The Myriad
Structure
Originally centered in Yrrosa, the Myriad now operates across the continent as a loose network of gang bosses who run their own local sects without direct oversight from the mysterious heads of the syndicate. Each satellite group is expected to regularly deliver information and a cut of their profits to the leadership. Those who fail to pay up receive quiet threats of enslavement or assassination — and the Myriad always makes good on its threats.
Culture
Members of the Myriad are sworn to keep their syndicate secret by pretending that their chapter is still just another local gang. This has given the Myriad a sinister and enigmatic reputation, which further obfuscates its activities from the authorities. Since members of the the Myriad prefer coercion to public displays of violence, officers of the law often fail to recognize Myriad activity until it’s too late.
Public Agenda
The loss of their headquarters taught the surviving Myriad leaders to temper their arrogance with caution. Now a decentralized network of allies and informants, the Myriad is reconnecting with their temporarily dormant contacts, not all of whom are happy to see their cruel masters return.
Beyond the borders of the Dwendalian Empire, the Myriad has deftly utilized the chaos of The Revelry’s decades-long reign of piracy to infiltrate the guilds of the Clovis Concord. Between the war in the east and the distractions on the western waters, there has never been a better time for the Myriad to strike.
History
Any civilized society will turn the people it has failed into criminals, and the societies of Wildemount are no exception. The continent’s largest criminal organization took shape about eighty years ago, when a shipping company in the Dwendalian city of Yrrosa turned to smuggling contraband to make ends meet. This tightknit group of clever smugglers soon began to bargain with their competitors, employing blackmail and offering membership to their organization as an alternative to elimination.
The syndicate grew with alarming speed, infiltrating the criminal underbelly of every major city in Western Wynandir. Masquerading as purveyors of antiquities and foreign textiles, the Myriad focuses on providing their clients with exotic goods, such as illicit substances and magical beasts, or supplying hired muscle to intimidate their clients’ rivals. The worst of the Myriad even deal in Human merchandise.
Disbandment
The empire scored a major victory fifteen years ago when they discovered and raided the central Myriad stronghold in Yrrosa, forcing the surviving leadership to scatter across the continent.
DISBANDED/DISSOLVED

Alliance
Trading Partners
The Kryn Dynasty has begun hiring mercenaries through the Tribes of Shadycreek Run and purchasing dangerous weapons of war from the Myriad.
Peace
In the past, the Myriad has oft attempted to subjugate the Tribes, but it has been rebuked time after time. The Tribes are too proud of their well-oiled engine of vice to permit the Myriad to take over. Even though the Tribes are pursuing new alliances with the Myriad, the people of Shadycreek Run fear that conflict between these shady powers is inevitable.
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