Act 4 - Round 21 Report in White Reach | World Anvil

Act 4 - Round 21

General Summary

Force Dispositions

The Harbingers
Calderon Base (H13) - Level 4 -
  • (Pilots) "Boomstick", Gardner, Carver, Gordon, Kimura, Watanabe, Inoue, Johansson, Cole, Winters, Paulson, Johnson, Grissom, Waverly, Baldwin, Valerio, Annbjørg, Lanzo, Justy
  • (Vehicle Crews) Hellriders Crew, "Gunpowder Saints", Crew 07, Crew 13, Crew 16 "Sweet Ones", Crew 28, Crew 44
  • (Mechs) CTF-1X, HCT-3F D, JVN-10F, OTL-4D, GRH-5H, CRD-3R, WVR-6R
  • (Vehicles) LRM Carrier C, LRM Carrier D, SRM Carrier C, Demolisher B, Laser Carrier
  • (Repairs) BL-7-KNT, LGB-0W
  • (Storage - Vehicles) Demolisher C
  • (Medical Teams) Medical Crew A, Medical Crew B
  • (Tech Teams - Mech) B-H, J-O
  • (Tech Teams - Vehicle) Tech Crews a - d
  • (Defenses) 2x MechKiller Turrets, 2x Heavy LRM Turrets
Lucent Firebase (H05) - Level 1 -
  • (Pilots) Greene, "Sassy", "Twist", Young
  • (Vehicle Crews) "Phalan Irregulars"
  • (Mechs) AWS-8Q B, CN9-A, ENF-4R
  • (Vehicles) Behemoth (Armor)
  • (Tech Teams - Mech) Tech Crew A
  • (Resources) H07 (Fertile Ground), F04 (Fertile Ground)
  • Durent Firebase (F16) - Level 2 -
    • (Pilots) J. Falkner, N. Price
    • (Mechs) SDR-5V, WSP-1A
    • (Tech Teams - Mech) Tech Crew O
    • (Resources) F17 (Ore)
    Emmetton Post Firebase (F10) - Level 1 -
    • (None)
    • (Resources) F09 (Ore Deposit)
    Abandoned Iota Firebase (I18) - Level 2 -
    • (None)
    • (Resources) H18 (Hazardous Materials)
    Pirate Hunters
    • (Pilots) "Trailblazer", Gates, "Pilgrim", "Cinders", "Bones", "Badboi", "Boomstick", "Jungle Jackie"
    • (Vehicle Crews) Crew 16, Crew 6, "Prodigal Sons"
    • (Mechs) AS7-D B, AS7-D C, AWS-8Q C, BNC-3M, HCT-3F A, HCT-3F B, LGB-7Q, GRH-5H
    • (Vehicles) Schrek B, LRM Carrier A, Sturmfeur
    • (Hired Guns, Pilots) "Badger", "Jaunt", "Groove"
    • (Hired Guns, 'Mechs) WVR-6R "Constance", VLK-QA "Valerie", MON-67 "Rhythm"
    Azali Defense
    • (Pilots) "Juggernaut", "Deadeye", "Spike", "Sureshot", "Patty-Cake"
    • (Vehicle Crews) Crew 33, Crew 9
    • (Mechs)AS7-D A, AWS-8Q A, MON-67 A, MON-67 B, STK-3F
    • (Vehicles) Demolisher A, Schrek A
    • (Hired Guns, Pilots) "Chevalier"
    • (Hired Guns, 'Mechs) GLT-4L "The Madame"
    Lucent Team Transfer
    • (Tech Teams - Mech) Tech Crew I
    Priam Company
    Minos Firebase (E23) - Level 4 -
    • (Pilots) Faust, Cooper
    • (Vehicle Crews) "Lucent Irregulars"
    • (Mechs) WTH-1, LCT-1V
    • (Vehicles) Maxim A, Schrek
    • (Medical Team) Medical Team Alpha
    • (Repair) CN9-A B, HBK-4G B
    • (Storage) STG-3G, RVN-1X, HER-1A
    • (Tech Team - Mech) Tech Crews J, N, O
    • (Tech Team - Vehicle) Tech Crew L, S
    • (Defenses) 1x Light Autocannon Turret, 1x Light LRM Turret
    Skyros Firebase (K21) - Level 3 -
    • (None)
    Anomaly Base (L16) - Level 3 -
    • (Pilots) Mikell, Brand, Garrido, Raster, Price, Long, Schrade, Kelly, Otto, Simone, Casey, Erik, "Vandal", "Brick", Greenwell, Drake, Martin, Agnes, Atalanta, Clay, Treasa, "Donovan", "Granger", "Stehl", "Carter", Rosso, Raghnall, Rian, Wright, Renard
    • (Vehicle Crews) "Crazy Eight", "Agi Crew", "Bull's Horns", "Comorant Riders", "Bully Gear", "Jeska's Jokers", Crew 31, Crew 17, Crew 22, "White Coursers", Havoc Crew
    • (Mechs) BLR-1G, VTR-9B, AWS-8Q, WHM-6R C, CN9-A A, CN9-A C, BJ-1, GLT-4P, HBK-4G A, OTL-4D, OSR-2C, WLF-1, JVN-10N, SHD-2H, GRF-1N A, PXH-1, VLK-QA, JR7-D, COM-2D, LCT-1S
    • (Vehicles) Manticore A, Manticore B, Manticore C, Laser Carrier, Scorpion (LRM), Condor (Liao) A, Condor (Liao) B, Condor A, Condor B, Condor C, Maxim B, Saracen A, Saracen B, Scimitar
    • (Infantry) Alopex Platoon, Lorelei Team
    • (Hired Guns, Pilots) "Gunslinger", "Cardiac", "Dead Ringer"
    • (Hired Guns, Mechs) MAD-3M "Peacemaker", JR7-D "Polecat", GRF-1N "Peregrine"
    • (Repairs) STK-3F C, WHM-6R B, ARC-2R, WVR-B, MAD-3R, SDR-5V
    • (Medical Team) Aescula Nurses
    • (Tech Team - Mech) Tech Crews C - I, R
    • (Tech Team - Vehicle) Tech Crew K, P, Q
    Epirus Firebase (K17) - Level 2 -
    • (None)
    Donomo Farms Post (F20)- Level 1 -
    • (Vehicle Crews) "Wild Wolves"
    Commercial District Post (E22) - Level 0 -
    • (Infantry) 5th Pelea Militia
    Listening Post (G22) - Level 1 -
    • None
     

