Primordial Willow Material in World of Stendaaris | World Anvil

Primordial Willow

This legendary wood is believed to have existed since the dawn of creation and holds immeasurable power. Ships made from Primordial Willow can bend reality to their will, enabling teleportation and defying the laws of physics. Weapons crafted from it possess the ability to disrupt or rewrite the fundamental laws of magic and nature.   Use in Weapons Inflicts a random wild magic surge effect from the Sorcerer's Wild Magic table (D&D 5e) on a critical hit.   Use in Armor Allows the wearer to cast the Control Weather spell once per long rest.   Use in Spell Focus Allows the caster to ignore one instance of spell resistance or advantage on saving throws against their spells per long rest.   Use in Vehcles Allows the ship to harness the power of the elements, granting it the ability to create localized weather phenomena such as strong winds or heavy fog.

Properties

Geology & Geography

Appears in primordial realms untouched by time or deep within the domains of ancient, powerful nature deities.

History & Usage

Byproducts & Sideproducts

Primordial Willow Bow:   Damage: 1d12 piercing. Additional Effect: Once per long rest, the bow can tap into the primordial power of the Primordial Willow. On a hit, the arrow distorts reality, tearing through the fabric of space. The target takes an additional 6d6 force damage and must succeed on a Constitution saving throw (DC 17) or be banished to another plane of existence until the start of their next turn.

Hazards

Primordial Willow Guardian:   Cosmic Arbiter (CR 30) AC: 30 (Natural Armor) HP: 1000 (50d12 + 750) Speed: 60 ft., fly 120 ft.   STR: 30 (+10) DEX: 28 (+9) CON: 30 (+10) INT: 30 (+10) WIS: 30 (+10) CHA: 30 (+10)   Saving Throws: Dex +19, Con +20, Int +20, Wis +20, Cha +20 Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Force, Radiant, Psychic; Condition Immunities: Charmed, Exhaustion, Frightened Senses: Truesight 240 ft., passive Perception 20 Languages: All Languages Challenge: 30 (155,000 XP)   Abilities:   Legendary Resistance (5/Day): If the Cosmic Arbiter fails a saving throw, it can choose to succeed instead. Innate Spellcasting: The Cosmic Arbiter's spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components: At will: Meteor Swarm, Time Stop 3/day each: Plane Shift, Wish 1/day each: Gate, True Resurrection   Actions:   Multiattack: The Cosmic Arbiter makes two cosmic strike attacks. Cosmic Strike: Melee Weapon Attack, +22 to hit, reach 15 ft., one target. Hit: 50 (5d12 + 10) force damage plus 35 (10d6) radiant damage.
Type
Wood
Odor
An intoxicating blend of ancient magic and untamed power.
Taste
If consumed turns one in to mist and spread to the elemental planes
Color
Shifting hues of vibrant greens, blues, and purples.
Density
Flexible and ethereal, defying conventional density.


Cover image: Metallic Council Main Logo

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