Ironbark
This dense and heavy wood possesses remarkable durability and hardness, making it suitable for constructing ships with reinforced hulls and weapons that have increased strength and impact.
Use in Weapon
Increases the weapon's damage dice by one step (e.g., from 1d6 to 1d8).
Use in Armor
Increases the wearer's Armor Class by +1.
Use in Spell Focus
Provides a +1 bonus to spell attack rolls made with spells that require a ranged spell attack.
Used in vehicles
Increases the ship's Armor Class (AC) by +1, providing better protection against physical attacks.
Properties
Geology & Geography
Obtained from ancient, sturdy forests or deep within underground caverns.
History & Usage
Byproducts & Sideproducts
Ironbark Bow:
Damage: 1d8 piercing.
Additional Effect: On a critical hit, the target must succeed on a Strength saving throw (DC 15) or be knocked prone.
Hazards
Ironbark Guardian:
Ironbark Sapling (CR 0)
AC: 12 (Natural Armor)
HP: 5 (1d8 + 1)
Speed: 20 ft.
STR: 8 (-1)
DEX: 12 (+1)
CON: 12 (+1)
INT: 3 (-4)
WIS: 10 (+0)
CHA: 4 (-3)
Skills: Perception +2
Senses: Passive Perception 12
Languages: --
Challenge: 0 (10 XP)
Actions:
Slam: Melee Weapon Attack, +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Type
Wood
Odor
An earthy and metallic aroma, reminiscent of iron.
Taste
Woody and slightly metallic.
Color
Dark brown or black with prominent grain patterns.
Density
Exceptionally dense and heavy.
Comments