    Actions Phase

    Harbingers Actions

    • 1. Dispatch "Azali Defense" for special mission: "Jailbreak".
    • 2. Dispatch "Pirate Hunters" to attack pirate base.
    • 3. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 4. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 5. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 6. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 7. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 8. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 9. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 10. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 11. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 12. Personnel Search: DropShip Crew. (Target: 11) (Failure)
    • 13. Transfer 'Lucent Team Transfer' to Calderon
      Commander Dupree chose to use most of their time and resources into finding crews for their new DropShips, their fortune not being as readily apparent as before. Following the decision to act, arrangements were made for the Azali Defense team to return to Calderon instead of the Lucent base. One of the technician teams left there was transferred back as well, expecting to be needed to help repair the few 'Mechs left short of repairs.

    Weighing the options for future contracts ahead of him, the Commander opted to respond to the League representative and agree to put an end to Captain Kreiss' business on White Reach. The Harbingers would be more than ready to face the challenges, and the rewards would be worthwhile.  

    Priam Company Actions

    • 1. Upgrade Epirus to Level 3. (-400 SP)
    • 2. Personnel Search: MechWarrior. (Target: 9) (Success)
    • 3. Personnel Search: MechWarrior. (Target: 9) (Failure)
    • 4. Personnel Search: MechWarrior. (Target: 9) (Failure)
    • 5. Personnel Search: MechWarrior. (Target: 9) (Success)
    • 6. Personnel Search: MechWarrior. (Target: 9) (Success)
    • 7. Personnel Search: Technical Team. (Target: 10) (Success)
    • 8. Personnel Search: Technical Team. (Target: 10) (Failure)
    • 9. Personnel Search: Technical Team. (Target: 10) (Failure)
    • 10. Defend Anomaly Base. "Albreicht Base, Pt 1"
    • 11. Defend Anomaly Base. "Albreicht Base, Pt 2"
    Morale Boosted Actions
    • 1. Personnel Search: Vehicle Crew. (Target: 8) (Failure)
    • 2. Personnel Search: Vehicle Crew. (Target: 8) (Failure)
    • 3. Personnel Search: Vehicle Crew. (Target: 8) (Success)
    • 4. Personnel Search: Vehicle Crew. (Target: 8) (Success)
     
  • Added "Tech Team T" ('Mech) (Green) (Local).
  • Added Clayton Reid (Green, 5/6) (Hired Gun).
  • Added Iris Anderson (Green, 5/6) (Local).
  • Added Fred Cole (Green, 5/6) (Local).
  • Added Crew 99, "The White Flames" (Vehicle Crew) (Green, 5/6) (Local).
  • Added Crew 42, "The Enigmas" (Vehicle Crew) (Green, 5/6) (Local).
  • Commander Sethan similarly began spreading out inquiries for new personnel, focused on bolstering Priam Company with new recruits capable of handling the equipment as 'Mechs and vehicles become fully repaired. Three 'MechWarriors, two vehicle crews, and a crew of technicians are brought into the outfit at Minos. After expending a number of supplies to keep morale boosted in the face of hardship near the Anomaly base, Commander Sethan saw fit to ensure it would not fall into the wrong hands in case they failed  

    Battle Phase

     

    Post-Battle Phase

    Priam Company Actions

    • 1. Regroup 'Anomaly Forces' to Epirus Firebase.
    • 2. Release Shira Agati and Fourth Legion prisoners.
    • 3. Sell Salvage. +538 SP
      After the bitter end at Albreicht, Commander Sethan regroups with Priam Company forces at Epirus to make use of their repair facilities. As he passed off scheduling repairs to Head Technician Sands, the Commander spent time negotiating with the commander of the Fourth Legion of Vega. Shira Agati was released to return to the other side of the border between the Federated Commonwealth and Draconis Combine, as opposed to facing a likely death before a trial on White Reach. As a final order of business, Commander Sethan cut a deal selling the scrap recovered from the Ouroboros Sun to the militia.  

    Training Phase

    Harbingers Volunteers

  • Added "Rumble Flight", Regular DropShip Crew.
  • Despite the searching earlier being fruitless, the requests were not useless. A crew who had been stranded on White Reach heard there was an opening for their talents. The "Rumble Flight" Crew had experience, and were brought on to crew one of the pirate Leopards which lacked a crew.  

    Priam Company Volunteers

  • Added Judith Graves (MechWarrior, 4/5).
  • Priam Company likewise acquired a new 'MechWarrior to help bolster their ranks. Judith Graves became active, allowing them to have more 'Mechs capable of combat once repairs have been completed.  

    Harbingers Training

  • "Boomstick": Trained in Piloting. (-100 SP)
  • Crew 16: Trained in Gunnery. (-100 SP)
  • Prodigal Sons: Trained in Driving. (-50 SP)
  • Tech Team I: Trained to Elite. (-400 SP)
  • Tech Team K: Trained to Elite. (-400 SP)
  • Tech Team M: Trained to Elite. (-400 SP)
  • Priam Company Training

