Dreadheart
This dark, ebony-colored wood is rumored to be harvested from trees nourished by ancient curses. Ships constructed with Dreadheart invoke fear in enemies, reducing their morale, and weapons made from it are exceptionally effective against supernatural creatures and creatures of darkness.
Used in Weapons
Deals an additional 1d6 necrotic damage against undead or creatures vulnerable to necrotic damage.
Used in Armor
Provides advantage on saving throws against necrotic damage and effects.
Used in Spell Focus
Empowers necromancy spells, allowing the caster to regain hit points equal to half the necrotic damage dealt by their necromancy spells.
Used in Vehicles
Infuses the ship's hull with dark magic, allowing it to deal necrotic damage to creatures or objects it rams or collides with.
Properties
Geology & Geography
Grows in cursed forests, haunted woodlands, or shadowy realms.
History & Usage
Byproducts & Sideproducts
Dreadheart Bow:
Damage: 1d8 piercing.
Additional Effect: Arrows fired from this bow are particularly effective against undead or creatures of darkness. Attacks made with this bow deal an additional 2d6 radiant damage to such creatures.
Hazards
Dreadheart Guardian:
Shadowbane Wraith (CR 16)
AC: 18 (Natural Armor)
HP: 260 (20d10 + 160)
Speed: 0 ft., fly 60 ft. (hover)
STR: 8 (-1)
DEX: 22 (+6)
CON: 26 (+8)
INT: 12 (+1)
WIS: 16 (+3)
CHA: 18 (+4)
Saving Throws: Dex +12, Con +16
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Exhaustion, Poisoned
Senses: Darkvision 120 ft., passive Perception 13
Languages: Common
Challenge: 16 (15,000 XP)
Actions:
Lifebane Scythe: Melee Weapon Attack, +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) slashing damage plus 24 (7d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Shadowbane Wraith regains hit points equal to the necrotic damage dealt.
Type
Wood
Odor
A pungent and slightly sulfurous odor, tinged with darkness.
Taste
Bitter and acrid, leaving a lingering aftertaste.
Color
Deep black, absorbing light and casting a shadowy aura.
Density
Heavy and dense, giving a sense of foreboding.
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