Explorer-class Light Cruiser
Weapons & Armament
2x Neutron Torpedo. Ranged Weapon Attack. +10 to hit. deployable 6,000ft., one target each. Hit: 16 (3d10) mega force damage.
4x Pulse Cannon. Ranged Weapon Attack. +10 to hit. range 6,000/18,000ft., fixed front, left, rear and right, one target each. Hit: 13 (3d8) radiant mega damage.
Arcane Cannon. (cone of cold). Each mega creature and the pilot of each ship in a 6,000-foot cone must make a DC 18 Constitution saving throw. A target takes 36 (8d8) mega cold damage on a failed save, or half as much damage on a successful one.
4x Pulse Cannon. Ranged Weapon Attack. +10 to hit. range 6,000/18,000ft., fixed front, left, rear and right, one target each. Hit: 13 (3d8) radiant mega damage.
Arcane Cannon. (cone of cold). Each mega creature and the pilot of each ship in a 6,000-foot cone must make a DC 18 Constitution saving throw. A target takes 36 (8d8) mega cold damage on a failed save, or half as much damage on a successful one.
Armor and defense
Armor Class 17
Mega Hit Points 175
Shield Points 36
Mega Hit Points 175
Shield Points 36
Hangars & docked vessels
The Explorer-class light cruiser is able to fit four fighter-class vessels in its hangar space.
Used by
Manufacturer
Speed
Dark Matter (6), Impulse (2,000 feet), Maneuverability (45)
Complement / Crew
Captain, 4 Dogfighters (Sabre), Engineer, 7 Gunners, Pilot
Cargo & Passenger Capacity
80,000 tons, 2,500 passengers
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