  • Casey Whiting: Trained in Gunnery. (-200 SP)
  • Trained in "Lucky (1)".
  • Simone de Lagrande: Trained in Gunnery. (-200 SP)
  • "Vandal" Grey: Trained in Gunnery. (-200 SP)
  • Ellen Raster: Trained in Piloting. (-100 SP)
  • Trained in "Range Master (M)" SPA.
  • Lisa Greenwell: Trained in Piloting. (-100 SP)
  • Trained in "Forest Ranger" SPA.
  • Erik Porter: Trained in Piloting. (-100 SP)
  • Trained in "Human TRO: Mechs" SPA.
  • Calvin Schrade: Trained in Piloting. (-100 SP)
  • Trained in "Human TRO: Mechs" SPA.
  • Adam Long: Trained in Gunnery. (-200 SP)
  • Trained in "Range Master (M)" SPA.
  • Maeve Agnes: Trained in Gunnery. (-200 SP)
  • Trained in "Sniper" SPA.
  • Des Treasa: Trained in Gunnery. (-200 SP)
  • Agi Crew: Trained in Driving. (-50 SP)
  • "Bully Gear": Trained in Gunnery. (-100 SP)
  • Trained in "Maneuvering Ace" SPA.
  • "Bull's Horns": Trained in Driving. (-50 SP)
  • "Jeska's Jokers": Trained in Driving. (-50 SP)
  • "Havoc Crew": Trained in Gunnery. (-100 SP)
  • Trained in "Maneuvering Ace" SPA.
  • "Lucent Irregulars": Trained in Gunnery. (-100 SP)
  • Trained in "Maneuvering Ace" SPA.
  • "Cormorant Riders": Trained in Driving. (-50 SP)
  • Trained in "Maneuvering Ace" SPA.
  • "White Coursers": Trained in Gunnery. (-100 SP)
  • Trained in "Maneuvering Ace" SPA.
  • Crew 31
  • "The Daggers": Trained in Gunnery. (-100 SP)
    Trained in "Maneuvering Ace" SPA.
  • Crew 17
  • "The Nightowls": Trained in Gunnery. (-100 SP)
    Trained in "Maneuvering Ace" SPA.
  • Crew 22
  • "Cyclone Crew": Trained in Driving. (-50 SP)
    Trained in "Maneuvering Ace" SPA.
  • Rugal "Brick" Hauser: Exchanged "Lucky (2)" for "Lucky (1)", added "Multi-Tasker" SPA.

  • Repair Phase

    Harbingers Medical

    Medical Crew A: Veteran Medical Team (Skill 7)
    (Base Bonus: -1) (TN: 6)
    • “Trailblazer”: (1 Wound) Success.
  • XP Gained: +1
  • Harbingers Maintenance

    Calderon Base
    Tech Team B: (Elite 'Mech: 5)
    Show spoiler
    • JVN-10F: Quality +0 (C), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 3) (Result: 8. Success. Quality Improves to B.)
    • HCT-3F D: Quality +0 (C), Firebase +0, Time +0 (x1), 60 minutes
      (Target: 3) (Result: 3. Success.)
    • CTF-1X: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 12. Success. Quality Improves to C.)
    • OTL-4D: Quality -2 (A), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 1) (Result: 8. Success.)
    • CRD-3R: Quality +0 (C), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 3) (Result: 10. Success. Quality Improves to B.)
    • GRH-5H: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 12. Success. Quality Improves to C.)
    • SRM Carrier C: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 6. Success.)
      Tech Team C: (Elite 'Mech: 5)
    Show spoiler
    • WVR-6R: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 10. Success. Quality Improves to C.)
    • LRM Carrier C: Quality -1 (B), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 2) (Result: 6. Success.)
    • LRM Carrier D: Quality +1 (D), Firebase -2, Time +0 (x1), 75 minutes
      (Target: 4) (Result: 8. Success.)
    • Demolisher B: Quality +0 (C), Firebase -2, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 10. Success. Quality Improves to B.)
      Lucent Firebase
    Tech Team A: (Elite 'Mech: 5)
    Show spoiler
    • AWS-8Q B: Quality -2 (A), Firebase +0, Time +0 (x1), 90 minutes
      (Target: 3) (Result: 7. Success.)
    • CN9-A: Quality -1 (B), Firebase +0, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 6. Success.)
    • ENF-4R B: Quality -1 (B), Firebase +0, Time +0 (x1), 60 minutes
      (Target: 4) (Result: 8. Success.)
    • Behemoth (Armor): Quality -1 (B), Firebase +0, Time -1 (x2), 180 minutes
      (Target: 3) (Result: 2. Failure.)
      Iota Firebase
    Tech Team O: (Regular Mech: 7)
    Show spoiler
    • WSP-1A: Quality +0 (C), Firebase +0, Time -3 (x4), 180 minutes
      (Target: 4) (Result: 7. Success.)
    • SDR-5V: Quality +0 (C), Firebase +0, Time -3 (x4), 180 minutes
      (Target: 4) (Result: 5. Success.)
     

