscapes such as snowy forests or atop frost-covered mountains.
History & Usage
Byproducts & Sideproducts
Rimebirch Bow:
Damage: 1d8 piercing.
Additional Effect: Once per short rest, the bow can be imbued with icy magic, causing arrows fired from it to deal an additional 1d6 cold damage on hit. Additionally, creatures hit must succeed on a Constitution saving throw (DC 15) or have their speed reduced by 10 feet until the end of their next turn.
Hazards
Rimebirch Guardian:
Glacial Yeti (CR 12)
AC: 15 (Natural Armor)
HP: 195 (17d12 + 85)
Speed: 40 ft., climb 40 ft.
STR: 22 (+6)
DEX: 14 (+2)
CON: 20 (+5)
INT: 8 (-1)
WIS: 12 (+1)
CHA: 9 (-1)
Skills: Perception +5, Stealth +5
Damage Resistances: Cold
Senses: Darkvision 60 ft., passive Perception 15
Languages: Yeti
Challenge: 12 (8,400 XP)
Actions:
Multiattack: The Glacial Yeti makes two claw attacks.
Claw: Melee Weapon Attack, +10 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 10 (3d6) cold damage. The target must succeed on a DC 16 Constitution saving throw or have its movement speed reduced by half until the end of its next turn.
Type
Wood
Odor
A refreshing scent of winter air and a hint of mint.
Taste
Cool and minty, with a slight numbing sensation.
Color
Pale, almost translucent, with a frosty sheen.
Density
Light and somewhat brittle, but surprisingly sturdy.
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