    Harbingers Repairs

    Calderon Base
    C: Elite (5) (M)
    Show spoiler
    (Maintenance: 300 minutes)
    • AS7-D A: Left Torso (12 Armor) (TN -6, 60 minutes)
      (Target: 0) (Result: 6) (Success.)
    • AS7-D A: Gyro Hit (TN -3, Partial 3, 120 minutes)
      (Target: 2) (Result: 4) (Success.)
    AS7-D A returned to active duty.
      D: Elite (5) (M)
    Show spoiler
    • AWS-8Q A: Right Torso (PPC Replacement) (TN -4, 120 minutes)
      (Target: 1) (Result: 10) (Success.)
    • BL-7-KNT: Right Arm (Reattach) (TN +0, 180 minutes)
      (Target: 5) (Result: 8) (Success.)
    • BL-7-KNT: Head (Life Support) (TN -2, 180 minutes)
      (Target: 3) (Result: 6) (Success.)
    AWS-8Q A returned to active duty.
    BL-7-KNT returned to active duty.
      E: Elite (5) (M)
    Show spoiler
    • BL-7-KNT: Left Arm (Replace) (TN +2, 240 minutes)
      (Target: 7) (Result: 10) (Success.)
    • BL-7-KNT: Head (Replace) (TN +2, 240 minutes)
      (Target: 7) (Result: 9) (Success.)
    BL-7-KNT returned to active duty.
      F: Elite (5) (M)
    Show spoiler
    • BL-7-KNT: Right Arm (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 7) (Success.)
    • BL-7-KNT: Left Leg (11 Armor) (TN -3, 55 minutes)
      (Target: 2) (Result: 6) (Success.)
    • BL-7-KNT: Head (9 Armor) (TN -3, 45 minutes)
      (Target: 2) (Result: 4) (Success.)
    • BL-7-KNT: Head (Cockpit) (TN -1, 120 minutes)
      (Target: 4) (Result: 6) (Success.)
    • BL-7-KNT: Head (Small Laser) (TN -1, 120 minutes)
      (Target: 4) (Result: 8) (Success.)
    BL-7-KNT returned to active duty.
      G: Elite (5) (M)
    Show spoiler
    • BL-7-KNT: Center Torso (11 Armor) (TN -3, 55 minutes)
      (Target: 2) (Result: 3) (Success.)
    • BL-7-KNT: Center Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 8) (Success.)
    • BL-7-KNT: Head (Sensors) (TN -1, 260 minutes)
      (Target: 4) (Result: 5) (Success.)
    • Demolisher A: Left (10 Armor) (TN -4, 30 minutes)
      (Target: 4) (Result: 7) (Success.)
    BL-7-KNT returned to active duty.
    Demolisher A returned to active duty.
      H: Elite (5) (M)
    Show spoiler
    • LGB-0W: Head (Sensors Hit) (TN +0, Partial 3, 75 minutes)
      (Target: 5) (Result: 7) (Success.)
    • BLR-1D: Right Torso (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 3) (Result: 6) (Success.)
    • BLR-1D: Left Torso (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 3) (Result: 9) (Success.)
    • BLR-1D: Center Torso (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 3) (Result: 8) (Success.)
    • BLR-1D: Gyro Hit (TN +0, Partial 3, 120 minutes)
      (Target: 5) (Result: 4) (Partial Success, +1 Piloting modifier)
    BLR-1D returned to active duty.
      I: Elite (5) (M)
    Show spoiler
    • AS7-D B: Left Leg (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 7) (Success.)
    • AS7-D C: Left Arm (4 Armor) (TN -3, 20 minutes)
      (Target: 2) (Result: 11) (Success.)
    • AS7-D C: Left Leg (14 Armor) (TN -3, 70 minutes)
      (Target: 2) (Result: 5) (Success.)
    • AS7-D C: Right Arm (6 Armor) (TN -3, 30 minutes)
      (Target: 2) (Result: 7) (Success.)
    • AS7-D C: Right Leg (21 Armor) (TN -3, 105 minutes)
      (Target: 2) (Result: 6) (Success.)
    • AS7-D C: Left Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 2) (Result: 4) (Success.)
    • AS7-D C: Right Torso (8 Armor) (TN -3, 40 minutes)
      (Target: 2) (Result: 3) (Success.)
    • AS7-D C: Center Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 2) (Result: 10) (Success.)
    • AWS-8Q A: Left Leg (8 Armor) (TN -6, 40 minutes)
      (Target: 0) (Result: 10) (Success.)
    • BL-7-KNT: Left Torso (12 Armor) (TN -3, 60 minutes)
      (Target: 2) (Result: 8) (Success.)
    AS7-D B returned to active duty.
    AS7-D C returned to active duty.
    AWS-8Q A returned to active duty.
    BL-7-KNT returned to active duty.
      J: Veteran (6) (M) (8/20)
    Show spoiler
    • AS7-D A: Right Arm (18 Armor) (TN -6, 90 minutes)
      (Target: 0) (Result: 12) (Success, +2 XP)
    • AS7-D A: Left Arm (6 Armor) (TN -6, 30 minutes)
      (Target: 0) (Result: 5) (Success, +1 XP)
    • AS7-D A: Right Torso (15 Armor) (TN -6, 30 minutes)
      (Target: 0) (Result: 10) (Success, +1 XP)
    • AS7-D A: Left Leg (2 Armor) (TN -6, 10 minutes)
      (Target: 0) (Result: 11) (Success, +1 XP)
    • AS7-D A: Center Torso (20 Armor) (TN -6, 100 minutes)
      (Target: 0) (Result: 9) (Success, +1 XP)
    • AS7-D B: Left Arm (27 Armor) (TN -6, 135 minutes)
      (Target: 0) (Result: 9) (Success, +1 XP)
    • AS7-D B: Center Torso (10 Armor) (TN -6, 50 minutes)
      (Target: 0) (Result: 9) (Success, +1 XP)
    • AS7-D B: Head (5 Armor) (TN -6, 25 minutes)
      (Target: 0) (Result: 5) (Success, +1 XP)
    AS7-D A returned to active duty. +1 XP
    AS7-D B returned to active duty. +1 XP
  • XP Gained: +11 XP
  • K: Elite (5) (M)
    Show spoiler
    • AWS-8Q A: Right Arm (24 Armor) (TN -6, 120 minutes)
      (Target: 0) (Result: 11) (Success.)
    • AWS-8Q A: Right Arm (50% Structure) (TN -4, Partial 1, 90 minutes)
      (Target: 1) (Result: 10) (Success.)
    • AWS-8Q A: Right Torso (24 Armor) (TN -6, 120 minutes)
      (Target: 0) (Result: 8) (Success.)
    • AWS-8Q A: Right Torso (25% Structure) (TN -5, Partial 1, 90 minutes)
      (Target: 0) (Result: 10) (Success.)
    • BL-7-KNT: Right Torso (12 Armor) (TN -3, 60 minutes)
      (Target: 2) (Result: 9) (Success.)
    AWS-8Q A returned to active duty.
    BL-7-KNT returned to active duty.
      L: Elite (5) (M)
    Show spoiler
    • LGB-0W: Right Torso (50% Structure) (TN +0, Partial 1, 135 minutes)
      (Target: 5) (Result: 12) (Success.)
    • LGB-0W: Left Torso (50% Structure) (TN +0, Partial 1, 135 minutes)
      (Target: 5) (Result: 9) (Success.)
    • LGB-0W: Head (9 Armor) (TN -2, 45 minutes)
      (Target: 3) (Result: 10) (Success.)
    • LGB-0W: Head (50% Structure) (TN +0, Partial 1, 135 minutes)
      (Target: 5) (Result: 6) (Success.)
    • BLR-1D: Right Leg (10 Armor) (TN -3, 50 minutes)
      (Target: 2) (Result: 8) (Success.)
    • BLR-1D: Right Torso (20 Armor) (TN -3, 100 minutes)
      (Target: 2) (Result: 3) (Success.)
    BLR-1D returned to active duty.
      M: Elite (5) (M)
    Show spoiler
    • AWS-8Q A: Left Torso (20 Armor) (TN -6, 100 minutes)
      (Target: 0) (Result: 12) (Success.)
    • AWS-8Q A: Center Torso (20 Armor) (TN -6, 100 minutes)
      (Target: 0) (Result: 5) (Success.)
    • BL-7-KNT: Left Arm (Hand Actuator) (TN -4, 90 minutes)
      (Target: 1) (Result: 2) (Success.)
    • LGB-0W: Left Arm (9 Armor) (TN -2, 45 minutes)
      (Target: 3) (Result: 7) (Success.)
    • LGB-0W: Left Arm (Upper Actuator) (TN -3, 90 minutes)
      (Target: 2) (Result: 3) (Success.)
    AWS-8Q A returned to active duty.
    BL-7-KNT returned to active duty.
  • Ready to Train.
  • N: Veteran (6) (M) (16/20)
    Show spoiler
    • BLR-1D: Right Arm (25 Armor) (TN -3, 125 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP)
    • BLR-1D: Left Arm (18 Armor) (TN -3, 90 minutes)
      (Target: 3) (Result: 7) (Success.)
    • BLR-1D: Left Torso (28 Armor) (TN -3, 140 minutes)
      (Target: 3) (Result: 9) (Success, +1 XP)
    • BLR-1D: Center Torso (26 Armor) (TN -3, 130 minutes)
      (Target: 3) (Result: 4) (Success.)
    BLR-1D returned to active duty. +1 XP
  • XP Gained: +3 XP
  • a: Veteran (6) (V) (0/20)
    Show spoiler
    • Schrek C: Front (24 Armor) (TN -3, 72 minutes)
      (Target: 3) (Result: 4) (Success.)
    • Schrek C: Turret (6 Armor) (TN -3, 18 minutes)
      (Target: 3) (Result: 7) (Success.)
      b: Veteran (6) (V) (12/20)
    Show spoiler
    • Demolisher A: Motive Hit (TN -3, 60 minutes)
      (Target: 4) (Result: 4) (Success.)
    • LRM Carrier A: Front (4 Armor) (TN -4, 12 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP)
    • LRM Carrier A: Left (5 Armor) (TN -4, 15 minutes)
      (Target: 2) (Result: 2) (Success.)
    • LRM Carrier A: Motive Hit (TN -3, 60 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP)
    • LRM Carrier E: Front (12 Armor) (TN -3, 36 minutes)
      (Target: 3) (Result: 9) (Success, +1 XP)
    • Schrek A: Front (12 Armor) (TN -5, 36 minutes)
      (Target: 1) (Result: 8) (Success, +1 XP)
    • Schrek A: Motive Hit (TN -3, 60 minutes)
      (Target: 3) (Result: 10) (Success, +1 XP)
    • Schrek C: Front (Structure) (TN -1, Partial 1, 60 minutes)
      (Target: 5) (Result: 12) (Success, +2 XP)
    • Schrek C: Left (5 Armor) (TN -3, 15 minutes) (Target: 3) (Result: 2) (Failure.)
    • Schrek C: Motive Hit (TN -2, 60 minutes) (Target: 4) (Result: 10) (Success, +1 XP)
    • Schrek C: Motive Hit (TN -2, 60 minutes) (Target: 4) (Result: 10) (Success.)
    Demolisher A returned to active duty.
    LRM Carrier A returned to active duty.
    LRM Carrier E returned to active duty.
    Schrek A returned to active duty. +1 XP
  • XP Gained: +8 XP (Ready to Train.)
  • Priam Company Medical

    Epirus Base
    Aescula Nurses: Regular Medical Team (Skill 8)
    (Base Bonus: -1) (TN: 7)
    • "Vandal" Grey: (1 Wound) Success.
    • Kelly Sedda: (1 Wound) Success.
    • Lisa Greenwell: (1 Wound) Success.
    • Maeve Agnes: (1 Wound) Success.
    • "Carter": (1 Wound) Success.
    • Doris Ilka: (1 Wound) Success.
    • "Bully Gear": (Driver Wounded) Success.
  • XP Gained: +1
  • Priam Company Maintenance

    Minos Firebase
    Tech Team O: (Veteran 'Mech: 6)
    Show spoiler
    • WTH-1: Quality +1 (D), Firebase -2, Time +0 (x1), 60 minutes
      (Target: 6) (Result: 6. Success.)
    • LCT-1V B: Quality +1 (D), Firebase -2, Time +0 (x1), 45 minutes
      (Target: 6) (Result: 3. Failure.)
      Tech Team S: (Regular Vehicle: 7)
    Show spoiler
    • Schrek: Quality -1 (B), Firebase -2, Time -2 (x3), 270 minutes
      (Target: 1) (Result: 2. Success.)
    • Maxim A: Quality +0 (C), Firebase -1, Time -3 (x4), 200 minutes
      (Target: 3) (Result: 7. Success.)
      Epirus Firebase
    Tech Team Q: (Regular Vehicle: 7)
    Show spoiler
    • Maxim B: Quality +1 (D), Firebase -1, Time +0 (x1), 50 minutes
      (Target: 7) (Result: 9. Success.)
    • Laser Carrier: Quality +0 (C), Firebase -1, Time +0 (x1), 75 minutes
      (Target: 6) (Result: 6. Success.)
    • Scorpion (LRM): Quality +0 (C), Firebase -1, Time +0 (x1), 30 minutes
      (Target: 6) (Result: 9. Success.)
    • BJ-1: Quality +0 (C), Firebase -1, Time +0 (x1), 60 minutes
      (Target: 6) (Result: 9. Success.)
    • LCT-1S: Quality +0 (C), Firebase -1, Time +0 (x1), 45 minutes
      (Target: 6) (Result: 10. Success.)
    • COM-2D: Quality -1 (B), Firebase -1, Time +0 (x1), 45 minutes
      (Target: 5) (Result: 5. Success.)
     

    Priam Company Availability Checks

    • LRM 10: (TN: 3) (Success)
    • LRM 10 Ammo: (TN: 3) (Success)
    • LRM 10 Ammo: (TN: 3) (Success)
    • Structure (50t): Left Torso: (TN: 3) (Success)
    • Actuator (35t): Upper Leg: (TN: 3) (Success)
    • Actuator (35t): Lower Leg: (TN: 3) (Success)
    • Actuator (35t): Foot: (TN: 3) (Success)
    • Actuator (50t): Upper Arm: (TN: 3) (Success)
    • Actuator (50t): Lower Arm: (TN: 3) (Success)
    • Actuator (65t): Upper Arm: (TN: 3) (Success)
    • Actuator (65t): Lower Arm: (TN: 3) (Success)
    • Actuator (65t): Lower Leg: (TN: 3) (Success)
    • Actuator (80t): Upper Arm: (TN: 3) (Success)
     

    Priam Company Repairs

      Minos Firebase
    J: Veteran (6) (M) (14/20)
    Show spoiler
    • STF-3F B: Right Arm (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 5) (Result: 6) (Success.)
    • STF-3F B: Right Torso (25 Armor) (TN -3, 125 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP.)
    • STF-3F B: Right Torso (SRM 6) (TN -1, 120 minutes)
      (Target: 5) (Result: 6) (Success.)
    • STF-3F B: Left Torso (18 Armor) (TN -3, 90 minutes)
      (Target: 3) (Result: 12) (Success, +2 XP.)
    STK-3F B returned to active duty. +1 XP
  • XP Gained: +4 XP.
  • L: Veteran (6) (V) (0/20)
    Show spoiler
    • STF-3F B: Right Arm (23 Armor) (TN -3, 115 minutes)
      (Target: 3) (Result: 8) (Success, +1 XP.)
    • STF-3F B: Left Arm (23 Armor) (TN -3, 115 minutes)
      (Target: 3) (Result: 10) (Success, +1 XP.)
    • STF-3F B: Left Arm (Upper Actuator) (TN -4, 90 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP.)
    • STF-3F B: Right Leg (16 Armor) (TN -3, 80 minutes)
      (Target: 3) (Result: 5) (Success.)
    • STF-3F B: Center Torso (16 Armor) (TN -3, 80 minutes)
      (Target: 5) (Result: 6) (Success.)
    STK-3F B returned to active duty. +1 XP
  • XP Gained: +4 XP
  • O: Veteran (6) (M) (0/20)
    Show spoiler
    (Maintenance: 105 minutes)
    • CN9-A B: Right Arm (Reattach) (TN -2, 360 minutes)
      (Target: 4) (Result: 6) (Success.)
    CN9-A B returned to active duty. +1 XP
  • XP Gained: +1 XP
  • N: Elite (5) (M)
    Show spoiler
    • STF-3F B: Left Arm (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 3) (Result: 6) (Success.)
    • STF-3F B: Right Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 8) (Success.)
    • STF-3F B: Right Torso (Large Laser) (TN -1, 120 minutes)
      (Target: 4) (Result: 11) (Success.)
    • STF-3F B: Left Torso (50% Structure) (TN -1, Partial 1, 135 minutes)
      (Target: 4) (Result: 4) (Success.)
    STK-3F B returned to active duty.
      T: Green (M) (0/5)
    Show spoiler
    • STF-3F B: Left Arm (LRM 10 Ammo) (TN -3, Partial 1, 360 minutes)
      (Target: 5) (Result: 8) (Success.)
    • STF-3F B: Left Leg (16 Armor) (TN -3, 80 minutes)
      (Target: 5) (Result: 6) (Success.)
    • STF-3F B: Head (5 Armor) (TN -3, 25 minutes)
      (Target: 5) (Result: 10) (Success, +1 XP.)
    STK-3F B returned to active duty. +1 XP
  • XP Gained: +2 XP
  • Epirus Firebase
      A: Elite (5) (M)
    Show spoiler
    • CN9-A C: Left Torso (Replace) (TN +3, 480 minutes)
      (Target: 8) (Result: 10) (Success.)
      B: Elite (5) (M)
    Show spoiler
    • BL-7-KNT: Center Torso (20 Armor) (TN -4, 100 minutes) (Target: 1) (Result: 9) (Success.)
    • CN9-A C: Left Torso (LRM 10) (TN +1, 120 minutes)
      (Target: 6) (Result: 7) (Success.)
    • CN9-A C: Left Torso (LRM 10 Ammo) (TN +1, 120 minutes)
      (Target: 6) (Result: 6) (Success.)
    • CN9-A C: Left Torso (LRM 10 Ammo) (TN +1, 120 minutes)
      (Target: 6) (Result: 6) (Success.)
    BL-7-KNT returned to active duty
      C: Elite (5) (M)
    Show spoiler
    • CPLT-C1: Gyro Hit (2 Hits) (TN +4, Partial 4, 480 minutes)
      (Target: 9) (Result: 9) (Success.)
      D: Veteran (6) (M) (11/20)
    Show spoiler
    • MAD-3R: Right Leg (Foot Actuator) (TN -2, 90 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP.)
    • WHM-6R B: Right Arm (11 Armor) (TN -4, 55 minutes)
      (Target: 2) (Result: 5) (Success.)
    • WHM-6R B: Left Arm (20 Armor) (TN -4, 100 minutes)
      (Target: 2) (Result: 10) (Success, +1 XP.)
    • WHM-6R B: Left Leg (15 Armor) (TN -4, 75 minutes)
      (Target: 2) (Result: 7) (Success, +1 XP.)
    • WHM-6R B: Left Leg (Foot Actuator) (TN -5, 90 minutes)
      (Target: 1) (Result: 8) (Success, +1 XP.)
    • WHM-6R B: Right Torso (8 Armor) (TN -4, 40 minutes)
      (Target: 2) (Result: 10) (Success, +1 XP.)
    • JR7-D: Left Leg (6 Armor) (TN -2, 30 minutes)
      (Target: 4) (Result: 7) (Success.)
    MAD-3R returned to active duty. +1 XP
    WHM-6R B returned to active duty. +1 XP
  • XP Gained: +7 XP
  • E: Veteran (6) (M) (17/20)
    Show spoiler
    • JR7-D: Left Leg (Replace) (TN +2, 480 minutes)
      (Target: 8) (Result: 8) (Success.)
      F: Elite (5) (M)
    Show spoiler
    • WHM-6R B: Left Leg (50% Structure) (TN -2, Partial 1, 135 minutes)
      (Target: 3) (Result: 8) (Success.)
    • WHM-6R B: Left Leg (Reattach) (TN -1, 180 minutes)
      (Target: 4) (Result: 8) (Success.)
    • WHM-6R B: Center Torso (15 Armor) (TN -4, 75 minutes)
      (Target: 1) (Result: 5) (Success.)
    • CPLT-C1: Center Torso (25% Structure) (TN +0, Partial 1, 90 minutes)
      (Target: 5) (Result: 11) (Success.)
    WHM-6R B returned to active duty.
      G: Veteran (6) (M) (18/20)
    Show spoiler
    • MAD-3R: Right Torso (50% Structure) (TN +0, Partial 1, 270 minutes) (Target: 6) (Result: 7) (Success.)
    • AWS-8Q: Right Arm (24 Armor) (TN -2, 120 minutes)
      (Target: 4) (Result: 6) (Success.)
    • WHM-6R B: Left Arm (25% Structure) (TN -2, Partial 1, 90 minutes)
      (Target: 4) (Result: 6) (Success.)
    WHM-6R B returned to active duty. +1 XP
    MAD-3R returned to active duty. +1 XP
  • XP Gained: +2 XP (Ready to Train)
  • H: Veteran (6) (M) (12/20)
    Show spoiler
    • MAD-3R: Right Leg (Lower Actuator) (TN -2, 90 minutes)
      (Target: 4) (Result: 5) (Success.)
    • WHM-6R B: Right Leg (5 Armor) (TN -4, 25 minutes)
      (Target: 2) (Result: 6) (Success.)
    • AWS-8Q: Right Arm (25% Structure) (TN -1, Partial 1, 90 minutes) (Target: 5) (Result: 7) (Success.)
    • AWS-8Q: Right Arm (Heat Sink) (TN -2, 90 minutes) (Target: 4) (Result: 2) (Failure.)
    • AWS-8Q: Left Arm (9 Armor) (TN -2, 45 minutes) (Target: 4) (Result: 10 (Success, +1 XP.)
    • AWS-8Q: Right Leg (12 Armor) (TN -2, 60 minutes) (Target: 4) (Result: 11) (Success, +1 XP.)
    • AWS-8Q: Left Leg (5 Armor) (TN -2, 25 minutes) (Target: 4) (Result: 6) (Success.)
    • AWS-8Q: Right Torso (5 Armor) (TN -2, 25 minutes) (Target: 4) (Result: 10) (Success, +1 XP.)
    • AWS-8Q: Center Torso (6 Armor) (TN -2, 30 minutes) (Target: 4) (Result: 6) (Success.)
    MAD-3R returned to active duty. +1 XP
    WHM-6R B returned to active duty. +1 XP
  • XP Gained: +5 XP
  • I: Veteran (6) (M) (7/20)
    Show spoiler
    • ARC-2R: Right Arm (14 Armor) (TN -1, 70 minutes)
      (Target: 5) (Result: 10) (Success, +1 XP.)
    • ARC-2R: Right Arm (Hand Actuator) (TN -2, 90 minutes)
      (Target: 4) (Result: 3) (Failure.)
    • ARC-2R: Right Leg (10 Armor) (TN -1, 50 minutes)
      (Target: 5) (Result: 5) (Success.)
    • ARC-2R: Left Leg (7 Armor) (TN -1, 35 minutes)
      (Target: 5) (Result: 5) (Success.)
    • ARC-2R: Right Torso (9 Armor) (TN -1, 45 minutes)
      (Target: 5) (Result: 8) (Success.)
    • WHM-6R A: Right Torso (8 Armor) (TN -2, 40 minutes)
      (Target: 4) (Result: 4) (Success.)
    • GLT-4P: Left Arm (7 Armor) (TN -3, 35 minutes)
      (Target: 3) (Result: 5) (Success.)
    • GLT-4P: Right Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 9) (Success, +1 XP.)
    • GLT-4P: Left Torso (5 Armor) (TN -3, 25 minutes)
      (Target: 3) (Result: 6) (Success.)
    • GLT-4P: Center Torso (7 Armor) (TN -3, 35 minutes)
      (Target: 3) (Result: 3) (Success.)
    • PXH-1: Right Torso (2 Armor) (TN -3, 10 minutes)
      (Target: 3) (Result: 9) (Success, +1 XP.)
    • PXH-1: Left Torso (2 Armor) (TN -3, 10 minutes)
      (Target: 3) (Result: 10) (Success, +1 XP.)
    GLT-4P returned to active duty. +1 XP
    WHM-6R A returned to active duty. +1 XP
  • XP Gained: +6 XP.
  • M: Veteran (6) (M) (0/20)
    Show spoiler
    • WHM-6R B: Left Leg (Upper Actuator) (TN -5, 90 minutes) (Target: 1) (Result: 4) (Success.)
    • WHM-6R B: Left Torso (8 Armor) (TN -4, 40 minutes) (Target: 2) (Result: 11) (Success, +1 XP.)
    • CN9-A C: Left Torso (Heat Sink) (TN -1, 90 minutes)
      (Target: 5) (Result: 5) (Success.)
    • CN9-A C: Center Torso (9 Armor) (TN -1, 45 minutes)
      (Target: 5) (Result: 5) (Success.)
    • OTL-4D:Left Torso (6 Armor) (TN -3, 30 minutes)
      (Target: 3) (Result: 6) (Success.)
    • OTL-4D:Center Torso (10 Armor) (TN -3, 50 minutes)
      (Target: 3) (Result: 4) (Success.)
    • OTL-4D:Gyro Hit (TN +0, Partial 3, 120 minutes)
      (Target: 6) (Result: 10) (Success.)
    WHM-6R B returned to active duty. +1 XP
    OTL-4D returned to active duty. +1 XP
  • XP Gained: +3 XP
  • K: Veteran (6) (V) (13/20)
    Show spoiler
    • Saracen B: Front (24 Armor) (TN -1, 216 minutes)
      (Target: 3) (Result: 3) (Success.)
    • Saracen B: Left (5 Armor) (TN -1, 15 minutes)
      (Target: 5) (Result: 6) (Success.)
    • Saracen B: Right (5 Armor) (TN -1, 15 minutes)
      (Target: 5) (Result: 11) (Success, +1 XP.)
    • Saracen B: Motive Hit (TN -1, 90 minutes)
      (Target: 5) (Result: 5) (Success.)
    • Saracen B: Motive Hit (TN +0, 90 minutes)
      (Target: 6) (Result: 9) (Success.)
    Saracen B is returned to active duty. +1 XP
  • XP Gained: +2 XP.
  • P: Green (8) (V) (1/5)
    Show spoiler
    • PXH-1: Right Arm (8 Armor) (TN -3, 40 minutes)
      (Target: 5) (Result: 10) (Success.)
    • Condor (Liao) B: Front (30 Armor) (TN -2, 90 minutes)
      (Target: 6) (Result: 9) (Success.)
    • Condor (Liao) B: Turret (10 Armor) (TN -2, 30 minutes)
      (Target: 6) (Result: 6) (Success.)
    • Condor (Liao) B: Motive Hit (TN -3, 270 minutes)
      (Target: 5) (Result: 8) (Success.)
    PXH-1 returned to active duty. +1 XP
    Condor (Liao) B returned to active duty. +1 XP
  • XP Gained: +2 XP
  • Q: Regular (7) (V) (1/10)
    Show spoiler
    (Maintenance: 305 minutes)
    • Scimitar B: Left (2 Armor) (TN -2, 6 minutes)
      (Target: 5) (Result: 6) (Success.)
    • Scimitar B: Front (2 Armor) (TN -2, 18 minutes)
      (Target: 3) (Result: 3) (Success.)
    • Scimitar B: Motive Hit (TN -1, 90 minutes)
      (Target: 6) (Result: 9) (Success.)
    Scimitar B is returned to active duty. +1 XP
  • XP Gained: +1 XP
  • R: Green (8) (M) (0/5)
    Show spoiler
    • BL-7-KNT: Right Arm (10 Armor) (TN -4, 50 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP.)
    • BL-7-KNT: Right Leg (10 Armor) (TN -4, 50 minutes)
      (Target: 4) (Result: 4) (Success.)
    • BL-7-KNT: Left Arm (11 Armor) (TN -4, 55 minutes)
      (Target: 4) (Result: 9) (Success, +1 XP.)
    • BL-7-KNT: Left Leg (5 Armor) (TN -4, 25 minutes)
      (Target: 4) (Result: 7) (Success.)
    • BL-7-KNT: Right Torso (6 Armor) (TN -4, 30 minutes)
      (Target: 4) (Result: 8) (Success.)
    • BL-7-KNT: Left Torso (7 Armor) (TN -4, 35 minutes)
      (Target: 4) (Result: 8) (Success.)
    • BL-7-KNT: Head (6 Armor) (TN -4, 30 minutes)
      (Target: 4) (Result: 8) (Success.)
    • AWS-8Q: Right Arm (Upper Actuator) (TN -3, 90 minutes)
      (Target: 5) (Result: 10) (Success, +1 XP.)
    • VTR-9B: Center Torso (5 Armor) (TN -2, 25 minutes)
      (Target: 6) (Result: 8) (Success, +1 XP.)
    • OTL-4D: Right Torso (4 Armor) (TN -3, 20 minutes)
      (Target: 5) (Result: 6) (Success.)
    • WLF-1: Right Arm (8 Armor) (TN -3, 40 minutes)
      (Target: 5) (Result: 9) (Success.)
    • WLF-1: Right Torso (2 Armor) (TN -3, 10 minutes)
      (Target: 5) (Result: 7) (Success.)
    • WLF-1: Left Torso (2 Armor) (TN -3, 10 minutes)
      (Target: 5) (Result: 7) (Success.)
    BL-7-KNT returned to active duty. +1 XP
    VTR-9B returned to active duty.
    OTL-4D returned to active duty.
    WLF-1 returned to active duty.
  • XP Gained: +5 XP. (Ready to Train.)

  • Income Phase

    The Harbingers

    • Control of Vernier City: +100 WP
    • Control of Holfield Mining: +50 WP
    • Control of Castellan Foundry: +50 WP
    • Grid H18: Hazardous Materials: +1200 SP
    • Grid H18: Fertile Ground (1d6x25 SP, every turn): +150 SP
    • Grid F04: Fertile Ground (1d6x25 SP, every turn): +100 SP
    • Grid H07: Fertile Ground (1d6x25 SP, every turn): +75 SP
    • Sales: +1800 SP
    • Training: -1450 SP
    • Repair & Rearm: -1575 SP
     

    Priam Company

    • Control of White Reach: +200 WP
    • Control of Donomo Fields: +100 WP
    • Control of Argeith Distillery: +150 WP
    • Grid L21: Fertile Ground (3d6x25 SP, every turn.): +325 SP
    • Warchest Conversion: 350 WP to 4900 SP
    • Construction: -400 SP
    • Sales: +538 SP
    • Recruiting: -320 SP
    • Training: -2450 SP
    • Repair & Rearm: -2590 SP
    • Lucky Roll: -1
    • Morale Boost: -3

    BattleTech is owned by Topps, with tabletop game development licensed to Catalyst Game Labs.

    Comments

    Please Login in order to comment!